[game_preservation] White Paper: Case Study Research!
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Fri Nov 21 19:47:38 EST 2008
    
    
  
Hey all you people with knowledge about videogame history. There's one 
part of the white paper we could do with major SIG work on as a whole - 
we've decided the majority of the paper content, which you can check out 
here (comment on it if you like):
http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper
The main part that we need information on is the Case Study: "What If We 
Do Nothing?"
This requires either a savvy fictional account of the future where we 
don't preserve much of anything, or some good examples of what we have 
already lost (a nice twist, we reveal this has already happened.../dun 
dun dun!/).
There are a few examples brought up 
<http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples#Examples_of_Historical_Works_lost_in_Videogames> 
before, but nothing much detailed for a real-life example. This means we 
might have to come up with a fictional account anyway, or a hybrid.
So: ideas welcome! What's the worst story you can think of, or the worst 
actual thing that's been lost so far!
It's aimed at developers remember - not 
historians/preservationists/archivists themselves (we already know how 
important it all is) - so a relevant example for developers (crediting 
of their works? people unable to play their games soon in the future? 
simply them dropping off the face of the earth in historical terms?) 
would be great.
Thanks if anyone can help on this!
Andrew
PS: we still want logo ideas from an earlier thread, surely someone must 
have some good ideas for them too ;) there's enough of you listening to 
these emails I hope!
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