Just a reminder to everybody, the early deadline for paper proposals to the PCA/ACA Conference in Albuquerque is almost here! I will be chairing a panel on Game Preservation, so anyone from this list is welcome to submit a proposal! The general Computer Culture Studies CFP is below. It's a fun conference and Albuquerque is nice that time of year. I was hoping we might get a mini Game Preservation conference there. If anyone has questions, feel free to ask!<div>
<br></div><div>-Devin Monnens<br><div><br></div><div><span class="Apple-style-span" style="font-family: arial, sans-serif; font-size: 13px; border-collapse: collapse; "><div>CFP: Game Preservation<br>Computer Culture Area<br>
31st Annual SW/TX PCA/ACA Conference<br>February 10-13, 2010<br><br></div>Participants sought for a panel on computer game preservation. The<br><div>longevity of computer games is threatened by the decay of digital<br>storage media (bit rot), the obsolescence of older hardware and<br>
</div>software formats, and copyright laws that prevent their archiving. If<br>preservation efforts are not initiated soon, a vast part of computer<br><div>game history stands to be lost. This panel will explore in detail the<br>
issues surrounding game preservation, including preservation<br>strategies, areas of focus for the archive, and case studies of<br></div>computer game archiving. The panel will look to expand on research<br><div>conducted by the International Game Developers Association Game<br>
Preservation Special Interest Group and their 2009 White Paper.<br><br></div>Please send a 250 word presentation proposal and your full contact<br><div>information to Devin Monnens via e-mail (<a href="mailto:dmonnens@gmail.com" target="_blank" style="color: rgb(42, 93, 176); ">dmonnens@gmail.com</a>) no later<br>
than 12/15/2009 (11/01/09 priority).</div></span><div><br></div><div><br></div><div>CFP: Games and Game Culture<br>
Computer Culture Area<br>
31st Annual SW/TX PCA/ACA Conference<br>
February 10-13, 2010<br>
<br>
The Computer Culture Area of the SW/TX PCA/ACA welcomes paper, panel,<br>
and other proposals on any aspect of games or game culture. Possible<br>
topics include (but are not limited to):<br>
<br>
Alternative reality games<br>
Archiving and artifactual preservation<br>
Economic and industrial histories<br>
Educational game design and development<br>
Foreign language games and culture<br>
Game advertising (both in-game and out)<br>
Haptics and interface studies<br>
Localization<br>
Luddology and other theories of play<br>
Machinima<br>
MOGs, MMOGs, and other forms of online/networked gaming<br>
Narratology<br>
Performance<br>
Pornographic games<br>
Religion and games<br>
Representations of race and gender<br>
Representations of space and place<br>
The rhetoric of games and game systems<br>
Serious games<br>
Table-top game design and theory<br>
Technological, aesthetic, economic, and ideological convergence<br>
Wireless and mobile gaming<br>
<br>
For paper proposals: Please submit a 250 word abstract embedded in the<br>
body of an email. Include contact information (e.g., postal and<br>
preferred email address, phone and fax numbers, etc.) and a<br>
biographical note about your connection to the topic.<br>
<br>
For panel and other proposals: Feel free to query first. Panel and<br>
other proposals should include all of the information requested for<br>
individual paper proposals, as well as a 100-word statement of the<br>
panel’s raison d’etre and any noteworthy organizational features.<br>
<br>
As always, proposals are welcome from any and all scholars, including<br>
graduate students, independent scholars, and tenured, tenure-track,<br>
and emeritus faculty. Also, unusual formats, technologies, and the<br>
like are encouraged.<br>
<br>
Please submit proposals to <span class="il">Judd</span> Ruggill (<a href="mailto:jruggill@asu.edu">jruggill@asu.edu</a>) by<br>
12/15/2009 (11/01/09 priority). Information on the SW/TX PCA/ACA and<br>
its conference can be found at: <a href="http://swtxpca.org/" target="_blank">http://swtxpca.org</a>.</div><br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>
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