[game_preservation] SIG Icon and theme
Devin Monnens
evilcowclone at gmail.com
Mon Dec 1 21:28:43 EST 2008
Yeah, 5.25" floppies are endangered! The problem of digital decay could be
described by having the pixels at the bottom of the disk deteriorate (even
include a cracked bell jar). That's not our logo though, but it could be an
image for the White Paper or some other diagram.
On Mon, Dec 1, 2008 at 7:05 PM, Stuart Feldhamer <stuart.feldhamer at gmail.com
> wrote:
> You need a better model for your disk : ) I don't think I've met the 3.5
> inch disk yet where the sliding thing didn't go all the way to the bottom
> of
> the disk. Not to mention that you're missing the write protect tab and the
> diagonal notch on the bottom left (oh wait, I just did).
>
> Anyway, if you are going to use a disk, I would suggest a 5.25 inch one.
>
> Stuart
>
> > -----Original Message-----
> > From: game_preservation-bounces at igda.org [mailto:game_preservation-
> > bounces at igda.org] On Behalf Of Andrew Armstrong
> > Sent: Monday, December 01, 2008 8:28 PM
> > To: IGDA Game Preservation SIG
> > Cc: Aiden Monnens
> > Subject: Re: [game_preservation] SIG Icon and theme
> >
> > Okay, here we go, my pixel-art creative skill pushed to it's limits.
> > I've put up some concepts for 2 of them (since I can't be bothered to
> > do
> > more just now) the Diskette (3.5" floppy) and Pixel Man + Belljar.
> >
> > http://aarmstrong.org/gallery/v/projects/preslogos/
> >
> > There's all my iterations of the idea - the "better" belljar is better
> > because the other one didn't scale down well (the sides of the jar
> > disappear!), but I think the better one needs the "top" sorted. The
> > disks were pretty simple and do stand out well. The variation of IGDA
> > swirl and a possible "P" for "Preservation" is there, but can be
> > altered
> > - we could put our entire name there if the lettering looked good
> > enough
> > at smaller resolutions.
> >
> > I also made a mistake on the diskette I just realised, the label is one
> > pixel too small on the right side, oops! Pixel art does work well
> > though, it's nice and distinct and retro-y.
> >
> > I'm game for doing more - anyone have more specific examples? I did
> > want
> > to do a joystick, but I don't know exactly what Devin means by "Generic
> > Joystick" (I can give it a shot of course). As for Vectrex stuff etc.,
> > I've no idea what any of the good stuff looks like. Source pictures
> > welcome!
> >
> > If anyone is better at pixel art and so can do better then me, or has
> > any feedback, it's welcome - I think "P" works well for "Preservation".
> > I'm also only looking at the icon at the moment, I suggest that we have
> > an icon then put next to it "IGDA Game Preservation SIG" in a suitable
> > font (possibly using the IGDA font to keep it simple).
> >
> > Andrew
> >
> > Henry Lowood wrote:
> > > It's possible that some product icons might be available for our use.
> > > I'm thinking, for example, of the old Epyx "thinker". Also, I believe
> > > that anything connected to Vectrex is in public domain, and there
> > > might be some cool images there. But it's probably also true that
> > > something generic, not tied to a product or company, would be a
> > better
> > > expression of the SIG's goals anyway.
> > > Another thought, something that ties the idea of an archive to games,
> > > like (copyrights aside), dropping Pac-Man into a storage box -- hmm,
> > > that's horrible, but you get what I mean.
> > >
> > > Like Andrew, don't count on me for graphics ...
> > >
> > > Henry
> > >
> > >
> > >
> > > Devin Monnens wrote:
> > >> You know, I photoshopped a bunch of videogame icons in bell jars for
> > >> business cards a few years back when I did a presentation on game
> > >> preservation. I can dig some of those up when I get off work. The
> > >> thing to keep in mind though is that the Space Invader is
> > copyrighted
> > >> by Taito... So a joystick or even a generic pixel man might be
> > better.
> > >>
> > >> I'm thinking though that our icon should be similar to others used
> > by
> > >> IGDA SIGs. I'll forward this to my brother as well as he's in
> > graphic
> > >> design; maybe he's got some ideas :)
> > >>
> > >> -Devin
> > >>
> > >> On Fri, Nov 7, 2008 at 11:18 AM, Andrew Armstrong
> > >> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
> > >>
> > >> I'm not too good on visual ideas or I wouldn't ask, I'd suggest ;)
> > >>
> > >> Bell jar, awesome, I remember those, hehe. Atari Joysticks are
> > >> pretty classic too as an icon, as is a space invader.
