[game_preservation] Opportunity for arcade machines, Aug 11,12
Simon Carless
simon at archive.org
Tue Aug 7 13:37:32 EDT 2007
On this front, the amazing Jason Scott (who did the GREAT BBS Documentary -
http://www.bbsdocumentary.com) is working on two game-related docs right now
- one on arcade games and one on text advetures:
http://www.getlamp.com/
http://www.arcadedocumentary.com/
These are both going to be vital historical documents - and BBS Documentary
is even Creative Commons licensed! I put the 'ArtScene' episode up on my
LegalTorrents site if anyone wants to see:
http://www.legaltorrents.com/bit/bbs-documentary-artscene-episode-mpg.torrent
s!
On 8/7/07, Andrew Armstrong <andrew at aarmstrong.org> wrote:
>
> Hey Sean,
>
> A bit of advice I know of; although take it with a pinch of salt, I am not
> a professional, and every rule or technique can be broken.
>
> And I hope this is useful and not too long-winded - I usually do student
> TV training in person.
>
> Sean Gugler wrote:
>
> Time is of the essence, please offer up suggestions on how I could best
> use my time there! My wife and I have a low-fidelity digital camcorder,
> we don't mind attempting to interview guests as they play, but we're not
> experienced interviewers at all; tips would be welcome. We could film
> ourselves, but we're not experienced interviewees, either, so that's an
> unlikely route to videos anyone would actually want to watch.
>
> First, there are a few basic ways you can interview people:
>
> 1. Off screen questions
> 2. On screen presenter
>
> For audio quality, a microphone is good, but it isn't always needed - the
> problem is any group of around 10 or more people is loud background noise,
> which causes a few problems for onboard (non-directional) camera mics.
>
> The first, off screen questions, you need to make sure the person answers
> in a way so the interviewer doesn't need to be heard to understand, unless
> you intend to add some voiceover in editing:
>
> Not very good (confusing if you cut the question, ie; missing the "thing"
> (so it might not be viewed as an opinion) and the actual thing they are
> saying is interesting!):
>
> Q: What do you think of game preservation?
> A: Well, its quite an interesting thing to do, and I feel it is important
> to preserve ...
>
> Much better (the answer can stand as its own statement, read any news
> article and it does this):
>
> Q: What do you think of game preservation?
> A: I think Game Preservation is an interesting thing to do, and I feel it
> is important to preserve ...
>
> The bonuses of the off-screen method is no "real" interviewer is needed!
> It can be edited into almost anything. It is however, disjointed, and
> requires editing.
>
> For the on-screen questions, its a lot easier, and a matter of making the
> questions concise, and allowing the person to answer until they are done
> (and look interested while doing so, you're on camera!). An additional bonus
> of this method is being able to easily "follow on" from a question, meaning
> more interactivity in the interview, and less editing later (although
> editing is harder, since it is more continuous).
>
> One of the organizers, Scott Evans, is an avid collector of arcade gear
> and lore; he has a high-fidelity camera he's used in the past to capture
> story-telling sessions from Atari alumni and others during the expo. We
> might be able to borrow the use of it if it's not committed to similar
> session captures this year. I'm also happy to introduce him to
> preservationists here, if you don't already know him. He's managed to
> scoop up a lot of prototype hardware and unreleased games from Atari's
> occasional house-cleaning and eventual closure, many of which have been
> shown at the expo.
>
> This is a good place to suggest questions, basically, be relevant, and
> know the person you're interviewing. For entertainment journalism you might
> find a lot of questions are "the same", but for documentary and historical
> things, you are going to be the only one asking the questions to the person,
> so can ask what might be otherwise silly or common ones.
>
> First, make sure the viewer knows who is being interviewed - if off
> screen, asking them to say who they are and what they do (or what they are
> doing at the thing you are covering) is vital!
>
> Then you can rattle off into questions; for instance, Scott Evans collects
> Atari items; you might want to ask:
>
> 1. What he thinks of digital/hardware game preservation archives ("do you
> think they are important? if so, why?"), and if he has contributed to any
> and what they might be
> 2, 3. Why he collects, when he started collecting, what his collection
> contains (anything interesting or unique)
> 4, 5, 6, 7 Why he helps organise the event, what he gets out of it, how
> long it has been going, the events history
> 8. How people might get involved helping (if this is something he does)
> + the questions below the next quote, which are things like "favourite
> game" and other general questions.
>
> I'm not good on anything more specific - I don't know game preservation
> very well, but a question about a recent event - such as the Illinois
> funding from the Library of Congress, might be good to bring up ("what are
> your thoughts on ....")
>
> I could also use guidance on how to present myself ... "Hi, I'm a
> representative of the IGDA Game Preservation SIG, here's our Wiki link,
> umm ... got history?"
>
> This is possibly the easiest thing to practice, the main thing is to tell
> them who you are, what you are doing and what you might ask. You summed it
> up kind of, perhaps:
>
> "Hello there, (I notice you're doing XXX), I'm with the International Game
> Developers' Game Preservation SIG doing some filming and interviews, do you
> mind talking about and historical games for a minute?"
>
> You might talk to them anyway, and just bring up filming anyway (thus not
> needing the "I notice" part ;-) ) but if you are not, then asking them about
> what they are currently looking at or doing is a good idea ("I notice you're
> looking at XXX game...I'm with the International Game Developers' Game
> Preservation SIG, do you mind talking about XXX game and historical games
> for a minute?").
>
> Some are just *made* to be interviewed. Look out for easy targets - people
> dressed up (I don't expect you'll see any, but this applies to almost
> anything) or those who are actively talking to people - stall owners,
> helping staff, whoever :-)
>
> And of course, if you can organise interviews without the camera pointing
> at someone, such as Scott, there is no need for introductions as such.
> However, if you plan to do On screen spontaneous interviews, people don't
> have forever, so it can be worthwhile filming while asking the question so
> you can leap in with some things:
>
> 1. Who they are, where they are from (some might not want to answer this,
> that can be fine!)
> 2. What old/rare games/machines they enjoy and/or collect, when they
> started collecting if they do, and why they collect (the first 2 amount to
> "Who, where, what, when, why", and are pretty generic for any interview.
> Since it is a niche field all 5 can be important.)
> 3. What they might think of digital and hardware archives
> 4. What they are doing at the event (have they brought anything or played
> anything interesting? are they selling something or talking?)
> 5. What they intend to go see / enjoy at the event (or what have they
> enjoyed/seen so far)
>
> I hope this helps - and while not having a microphone might be problematic
> (mainly the noise) it might be worth a shot interviewing away from people in
> a quiet room, and filming in general the event. Another thing is getting the
> camera aimed correctly - if doing questions off screen, then having the head
> of the person with no head room is a good idea (space above the head looks
> rubbish) but not zoomed in too far (seeing their hands might be important,
> or they might move around a lot). If there is an interviewer too, zoom out,
> and again make sure there is little or no head room.
>
> This wraps up interviews 101 (not short eh?), and most of this is pretty
> common on other things. I wish I was in America, they do have a lot more
> events then here to cover :-)
>
> I hope others can provide some additional questions, I just know some of
> the interview techniques (there are many more if you thought that was it :)
> - and different ways of doing them, in different environments, and so on).
>
> Andrew
>
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>
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