What if my costume is a copy of Ultima IV that&#39;s become unreadable due to bit rot? That would be pretty scary :)<div><br></div><div>Actually, I was curious if the SIG blog/wiki has an RSS feed. We can integrate that into the Facebook.<br>
<br><div class="gmail_quote">On Thu, Oct 1, 2009 at 9:58 AM, Andrew Armstrong <span dir="ltr">&lt;<a href="mailto:andrew@aarmstrong.org">andrew@aarmstrong.org</a>&gt;</span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">




<div bgcolor="#ffffff" text="#000000">
<p>We&#39;ve had DiGRA during September, if anyone has any future or past
events they want to have put in the newsletter make sure to email in :)
</p>
<h3><span></span><span>
Preservation SIG September 2009 Work </span></h3>
<p>The SIG presented the edited 2009 white paper on preservation at <a href="http://www.igda.org/wiki/Game_Preservation_SIG/SIG_Resources/DiGRA_2009" title="http://www.igda.org/wiki/Game_Preservation_SIG/SIG_Resources/DiGRA_2009" rel="nofollow" target="_blank">DiGRA 2009</a>,
along with other members presenting on diverse topics on the subject of
preservation - very interesting panel, and thank you to Dan Pinchbeck,
Andreas Lange, Jo Barwick, James Newman and Tom Wooley.
</p>
<p>DiGRA was also helpful with some historical papers. The main one I
got permission to upload was related to the history of <a href="http://www.igda.org/wiki/Game_Preservation_SIG/Digital_Game_Canon/Tetris" title="http://www.igda.org/wiki/Game_Preservation_SIG/Digital_Game_Canon/Tetris" rel="nofollow" target="_blank">Tetris</a>, and might be of interest. Thanks to Will
Jordan for permission to upload this.
</p>
<p>If you are interested in helping the SIG work you can handily
volunteer for some <a href="http://www.igda.org/wiki/Game_Preservation_SIG" title="http://www.igda.org/wiki/Game_Preservation_SIG" rel="nofollow" target="_blank">projects</a>,
or create your own if something is missing!
</p>
<h3><span></span><span> Future
Work for October 2009 </span></h3>
<p>If anyone has any suggestions for work please bring them up on the
mailing list. I am personally too busy, and at this very moment too
ill, to do much more then discuss things.
</p>
<h3><span></span><span> Mailing
List Discussions </span></h3>
<p>If you&#39;ve not joined our <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" title="http://six.pairlist.net/mailman/listinfo/game_preservation" rel="nofollow" target="_blank">mailing list</a>,
please do so. We&#39;ve never tried using our forums it seems :) we stick
to old-fangled email. This will eventually change when the IGDA site
changes over - although those wanting email can still get it.
</p>
<p><a href="http://six.pairlist.net/pipermail/game_preservation/2009-September/thread.html" title="http://six.pairlist.net/pipermail/game_preservation/2009-September/thread.html" rel="nofollow" target="_blank">September</a> had <a href="http://six.pairlist.net/pipermail/game_preservation/2009-September/001381.html" title="http://six.pairlist.net/pipermail/game_preservation/2009-September/001381.html" rel="nofollow" target="_blank">Henry Lowood bring up the manifest for preserving Doom</a>,
which we discussed a lot. There was also a brief discussion on <a href="http://six.pairlist.net/pipermail/game_preservation/2009-September/001376.html" title="http://six.pairlist.net/pipermail/game_preservation/2009-September/001376.html" rel="nofollow" target="_blank">the definition and thinginess of games from DiGRA
keynote</a>, <a href="http://six.pairlist.net/pipermail/game_preservation/2009-September/001401.html" title="http://six.pairlist.net/pipermail/game_preservation/2009-September/001401.html" rel="nofollow" target="_blank">arty games</a>, and a longer discussion on <a href="http://six.pairlist.net/pipermail/game_preservation/2009-September/001405.html" title="http://six.pairlist.net/pipermail/game_preservation/2009-September/001405.html" rel="nofollow" target="_blank">how best to get ISO data onto a usable external
harddrive</a> for hobbyist preservation (if anyone wants to help write
guides or provide them, feel free!). Finally <a href="http://six.pairlist.net/pipermail/game_preservation/2009-September/001429.html" title="http://six.pairlist.net/pipermail/game_preservation/2009-September/001429.html" rel="nofollow" target="_blank">serious games</a> might get a canon-like list sorted
for themselves, and <a href="http://six.pairlist.net/pipermail/game_preservation/2009-September/001427.html" title="http://six.pairlist.net/pipermail/game_preservation/2009-September/001427.html" rel="nofollow" target="_blank">some cool retro &quot;machinima&quot;</a> was posted.
</p>
<h3><span></span><span>
Preservation SIG Blog Updates / Links </span></h3>
<p><i>Have I missed anything this month? Then email it in to
preservation_news @ <a href="http://igda.org" target="_blank">igda.org</a> !</i>
</p>
<ul>
  <li> <a href="http://www.igda.org/preservation/archives/2009/09/digra_2009_pane.html" title="http://www.igda.org/preservation/archives/2009/09/digra_2009_pane.html" rel="nofollow" target="_blank">DiGRA 2009 Panel</a> - <i>Yes, I realise this is a
duplicate. :/ No one sent anything in and I&#39;ve not seen anything else!</i>
  </li>
</ul>
<h3><span></span><span> Final
Thoughts </span></h3>
<p>I hope you&#39;ll get a good Halloween costume made up for the end of
October ;) (what? you don&#39;t do Halloween? man, well, play some scary
videogames instead then!). There is Game City at the end of the month
in the UK, and if they host any more history-based things I&#39;ll post up
anything I find interesting on the mailing list.
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
</div>

<br>_______________________________________________<br>
game_preservation mailing list<br>
<a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
<a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br>
<br></blockquote></div><br><br clear="all"><br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>
</div>