[game_preservation] Abandonware
Simon Carless
simon at archive.org
Sun Jun 15 23:54:20 EDT 2008
It's anywhere between tens of megabytes to tens of gigabytes, I believe. 1
terabytes hard drives are less than $200 nowadays, so shouldn't be a big
problem :)
s!
On Sun, Jun 15, 2008 at 8:49 PM, Captain Commando <evilcowclone at gmail.com>
wrote:
> Wow, that list is pretty amazing. Thanks for sharing! Out of curiosity, how
> much space does all this software take up? I don't see any 'meta-metadata'
> regarding that, but it was a question regarding the feasibility of actually
> archiving all this stuff onto hard drives, digital tape, or optical media
> for long-term storage. Obviously this doesn't include every single piece of
> software made for those platforms though...
>
> -DM
>
>
> On Sun, Jun 15, 2008 at 9:28 PM, Simon Carless <simon at archive.org> wrote:
>
>> Here's a post I made on the most recent renewal of the DMCA exemption for
>> abandonware - but as Andrew notes, this only applies to libraries/archival
>> institutions:
>>
>> http://www.gamesetwatch.com/2006/11/dmca_exemption_for_game_archiv.php
>>
>> This abandonware question seems to go round and round on the SIG from time
>> to time, and the answer, I think, is simple. Leave the abandonware work to
>> the crazily committed grey market orgs such as TOSEC:
>>
>> http://en.wikipedia.org/wiki/TOSEC
>>
>> For those who haven't seen, it's basically the best index of games with
>> associated ROMs ever created - here's a recent .DAT file:
>>
>> http://www.tosec.org/userfiles/Complete_(TOSEC-v2007-03-14_CM).zip<http://www.tosec.org/userfiles/Complete_%28TOSEC-v2007-03-14_CM%29.zip>
>>
>> Needless to say, you can find the complete sets on various torrent sites,
>> and I don't really believe they are in danger of being lost. It would be
>> nice for official archives to keep copies of them, but that would mean the
>> archive would have to have physical copies of each of the games, of course.
>>
>> The problem with abandonware is that many people are willing and happy to
>> stretch the concept of abandonware to any out of print game, no matter if it
>> has commercial value or not.
>>
>> So maybe the SIG should cover and even archive the DATs from TOSEC,
>> abstractly. Since that's just metadata. Just no linking to Home Of The
>> Underdogs pages, etc.
>>
>> s!
>>
>> On Sun, Jun 15, 2008 at 3:50 PM, Andrew Armstrong <andrew at aarmstrong.org>
>> wrote:
>>
>>> There's a large body of worthwhile research there which I had forgotten
>>> to put in our resources section. It is still very worthwhile, and if not
>>> more so due to each articles respective age. While it might have dried up
>>> right now, a future project for the SIG certainly will be more articles like
>>> those :) so maybe in the future a push can be lead to get a few people
>>> contributing there.
>>>
>>> Problem is it must take a long while to properly research each article in
>>> any kind of depth. I presume if anyone wanted to contribute to the features
>>> they still could though? (you won't remove it entirely I hope!)
>>>
>>> And your thoughts on it are noted, a shame such a mission was thwarted
>>> even if illegal, although it is interesting to know the past of it, since I
>>> had no clue (I wasn't even online in 1997). I'll keep in mind your view it
>>> is still worthwhile though, which I do agree with.
>>>
>>> Andrew
>>>
>>> Jim Leonard wrote:
>>>
>>>> Andrew Armstrong wrote:
>>>>
>>>>> Thanks for the article link in any case Mike, I should really
>>>>> categorise the Mobygames features articles into the resource list properly.
>>>>>
>>>>
>>>> While I'm flattered, I don't think you'll be seeing many MobyGames
>>>> feature articles in the future. I think that aspect of Moby has atrophied.
>>>> Still, I did do legitimate research on the subject back then.
>>>>
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>>>
>>
>>
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>>
>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
>
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