[game_preservation] New Year's Greeting and Preservation SIG news

Henry Lowood lowood at stanford.edu
Mon Jan 8 18:40:37 EST 2007


Hi Melanie,

No, nobody has claimed that yet, so that role is yours. Jason della
Rocca is just now resetting the password, so I'll let him know.

Thanks very much!

Henry

At 03:18 PM 1/8/2007, Melanie Swalwell wrote:

>Hi all,

>

>Good to see some game preservation discussions kickstarting the year.

>

>I would be happy to take on the mailing list moderator role Henry

>has suggested, if no one has yet put their hand up to do this. I am

>assuming that this would entail minimal moderation per se; more just

>being a contact to help people subscribe etc and keeping things

>ticking over in the background.

>

>For those of you who don't know me, I'm a new media/games studies

>researcher, based at Victoria University of Wellington (in New

>Zealand) where for the last few years I've been researching the

>early local history of digital games, c. late 1970s- mid 80s. Based

>on this research, I have assembled a team of colleagues at VUW (from

>Computer Science, IP Law, and Archiving), who are working with me on

>NZ game preservation issues/game preservation in NZ. Our "NZTronix"

>blog is at www.nztronix.org.nz. This year I will be working on a

>project to dig around for further info on what software was locally

>written in the 1980s, while the rest of the team work on piloting

>the preservation of game titles that we already know exist, namely

>that written for the Sega SC3000 home computer - see

>http://homepages.paradise.net.nz/atari/sc3000lists.html. (The Sega

>was an important system in the 1980s here, it seems because there

>wasn't much software in English available...thus people wrote their

> own.)

>

>cheers

>

>Melanie

>

>VUW homepage

>http://www.vuw.ac.nz/seft/media-studies/staff/melanieswalwell.aspx

>"Cast-offs from the Golden Age"

>http://www.vectorsjournal.org/issues/03_issue/goldenage/recollection.php

>NZTronix, the blog http://www.nztronix.org.nz

>

>

>

>-----Original Message-----

>From: game_preservation-bounces at igda.org on behalf of Henry Lowood

>Sent: Tue 1/9/2007 7:10 AM

>To: IGDA Game Preservation SIG

>Subject: Re: [game_preservation] New Year's Greeting and Preservation SIG news

>

>Hi Simon,

>

>Thanks! Is there any chance you could migrate that information over

>to the shiny new (I think) SIG wiki? If not, let me know, and I'll

>figure out some way to do it. This is why it would be great to have

>a wiki editor or coordinator, of course ...

>

>The DMCA exemption is great news. I was a bit worried about

>that. I note that it is again necessary to renew in three years,

>right? That's a problem, or does the Internet Archive have a good

>system for making sure that the renewals are tracked in perpetuity

>(well, as long as necessary)?

>

>I've circulated the letter to a bunch of interested people, but I'm

>not sure if the curator of the Game On show was included on this list

>or any of the others. That's Lucien King, right? My understanding

>was that he is (or was) a developer at Rockstar? I don't have

>contact info, but if anyone in the SIG has that, feel free to forward

>the e-mail to him.

>

>Henry

>

>

>

>At 08:53 AM 1/6/2007, you wrote:

> >Hurray!

> >

> >Nice to see you starting things up again, Henry. I think you may have

> >the chops to get things going properly! Also, I strongly feel that

> >university faculty, professors, and researchers should be the core of

> >this preservation group for one simple reason - they are the ones likely

> >to actually HAVE TIME to work on this problem, esp. if funding can be

> >finagled. (I'm not saying you lay around with a mojito, but things like

> >the Machinima archive and the Cabrinety Collection are more directly

> >related to your day job, and if you get funding for the digital

> >preservation, all the better!)

> >

> >One thing I wanted to mention before I forgot - my version of the

> >Preservation SIG page, which got wiped over (make preservation joke

> >here!) has a few useful links on it that someone might want to include

> >on the sidebar of the blog or similar:

> >

> >http://web.archive.org/web/20050309001205/www.igda.org/preservation/

> >

> >I would like to see the NDIIPP proposal and Expression Of Interest

> >posted, yep - also, who else is involved with it, and are they also on

> >this mailing list?

> >

> >Something else I want to mention is that the Internet Archive managed

> >again to get the DMCA exemption passed about archiving old software with

> >access protection:

> >

> >http://www.copyright.gov/1201/

> >

> >'Computer programs and video games distributed in formats that have

> >become obsolete and that require the original media or hardware as a

> >condition of access, when circumvention is accomplished for the purpose

> >of preservation or archival reproduction of published digital works by a

> >library or archive. A format shall be considered obsolete if the machine

> >or system necessary to render perceptible a work stored in that format

> >is no longer manufactured or is no longer reasonably available in the

> >commercial marketplace.'

