[game_preservation] Google Shutting down Lively
Devin Monnens
evilcowclone at gmail.com
Sun Nov 23 09:22:26 EST 2008
Well, I did end up purchasing Guild Wars when it first came out... But I
still haven't played the damn thing. This seems to me like a very bad
decision...
On Sun, Nov 23, 2008 at 6:57 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Well, the soundtrack will certainly be the only thing you can play from
> the package once it goes offline!
>
> *zing*
>
> I've no idea how good/bad this MMO was because, I've found, MMO's pretty
> much are grindtastic and no one I know plays them much, so no community for
> me ;) I do wonder if one will come along I'll actually want to play, but
> some do drop like flies.
>
> Andrew
>
> Devin Monnens wrote:
>
> That's too bad. Richard Garriot was so hopeful about it. They had the LE
> version selling for pennies. Would have been worth it for the soundtrack
> maybe.
>
> On Sat, Nov 22, 2008 at 4:39 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Hot on the heels...Tabula Rasa as we all know didn't do to well.
>>
>> Feb 28th is the death knell for it -
>> http://www.rgtr.com/news/latest_news/message_from_the_tabula_rasa_t.html
>>
>> Anyone know any others closing down?
>>
>> Andrew
>>
>> Andrew Armstrong wrote:
>>
>> Yeah, certainly if I notice anything online, I'll post about it
>> here.Keep an eye out everyone!
>>
>> Defiantly, if it was longer running there'd be a better community and it'd
>> be easier to go out and email those sites for help regarding this.
>>
>> I very much doubt Google themselves would do much to help if contacted -
>> generally their "dead" things really, really stay dead (see their Google
>> Sync for Firefox, entirely binned, sigh), and they usually don't release
>> much for historians. Might be worth a shot though, on the off hand :)
>>
>> Andrew
>>
>> Henry Lowood wrote:
>>
>> Actually 4.5 months. Did you see in the announcement that they are
>> encouraging users to take screenshots and videos of their sites? I would be
>> happy to take anything like that in the Archiving Virtual Worlds collection,
>> which is available for exactly this sort of thing. If you hear about such
>> documentation, feel free to point them to the collection or even to me if
>> they need help uploading.
>>
>> Henry
>>
>> Andrew Armstrong wrote:
>>
>> http://tech.slashdot.org/article.pl?sid=08/11/20/144248
>>
>> That was fast! 6 months total.
>>
>> I hope the Virtual Worlds project can scrounge some things from it, the
>> actual world/platform/community might not be the best, but since it's coming
>> from Google, there must be some bits and pieces there.
>>
>> Andrew
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>>
>> --
>> Henry Lowood, Ph.D.
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> Stanford University Libraries
>> Stanford CA 94305-6004
>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>
>>
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>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
>
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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