[game_preservation] Abandonware
Captain Commando
evilcowclone at gmail.com
Sun Jun 15 23:49:09 EDT 2008
Wow, that list is pretty amazing. Thanks for sharing! Out of curiosity, how
much space does all this software take up? I don't see any 'meta-metadata'
regarding that, but it was a question regarding the feasibility of actually
archiving all this stuff onto hard drives, digital tape, or optical media
for long-term storage. Obviously this doesn't include every single piece of
software made for those platforms though...
-DM
On Sun, Jun 15, 2008 at 9:28 PM, Simon Carless <simon at archive.org> wrote:
> Here's a post I made on the most recent renewal of the DMCA exemption for
> abandonware - but as Andrew notes, this only applies to libraries/archival
> institutions:
>
> http://www.gamesetwatch.com/2006/11/dmca_exemption_for_game_archiv.php
>
> This abandonware question seems to go round and round on the SIG from time
> to time, and the answer, I think, is simple. Leave the abandonware work to
> the crazily committed grey market orgs such as TOSEC:
>
> http://en.wikipedia.org/wiki/TOSEC
>
> For those who haven't seen, it's basically the best index of games with
> associated ROMs ever created - here's a recent .DAT file:
>
> http://www.tosec.org/userfiles/Complete_(TOSEC-v2007-03-14_CM).zip<http://www.tosec.org/userfiles/Complete_%28TOSEC-v2007-03-14_CM%29.zip>
>
> Needless to say, you can find the complete sets on various torrent sites,
> and I don't really believe they are in danger of being lost. It would be
> nice for official archives to keep copies of them, but that would mean the
> archive would have to have physical copies of each of the games, of course.
>
> The problem with abandonware is that many people are willing and happy to
> stretch the concept of abandonware to any out of print game, no matter if it
> has commercial value or not.
>
> So maybe the SIG should cover and even archive the DATs from TOSEC,
> abstractly. Since that's just metadata. Just no linking to Home Of The
> Underdogs pages, etc.
>
> s!
>
> On Sun, Jun 15, 2008 at 3:50 PM, Andrew Armstrong <andrew at aarmstrong.org>
> wrote:
>
>> There's a large body of worthwhile research there which I had forgotten to
>> put in our resources section. It is still very worthwhile, and if not more
>> so due to each articles respective age. While it might have dried up right
>> now, a future project for the SIG certainly will be more articles like those
>> :) so maybe in the future a push can be lead to get a few people
>> contributing there.
>>
>> Problem is it must take a long while to properly research each article in
>> any kind of depth. I presume if anyone wanted to contribute to the features
>> they still could though? (you won't remove it entirely I hope!)
>>
>> And your thoughts on it are noted, a shame such a mission was thwarted
>> even if illegal, although it is interesting to know the past of it, since I
>> had no clue (I wasn't even online in 1997). I'll keep in mind your view it
>> is still worthwhile though, which I do agree with.
>>
>> Andrew
>>
>> Jim Leonard wrote:
>>
>>> Andrew Armstrong wrote:
>>>
>>>> Thanks for the article link in any case Mike, I should really categorise
>>>> the Mobygames features articles into the resource list properly.
>>>>
>>>
>>> While I'm flattered, I don't think you'll be seeing many MobyGames
>>> feature articles in the future. I think that aspect of Moby has atrophied.
>>> Still, I did do legitimate research on the subject back then.
>>>
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>
>
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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