[game_preservation] [Monthly SIG Roundup] November 2008
Devin Monnens
evilcowclone at gmail.com
Tue Nov 4 11:09:00 EST 2008
Just in case we didn't have it already, Chris Crawford has the complete set
of The Journal of Computer Game Design in his library:
http://www.erasmatazz.com/Library.html
This looks like a great resource - we need collections of old magazines and
journals, too :)
-DM
On Mon, Nov 3, 2008 at 2:03 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> November sees the start of the White Paper effort, GDC being announced
> and some more news posted. The UK's NVA was also launched with a gusto, but
> I hope to have a report later this month about that. A bit late this time, I
> was at GameCity when November started - next month I won't be so tardy :)
> Preservation SIG Updates
>
> We've started the White Paper<http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper>behind the scenes, although if you want to help write it before our January
> deadline - or even just to help proofread it when it's complete (where you
> get a sneak peek at it of course :) ) then give me a shout.
>
> I've not uploaded much to the Internet Archive<http://www.archive.org/details/gamevideos>this month because of some events (like GameCity), but I did manage to get
> up some quick bits - Red Alert Sizzle adverts<http://www.archive.org/details/Red_Alert-Counterstrike_Sizzle>and more impressively the long The
> Witcher Making Of<http://www.archive.org/details/The_Witcher_Making_of_Movies>movies (over 2 hours of the stuff).
> November Preservation SIG Work
>
> The White Paper<http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper>has started, but we could use some help on the Memorials section if anyone
> can lend a hand writing anything more. There have been some backlog and a
> few we've missed adding recently too which I hope to sort this month.
> Mailing List Discussions
>
> If you've not joined our mailing list<http://six.pairlist.net/mailman/listinfo/game_preservation>,
> please do so. We've never tried using our forums it seems :) we stick to
> old-fangled email. We have had discussions on Older Versions of Programs<http://six.pairlist.net/pipermail/game_preservation/2008-October/000577.html>(leading into patches), XBLA
> delistings<http://six.pairlist.net/pipermail/game_preservation/2008-October/000595.html>and the Games
> for Arts Sake<http://six.pairlist.net/pipermail/game_preservation/2008-October/000558.html>collection being announced. Finally, some discussion on being a
> proofreader<http://six.pairlist.net/pipermail/game_preservation/2008-October/000607.html>by spending some small amount of time in January helping us would be
> great :)
> Preservation SIG Blog Updates / Links
>
> *Have I missed anything this month? Then email it in to preservation_news
> @ igda.org !*
>
> - Fallout Retrospective<http://www.igda.org/preservation/archives/2008/10/fallout_retrosp.html>
> - The anatomy of the first video game (Tennis for Two)<http://www.igda.org/preservation/archives/2008/10/the_anatomy_of.html>
> - The Making of…Deus Ex Machina<http://www.igda.org/preservation/archives/2008/10/the_making_ofad.html>
> - Save the Videogame<http://www.igda.org/preservation/archives/2008/10/save_the_videog.html>
> - Fallout 180<http://www.igda.org/preservation/archives/2008/10/fallout_180.html>
> - In The Beginning, There Was Populous<http://www.igda.org/preservation/archives/2008/10/in_the_beginnin.html>
> - MUD Turns 30<http://www.igda.org/preservation/archives/2008/10/mud_turn_30.html>
> - C64 Orchestra<http://www.igda.org/preservation/archives/2008/10/c64_orchestra.html>
> - Arcade Machines in the Movies<http://www.igda.org/preservation/archives/2008/10/arcade_machines.html>
> - USB Atari Controller<http://www.igda.org/preservation/archives/2008/10/usb_atari_contr.html>
> - Sierra Game Servers Closing Down<http://www.igda.org/preservation/archives/2008/10/sierra_game_ser.html>
> - Q&A: GOG!<http://www.igda.org/preservation/archives/2008/10/qa_gog.html>
> - Good Old Games beta Impressions<http://www.igda.org/preservation/archives/2008/10/good_old_games.html>
> - Amnesia, Forgotten and Remembered<http://www.igda.org/preservation/archives/2008/10/amnesia_forgott.html>
> - Contacting the Preservation SIG Newsdesk<http://www.igda.org/preservation/archives/2008/10/contacting_the.html>
> - The Sierra Newsletter, Sierra News Magazine & InterAction Magazine
> Archive<http://www.igda.org/preservation/archives/2008/10/the_sierra_news.html>
> - A Comprehensive List Of Documentaries/TV/Shows/Movies About Video
> Game and Computer History<http://www.igda.org/preservation/archives/2008/10/a_comprehensive.html>
> - The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro<http://www.igda.org/preservation/archives/2008/10/the_game_master.html>
> - Gaming, as Viewed 20 Years Ago<http://www.igda.org/preservation/archives/2008/10/gaming_as_viewe.html>
>
> Final Thoughts
>
> I'll be sorting my PC so won't be uploading a lot of material to the
> archive, but while I have a lot of previews/trailers and cutscene files to
> upload and some remaining interviews, I've uploaded a lot of my useful
> documentary content. If anyone knows of any source material for interviews,
> documentaries and "making of's", it'd be great to have them on the archive!
>
> Thanks all,
>
> Andrew Armstrong
>
> IGDA Game Preservation SIG Site/Blog editor
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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