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<p>Halloween, and for those int he UK, Bonfire night! Well, going a bit
off topic already...anyway, we have had the new IGDA website launch,
but not honestly much else I'm afraid!
</p>
<h3><span class="editsection"></span><span class="mw-headline">
Preservation SIG October 2009 Work </span></h3>
<p>There hasn't been much work this month. The IGDA website however has
been revamped - well, replaced entirely in fact. There is an important
thing the SIG might be able to do that is preserve the old site, as it
can be, externally to the IGDA's own servers. I'm going to track down
this properly this month.
</p>
<p>The new preservation SIG location is the same url as before: <a
href="http://www.igda.org/preservation" class="external free"
title="http://www.igda.org/preservation" rel="nofollow">http://www.igda.org/preservation</a>
- and the wiki remains present (old links will redirect to it's new
subdomain location).
</p>
<p>Join the SIG there - not for much to do, since we mainly post
what little we do on the mailing list, but it will be the new location
for monthly roundups and news. I've looked and couldn't find an RSS
feed, which will be one of the things I've got to ask about.
</p>
<p>If you are interested in helping the SIG work you can handily
volunteer for some <a
href="http://www.igda.org/wiki/Game_Preservation_SIG"
class="external text"
title="http://www.igda.org/wiki/Game_Preservation_SIG" rel="nofollow">projects</a>,
or create your own if something is missing!
</p>
<h3><span class="editsection"></span><span class="mw-headline"> Future
Work for November 2009 </span></h3>
<p>It's mid-November. It's nearly a new year in fact. We need to
perhaps think about properly rounding up the projects, putting all of
the ones which are basically dead to the depths of idea-realm, and
knowing if anyone wants to actually work on anything. I'm happy with
things just being a discussion group, but if people do sign up for
projects we might need to think about having them report it monthly, me
included! :)
</p>
<h3><span class="editsection"></span><span class="mw-headline"> Mailing
List Discussions </span></h3>
<p>If you've not joined our <a
href="http://six.pairlist.net/mailman/listinfo/game_preservation"
class="external text"
title="http://six.pairlist.net/mailman/listinfo/game_preservation"
rel="nofollow">mailing list</a>,
please do so. We've never tried using our forums it seems :) we stick
to old-fangled email. This will eventually change when the IGDA site
has some replacement for it, which won't be anytime soon.
</p>
<p><a
href="http://six.pairlist.net/pipermail/game_preservation/2009-October/thread.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-October/thread.html"
rel="nofollow">September</a> had
[hhttp://six.pairlist.net/pipermail/game_preservation/2009-October/001433.html
me ranting about glossaries mainly], <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-October/001446.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-October/001446.html"
rel="nofollow">redump mentioned which we didn't discuss before</a>,
and finally <a
href="http://six.pairlist.net/pipermail/game_preservation/2009-October/001457.html"
class="external text"
title="http://six.pairlist.net/pipermail/game_preservation/2009-October/001457.html"
rel="nofollow">the white paper was briefly blogged by someone at Wired</a>.
</p>
<p>I know it's a bit after the start of November but I'll get to those
posts in next months roundup :)
</p>
<h3><span class="editsection"></span> <span class="mw-headline">Preservation
SIG Blog Updates / Links </span></h3>
<p><i>Have I missed anything this month? Then email it in to
preservation_news @ igda.org !</i>
</p>
<ul>
<li> <i>Site changeover - nothing to post.</i>
</li>
</ul>
<h3><span class="editsection"></span><span class="mw-headline"> Final
Thoughts </span></h3>
<p>We'll be using the wiki still to post pages - the new site is a bit
anti-posting-pages, but have a look around what's up with the changes
and make sure to report any bugs sooner rather then later :)
</p>
<p>Andrew Armstrong
</p>
<p>IGDA Game Preservation SIG Site/Blog editor
</p>
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