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Yeah, that definition leaves a lot to be desired. My questions in my
previous post were a lot more varied.<br>
<br>
Glad you think a glossary might be useful. I dare not put it on the
wiki, not because I care about being wrong (it can be corrected) just
I've got it as a huge wiki list right now and it's impossible to find
anything (the TOC is a few pages long...). I'm still slowly working on
other php stuff so this was going to be part of that. Technical content
is important. For browsing I'll have to make sure they can be separated
- the main terms for videogame things are more specialised then most,
if not all, graphical and programming terms, which is where there is
little information available.<br>
<br>
Andrew<br>
<br>
Devin Monnens wrote:
<blockquote
cite="mid:9d1cf2d50910010625m3ac754adv7bd85f6d699d3bd1@mail.gmail.com"
type="cite">So we would differentiate these from real-time video
because RTV does not use human players?
<div><br>
</div>
<div>The reason I brought up blue screens is because if we had a
modern equivalent to Who Framed Roger Rabbit (say a sci fi war film
with some guy from Unreal in it). Roger Rabbit is animation, but it is
not a fully animated film.</div>
<div><br>
</div>
<div>I'm going to leave the rest of the defining to Henry for now as
he's covered more terrain than I have.</div>
<div><br>
</div>
<div>Regarding your glossary, I think such a book would be incredibly
helpful, especially if it is including technical terms used by artists
and programmers. Someone who is familiar with all the terms will be
able to communicate with fellow artists and programmers (something that
seems to be a problem in the industry as well as in education).<br>
<br>
<div class="gmail_quote">On Thu, Oct 1, 2009 at 3:22 AM, Andrew
Armstrong <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>></span>
wrote:<br>
<blockquote class="gmail_quote"
style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<div bgcolor="#ffffff" text="#000000">Oh, hold my own horses, my
mini-glossary I did write a mini machinima
definition for myself, I wonder if this fits. Again, I wanted to find
examples (there should be a lot more blue links or references!) but not
too bad re-reading it now for 2 paragraphs despite being a bit "meh" on
the descriptive side of content. Note while I want to get
pronounciations, alternative spellings etc. I've obviously not done it
to any standard here ;)<br>
<br>
Just an example as it were.<br>
<br>
<h3>Machinima<br>
</h3>
<dl>
<dd><i>Pronounced:</i> "Ma-shin-e-ma" </dd>
</dl>
<p>From the words "Machine", "Animation" and "Cinema", it is the
description of a range of videos made from filming videogames. These
sometimes are specially made for a game to explain some story (released
separately from the game, so thus not a cutscene), or be a fully
released online video of a games content and playthrough (such as <a
moz-do-not-send="true"
href="http://www.archive.org/search.php?query=subject%3A%22Anachronox%22%20AND%20collection%3Aanimationandcartoons"
title="http://www.archive.org/search.php?query=subject%3A%22Anachronox%22%20AND%20collection%3Aanimationandcartoons"
rel="nofollow" target="_blank">Anachronox</a>).
</p>
<p>Most commonly they are fictional films, based sometimes on the
original characters but often new ones, with their own plot and filming
unrelated to the normal game. There are also music videos, films, and
series of works rather then one off's, or series based on the original
characters. Usually the "cast" is played by player avatars in the
multiplayer mode of the game.
</p>
</div>
<br>
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</blockquote>
</div>
<br>
<br clear="all">
<br>
-- <br>
Devin Monnens<br>
<a moz-do-not-send="true" href="http://www.deserthat.com">www.deserthat.com</a><br>
<br>
The sleep of Reason produces monsters.<br>
</div>
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