> >

> >This is useful for obvious reasons, but the Archive has not had much

> >traction on working in this area since my first experiments, and since I

> >no longer have time to work there, they've mainly been leveraging the

> >Softpres.org work as examples, I think. The Softpres.org guys seem

> >pretty busy with real-life work, too. So I really _do_ think that grant

> >funding is the only way to get going on a lot of this time-intensive

> >stuff nowadays. I believe that Brewster @ the Archive would be open to

> >helping fund some software preservation efforts, probably in-house at

> >the Archive, but his interest is in both software _and_ games - and

> >probably more software. The exemption again runs out in 3 years and has

> >to be proved again.

> >

> >The Speed Runs guys are still doing sterling work in terms of how to

> >play through new _and_ old games swiftly in video format -

> >http://www.archive.org/details/speed_runs - I think in a few years, this

> >is going to be a totally great resource, incidentally, because it

> >included footage of old games and lots of info on tactics that people

> >will quickly forget.

> >

> >Also, I know that the Computer History Museum is still cracking on with

> >work, but I don't know that any of it is in the game field. Also their

> >software curator changed recently.

> >

> >Is the maintainer of the Game On exhibition on this list? He probably

> >should be if not, I've chatted to him before, nice guy! It's at the

> >Science Museum in London right now:

> >http://www.sciencemuseum.org.uk/exhibitions/gameon/

> >

> >There's my braindump for the morning! I'll post about the SIG on our

> >editor blog, GameSetWatch.com - hopefully that'll get some more people

> >interested.

> >

> >Regards,

> >Simon.

> >[Editorial Director, Game Developer magazine, Gamasutra.com;

> >Chairman, Independent Games Festival.]

> >http://www.mono211.com/ffwd

> >

> >Henry Lowood wrote:

> >

> > > Dear Preservation SIG members (and a few others I have included):

> > >

> > > First, this is not spam. It's a real message to the list. Sorry, it's

> > > a long one!

> > >

> > > Second, Happy New Year!

> > >

> > > Now that I have all that out of the way, let me start off the new year

> > > with three blocks of news about the IGDA Preservation SIG. Here's a

> > > table of contents, so to speak:

> > >

> > > 1. Plans for moving the SIG forward in 2007.

> > > 2. SIG events at GDC.

> > > 3. Some preservation news.

> > >

> > > 1. Plans for moving the SIG forward. Beginning with this new year,

> > > I've agreed to chair the Preservation SIG. Many thanks to Simon

> > > Carless and Kieron Wilkinson for starting and leading the group since

> > > its inception, I believe, at the 2004 GDC.

> > >

> > > Following up on the roundtable meetings at 2006 GDC, we are going to

> > > try to start up some ambitious activities this year in game

> > > preservation and history, and the first order of business is to

> > > solicit some help from you. We need volunteers for several SIG projects:

> > >

> > > * Blog author(s). See http://www.igda.org/preservation/ for a sample

> > > * Wiki editors and contributors. See

> > > http://www.igda.org/wiki/index.php/Game_Preservation_SIG for some

> > > stubs and

> > > http://www.igda.org/wiki/index.php/Game_Preservation_SIG/Projects/ for

> > > a start on an important page.

> > > * Mailing list moderator.

> > > * Forum moderator. See start here:

> > > http://www.igda.org/Forums/forumdisplay.php?forumid=202

> > >

> > > The first two roles in the SIG team are especially important, as the

> > > blog and wiki can play important roles in fulfilling the SIG's mission

> > > as far as being a meta-resource and clearing house for information.

> > > Oh, we have a mission statement here:

> > > http://www.igda.org/preservation/about.html.

> > >

> > > There are a number of projects about to get underway in game

> > > preservation, game library collections, etc. I know of several of

> > > these, but I'm sure that the group collectively has a wealth of

> > > knowledge to share. Let's use the blog and wiki to establish a

> > > presence both in the industry and in academic and cultural resource

> > > circles.

> > >

> > > Ok, so part 1 ends with this appeal: Please help out by volunteering

> > > for one of these posts, and we can get started!

> > >

> > > Also, please spread the word about the SIG to anyone you think may be

> > > interested in either game preservation or history.

> > >

> > > 2. SIG events at GDC.

> > >

> > > There will be three important events for us in the IGDA tracks at

> > > GDC. This is a heads-up to let you know about them.

