You know, I know this project exists. But I can't find it on the web. You would think the LOC would be googleable?<div><br></div><div>I did find another survey paper published 2009. They are all researchers from the UK:</div>
<div><br></div><div><a href="http://lcc.gatech.edu/~cpearce3/DiGRA09/Thursday%203%20September/State%20of%20Play%20a.pdf">http://lcc.gatech.edu/~cpearce3/DiGRA09/Thursday%203%20September/State%20of%20Play%20a.pdf</a><br><br>
<div class="gmail_quote">On Tue, Dec 8, 2009 at 11:12 PM, Martin Goldberg <span dir="ltr"><<a href="mailto:wgungfu@gmail.com">wgungfu@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
Interesting. Without getting in to their definition of "video game",<br>
took a look over some of the info and it's erroneous, which I'm<br>
surprised at for the Library of Congress. Unless the errors were done<br>
by the blogger? For example, the key personnel in both Computer<br>
Space, Pong and Breakout.<br>
<br>
Computer Space was done by Ted Dabney *and* Nolan Bushnell. Ted did<br>
all the major circuitry design (spot generator, etc.), Nolan worked on<br>
the finished product after selling it to Nutting.<br>
<br>
Pong - Ralph didn't create the tennis game it was taken from, that was<br>
one of the two people on his game system project, Bill Rusch.<br>
Likewise, Al Alcorn was not the "programmer". The game has no CPU, it<br>
was designed in pure TTL logic. Al would be the "engineer".<br>
<br>
Breakout - The concept was by Nolan and Steve Bristow. Likewise,<br>
Wozniak only did an early version of Breakout. Once again, this is a<br>
pure logic TTL based game, no coding. The actual version of Breakout<br>
released was engineered at Atari's Cyan labs by Gary Waters.<br>
<br>
<br>
Marty<br>
<div><div></div><div class="h5"><br>
<br>
On Tue, Dec 8, 2009 at 11:16 PM, Devin Monnens <<a href="mailto:dmonnens@gmail.com">dmonnens@gmail.com</a>> wrote:<br>
> Found this while, as usual, digging for something else. It's a blog listing<br>
> all the games that had as of February been inducted into the LOC National<br>
> Game Registry. Includes a description of each.<br>
> <a href="http://thenoisingmachine.wordpress.com/2009/02/23/national-game-registry/" target="_blank">http://thenoisingmachine.wordpress.com/2009/02/23/national-game-registry/</a><br>
><br>
> --<br>
> Devin Monnens<br>
> <a href="http://www.deserthat.com" target="_blank">www.deserthat.com</a><br>
><br>
> The sleep of Reason produces monsters.<br>
><br>
</div></div>> _______________________________________________<br>
> game_preservation mailing list<br>
> <a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
> <a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br>
><br>
><br>
_______________________________________________<br>
game_preservation mailing list<br>
<a href="mailto:game_preservation@igda.org">game_preservation@igda.org</a><br>
<a href="http://six.pairlist.net/mailman/listinfo/game_preservation" target="_blank">http://six.pairlist.net/mailman/listinfo/game_preservation</a><br>
</blockquote></div><br><br clear="all"><br>-- <br>Devin Monnens<br><a href="http://www.deserthat.com">www.deserthat.com</a><br><br>The sleep of Reason produces monsters.<br>
</div>