> > >>
> > >> The featherduster/dust, perhaps not, since I really don't think
> > >> this is a dusty group of old people doing this ;-)
> > >>
> > >> I'll try and think of some ideas. We do kinda need an artist for
> > >> this, but I can try my leet GIMP skills at editing some
> > >> photographs or pixel art to try these ideas. Full photographs
> > >> wouldn't be a great idea I think, if we really want a true icon.
> > >>
> > >> Could put the icon on the right of the classic IGDA swirl or have
> > >> the swirl as the background or incorporated somehow if anyone has
> > >> any ideas on that angle.
> > >>
> > >> Andrew
> > >>
> > >>
> > >> ommail at cox.net <mailto:ommail at cox.net> wrote:
> > >>> Hi All.
> > >>>
> > >>> I know I'm the new guy, but I just wanted to throw out some
> > >>> ideas...get the creative juices flowing...
> > >>>
> > >>> Andrew is right--text with the IGDA logo is boring. A graphic would
> > >>> be preferrable. I think that having a theme focusing on the words
> > >>> 'game' and 'preservation' should be followed:
> > >>> a space invader inside a bell jar?
> > >>> a 5.25 disk with a cobweb, and a featherduster?
> > >>> An open vault door, with atari joysticks spilling out?
> > >>>
> > >>> Do any of these have any merit?
> > >>> (sorry--just musing...)
> > >>>
> > >>> Joe
> > >>>
> > >>> ---- Andrew Armstrong <andrew at aarmstrong.org>
> > >>> <mailto:andrew at aarmstrong.org> wrote:
> > >>>> Hey all,
> > >>>>
> > >>>> My last newsletter got me thinking - if we're publicising anything
> > >>>> (and the IGDA is being updated eventually, we hope to a better
> > >>>> setup) we really need something to easily display who we are. Most
> > >>>> of the other SIG's have a good icon, perhaps we need one too.
> > >>>>
> > >>>> Anyone here have any ideas what it should be? Anyone here able to
> > >>>> put a design forward?
> > >>>>
> > >>>> Here are the other SIG's that I could find, all of them are varied
> > >>>> in their design.
> > >>>>
> > >>>> http://igda.org/education/img/Topc.jpg
> > >>>> http://www.igda.org/wiki/images/9/9a/SIG_Logo1_small_text.jpg
> > >>>> http://www.igda.org/mobile/images/header.gif
> > >>>> http://www.igda.org/qa/images/QASIG.jpg
> > >>>> http://www.igda.org/women/images/header_new01.jpg
> > >>>> http://gwsig.quantumcontent.com/images/personalheader.jpg
> > >>>>
> > >>>> If we're going to be boring, doing it as the mobile guys have
> > (some
> > >>>> text next to the standard IGDA header) would probably work. I'd be
> > >>>> also interested if anyone has any theme ideas for colour schemes
> > or
> > >>>> site layouts - I'm beta testing the new IGDA site and will
> > >>>> investigate what we can change (and complain a lot if we can't,
> > >>>> since I want to make a site at least as good as the QA site!
> > >>>> <http://www.igda.org/qa/>)
> > >>>>
> > >>>> If no one comes forwards, I'll put forward my own ideas, although
> > >>>> since I'm no graphic artist, it'll be of limited imagination and
> > >>>> competence :)
> > >>>>
> > >>>> Thanks all,
> > >>>>
> > >>>> Andrew
> > >>
> > >> _______________________________________________
> > >> game_preservation mailing list
> > >> game_preservation at igda.org <mailto:game_preservation at igda.org>
> > >> http://six.pairlist.net/mailman/listinfo/game_preservation
> > >>
> > >>
> > >>
> > >>
> > >> --
> > >> The sleep of Reason produces monsters.
> > >>
> > >> "Until next time..."
> > >> Captain Commando
> > >> --------------------------------------------------------------------
> > ----
> > >>
> > >> _______________________________________________
> > >> game_preservation mailing list
> > >> game_preservation at igda.org
> > >> http://six.pairlist.net/mailman/listinfo/game_preservation
> > >
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>
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>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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