> > >

> > > The first is a panel called "10 Games You need to Play," with Warren

> > > Spector, Christopher Grant, Steve Meretzky, Matteo Bittanti and

> > > myself. (The math works: 2 games each ...) Matteo has dubbed this the

> > > "canon fodder" session. Here is the description:

> > > https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3885

> > > <https://www.cmpevents.com/GD07/a.asp?option=C&V=11&SessID=3885>

> > >

> > > This will be mentioned at the panel, but it's closely linked to the

> > > U.S. Library of Congress' interest in funding a major project towards

> > > game preservation as part of this program:

> > > http://www.digitalpreservation.gov, specifically this call for

> > > proposals:

> > > http://www.digitalpreservation.gov/partners/creative_rfei.pdf. I can

> > > tell you that a consortium consisting of Stanford, U. Maryland and U.

> > > Illlinois has put together an expression of interest for a major

> > > preservation project, though we do not know yet if it will be funded.

> > > However, we hope that it will be, and that the panel will play a role

> > > in defining an initial project focus around a canon of important

> > > titles in game history. Anyway, this is just to let you know about

> > > this context; the event will surely be fun and interesting on a number

> > > of levels.

> > >

> > > The other two events are roundtable meetings under the title,

> > > "Preserving Games: Saving the Past and Setting Safeguards for Today."

> > > As has become traditional at GDC, we will have two meetings of this

> > > roundtable, I believe. Perhaps one will focus on "saving the past" and

> > > the other on "setting safeguards" but we'll see how that works out.

> > > The roundtable is described here:

> > > https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=99189

> > > <https://www.cmpevents.com/GD07/a.asp?option=G&V=3&id=99189>

> > >

> > > Please plan on attending these events at GDC, if you can.

> > >

> > > 3. Some preservation news.

> > >

> > > Well, I already spilled the beans about the NDIIPP proposal, which was

> > > my major piece of news. If anyone is interested in more news about

> > > this, please let me know and perhaps I'll add a wiki page for it to

> > > the SIG. Any interest in seeing the Expression of Interest? If so,

> > > I'll ask my colleagues for permission to circulate that.

> > >

> > > Another piece of news is that Machinima Archive -

> > > http://www.archive.org/details/machinima - has archived nearly 500

> > > movies and will probably hit that number before GDC. So that project

> > > has proven itself.

> > >

> > > Last, I am hearing from a number of libraries that are starting up

> > > game collections. It's amazing for me to compare this to the

> > > situation in the late 1990s when Stanford acquired the Cabrinety

> > > Collection. At the time, I feared (not really) that acquiring such

> > > materials was as likely a professional death wish as a bold, visionary

> > > move. Not even a decade later, libraries are moving quickly into this

> > > area. If any of you individual collectors, metadata creators (hello

> > > Mobygames!) or those with experience in museums, libraries or

> > > companies would be willing to post about your experiences with such

> > > collections, that would be a great use of the blog or esp. the wiki.

> > > It would be wonderful to be able to refer institutions or individuals

> > > to this information; maybe we could try to assemble three sets of

> > > resources for individual collectors, institutional repositories, and

> > > metadata/folksonomy projects.

> > >

> > > That's all for now. Please volunteer for one of the areas I have

> > > mentioned or just feel free to dive into the wiki and start working on

> > > it. Also, please direct anyone interested in our topics to IGDA and

> > > encourage them to join the SIG. And do feel free to forward this e-mail.

> > >

> > > See you at GDC,

> > >

> > > Henry

> > >

> > > Henry Lowood

> > > Curator for History of Science & Technology Collections;

> > > Germanic Collections; Film & Media Collections

> > > HRG, Green Library, Stanford University Libraries

> > > Stanford CA 94305-6004

> > > lowood at stanford, edu; 650-723-4602

> > >

> > >------------------------------------------------------------------------

> > >

> > >_______________________________________________

> > >game_preservation mailing list

> > >game_preservation at igda.org

> > >http://six.pairlist.net/mailman/listinfo/game_preservation

> > >

> > >

> >

> >_______________________________________________

> >game_preservation mailing list

> >game_preservation at igda.org

> >http://six.pairlist.net/mailman/listinfo/game_preservation

>

>Henry Lowood, Ph.D.

>Curator for History of Science & Technology Collections

>Curator for Germanic Collections; Film & Media Collections

>HRG, Green Library, 557 Escondido Mall

>Stanford University Libraries

>Stanford CA 94305-6004

>650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood

>

>_______________________________________________

>game_preservation mailing list

>game_preservation at igda.org

>http://six.pairlist.net/mailman/listinfo/game_preservation


Henry Lowood, Ph.D.
Curator for History of Science & Technology Collections
Curator for Germanic Collections; Film & Media Collections
HRG, Green Library, 557 Escondido Mall
Stanford University Libraries
Stanford CA 94305-6004
650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
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