[game_preservation] Game preservation videos?

Andrew Armstrong andrew at aarmstrong.org
Sat Aug 4 18:43:16 EDT 2007


I was thinking of both actually - although (optional!) voice over a
gameplay video is the most useful content for anyone looking at the
history, certainly if the actual arcade cabinets or controls (Light
guns/DDR/Guitar Hero/Wii) were available, watching the person play would
be good too (whether or not someone can actively describe what they are
doing at the same time as playing games that need concentration would
probably mean many get voiceovers done after playing ;-) )

The lossless video codec for older (sprite-based I presume) video games
sounds interesting and would be a great idea. Something akin to PNG
lossless compression, unlike the current JPEG-like compression of normal
video, would be highly useful. I wish I could help, but I'd be at a loss
where to start.

Andrew

Mike Melanson wrote:

> Andrew Armstrong wrote:

>

>> Just an idea, but does it have any merit? (Quick yes or no would do ;) I

>> was just wondering). If someone has done or started this already, got

>> any links or sources?

>>

>

> Are you thinking along the lines of pure video from a game, such as the

> stuff output from an emulator or a video capture device? Or are you

> thinking about a video camera capturing a gamer play a game, perhaps as

> he comments about it?

>

> I am interested in the former approach, mostly because I'm obsessive

> about multimedia technology (see my domain name). After I discovered

> speed run videos a few years ago, I started hypothesizing about a

> lossless video codec optimized for older video game systems. The effort

> was called PAVC and I wrote about my experiments on my blog:

>

> http://multimedia.cx/eggs/category/pavc/

>

>

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