[game_preservation] A Triumph Of Game Preservation
Captain Commando
evilcowclone at gmail.com
Fri Aug 15 18:19:30 EDT 2008
RE: Sega -
I'm not sure I like the looks of that post-it down there that says 'keep':
http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/
This assumes they are throwing stuff out as well.
On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Brilliant! Thanks a lot Chris, outstanding work. I hope he just says
> "IGDA" if he ever mentions the SIG again though, hehehe :)
>
> Looks like a lucky break, but who knows what we can hope to achieve in the
> future. I reported on Sega's archive pictures today<http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
> so there are obviously other publishers with much wider collections (and not
> just of the physical games, as Wing Commander's case shows!). Just needs
> some benevolence, and less lawyers.
>
> I hope Joe joins up, and thanks again Chris,
>
> Andrew
>
> Chris Lepine wrote:
>
> Per your suggestion Andrew, I contacted Joe Garrity of the Origin Museum
> and passed along a few of my thoughts. Here is his response:
> ///
> I'll be happy to tell the IDGA guys the story, but I'm not sure how much
> good it'll do. Our good fortune was not much more than sending an email,
> and a boatload of luck. We just happened to catch Paul Barnett at a
> generous moment in his tenure. He found what we did interesting, and
> appreciated our passion. Our 'technique' probably won't help the GP guys,
> but they are welcome to use our success as 'proof-of-concept' to other
> publishers. Due to our lucky circumstances, I think that other publishers
> might be more interested in cooperating if they think, "Hmmm--if EA thinks
> this was a good idea..." (just as long as the other publishers are led to
> believe that it was EA's idea in the first place--and as long as I'm
> involved somehow!) ;)
>
> Like I said, we haven't developed a magic formula, or anythig. We simply
> asked, and the planets were in alignment. But acquiring the data was the
> easy part--distribution will be more of an issue. The way I see it, we got
> the data on the good graces of Paul Barnett. I'm sure that he told the EA
> suits in LA, but their legal department may only catch wind of it later.
> "you gave the fans WHAT?!"
> We were told that no code should be released, and that everything else
> shouldd go thru them first. But Paul gave us a wink, and said he wants to
> see this stufff out--This leaves us at an empass. I want to put some of the
> more juicy stuff out on the net, but I also want to respect EA's IP as
> well--it's their stuff after all. There's also potential legal
> entanglements. I'd hate to give the Museum a bad reputation among EA
> execs--everything we've worked for would be shot to pieces. Dee the
> dilemma?
> I think the best strategy is to advertise--and then wait. I've seen EA do
> some incredibly nice things for the fans if they are treated with respect.
> I've also seen them crush individuals who have good intentions, but get a
> little snotty/cocky. I always hated those petitions that make demands of
> the publisher, based solely on some kid's envy--"It's an old game and you've
> already made your money--why don't you just give us the scource code?!"
> ///
>
> I'll let Joe know about the mailing list - there's a good chance he might
> even want to join up here. I'll be speaking to him next week, so hopefully
> I'll get some more details then.
>
> Cheers,
> - Chris
> ---
> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games
> http://www.artfulgamer.com
>
>
> Sure, all those suggestions are very good - you don't want to take the
> initiative and do any of them? :) (For the archive repository, if the
> data is all digital at the very least I am sure the Internet Archive can
> have the majority of it in one form or another).
>
> I am still in the process (offline) of thinking how to revamp the wiki
> information, and these projects should be listed there along with other
> good fansites/source of info. I can't disseminate information on the
> wiki, it's just a poor location for it since everything is manual, but I
> hope to get some form of DB-run site (perhaps the DGC one) which can
> work to do the metadata and linking/searching to media side, especially
> Archive.org things which are hopeless to search through :)
>
> Andrew
>
> ------------------------------
>
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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