[game_preservation] A Triumph Of Game Preservation
Andrew Armstrong
andrew at aarmstrong.org
Fri Aug 15 12:48:18 EDT 2008
Brilliant! Thanks a lot Chris, outstanding work. I hope he just says
"IGDA" if he ever mentions the SIG again though, hehehe :)
Looks like a lucky break, but who knows what we can hope to achieve in
the future. I reported on Sega's archive pictures today
<http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
so there are obviously other publishers with much wider collections (and
not just of the physical games, as Wing Commander's case shows!). Just
needs some benevolence, and less lawyers.
I hope Joe joins up, and thanks again Chris,
Andrew
Chris Lepine wrote:
> Per your suggestion Andrew, I contacted Joe Garrity of the Origin
> Museum and passed along a few of my thoughts. Here is his response:
>
> ///
> I'll be happy to tell the IDGA guys the story, but I'm not sure how
> much good it'll do. Our good fortune was not much more than sending
> an email, and a boatload of luck. We just happened to catch Paul
> Barnett at a generous moment in his tenure. He found what we did
> interesting, and appreciated our passion. Our 'technique' probably
> won't help the GP guys, but they are welcome to use our success as
> 'proof-of-concept' to other publishers. Due to our lucky
> circumstances, I think that other publishers might be more interested
> in cooperating if they think, "Hmmm--if EA thinks this was a good
> idea..." (just as long as the other publishers are led to believe that
> it was EA's idea in the first place--and as long as I'm involved
> somehow!) ;)
>
> Like I said, we haven't developed a magic formula, or anythig. We
> simply asked, and the planets were in alignment. But acquiring the
> data was the easy part--distribution will be more of an issue. The
> way I see it, we got the data on the good graces of Paul Barnett. I'm
> sure that he told the EA suits in LA, but their legal department may
> only catch wind of it later.
> "you gave the fans WHAT?!"
> We were told that no code should be released, and that everything else
> shouldd go thru them first. But Paul gave us a wink, and said he
> wants to see this stufff out--This leaves us at an empass. I want to
> put some of the more juicy stuff out on the net, but I also want to
> respect EA's IP as well--it's their stuff after all. There's also
> potential legal entanglements. I'd hate to give the Museum a bad
> reputation among EA execs--everything we've worked for would be shot
> to pieces. Dee the dilemma?
> I think the best strategy is to advertise--and then wait. I've seen
> EA do some incredibly nice things for the fans if they are treated
> with respect. I've also seen them crush individuals who have good
> intentions, but get a little snotty/cocky. I always hated those
> petitions that make demands of the publisher, based solely on some
> kid's envy--"It's an old game and you've already made your money--why
> don't you just give us the scource code?!"
> ///
>
> I'll let Joe know about the mailing list - there's a good chance he
> might even want to join up here. I'll be speaking to him next week, so
> hopefully I'll get some more details then.
>
> Cheers,
> - Chris
> ---
> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games
> http://www.artfulgamer.com
>
>>
>> Sure, all those suggestions are very good - you don't want to take the
>> initiative and do any of them? :) (For the archive repository, if the
>> data is all digital at the very least I am sure the Internet Archive can
>> have the majority of it in one form or another).
>>
>> I am still in the process (offline) of thinking how to revamp the wiki
>> information, and these projects should be listed there along with other
>> good fansites/source of info. I can't disseminate information on the
>> wiki, it's just a poor location for it since everything is manual, but I
>> hope to get some form of DB-run site (perhaps the DGC one) which can
>> work to do the metadata and linking/searching to media side, especially
>> Archive.org things which are hopeless to search through :)
>>
>> Andrew
> ------------------------------------------------------------------------
>
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