[game_preservation] White Paper: Case Study Research!
Andrew Armstrong
andrew at aarmstrong.org
Fri Nov 28 09:08:52 EST 2008
Thanks for the information, should be useful - if not as a direct
statement in the case study section, in the "current problems" section
we have.
Andrew
István Fábián wrote:
> Some of those have been recovered, but most are indeed MIA and known
> to exist.
> As for the number of Amiga titles over 5000 commercial releases, some
> with very limited (few hundred units) prints.
>
> Istvan
>
>
> ----- Original Message -----
> *From:* Andrew Armstrong <mailto:andrew at aarmstrong.org>
> *To:* IGDA Game Preservation SIG <mailto:game_preservation at igda.org>
> *Sent:* Friday, November 28, 2008 1:55 PM
> *Subject:* Re: [game_preservation] White Paper: Case Study Research!
>
> Wow, quite a list, although I'm not sure how many total Amiga
> games exist that's a fair few which are MIA.
>
> Andrew
>
> István Fábián wrote:
>> For the Amiga platform:
>> http://hol.abime.net/hol_search.php?N_rarity=5
>>
>> Cheers,
>> Istvan
>>
>> ----- Original Message -----
>> *From:* Andrew Armstrong <mailto:andrew at aarmstrong.org>
>> *To:* IGDA Game Preservation SIG
>> <mailto:game_preservation at igda.org>
>> *Sent:* Friday, November 28, 2008 1:26 PM
>> *Subject:* Re: [game_preservation] White Paper: Case Study
>> Research!
>>
>> Neat thoughts, there's a lot of areas for this section to go
>> actually and one is the entire loss of games, especially
>> unreleased ones. I bet a lot of developers must take in their
>> stride cancellations - there's a high percent which are
>> cancelled at various stages, the worst being close to going
>> gold. Anyone know any more examples of them?
>>
>> Hmm, I'm thinking it might be better to make a fictional
>> account up for the case study. I'm not sure what'll work best
>> myself, but lost games are certainly one major thing.
>>
>> Andrew
>>
>> Stuart Feldhamer wrote:
>>>
>>> To me the greatest loss is when a game itself becomes lost.
>>> There have been several cases in the past where a title was
>>> thought not to exist or not to have been released despite
>>> the presence of ads for the title, until a copy was
>>> eventually found. I believe the infamous Ultima: Escape from
>>> Mt. Drash fits into that category. Well what if the game had
>>> never been found and verified? Only a few copies are known
>>> to exist. What if there are titles that we think don't exist
>>> but really do and have been lost?
>>>
>>> Even if we are 99.9% sure that a game hasn't been officially
>>> released, does that mean it shouldn't be preserved? There
>>> are some games that although they were never released (to
>>> the best of our collective knowledge), may have been
>>> complete or very close to complete and were just killed at
>>> the end for financial reasons. One example that came up in
>>> discussion not that long ago was Ultima 8: The Lost Vale
>>> expansion, for which a box prototype turned up. The code may
>>> turn up at some point - it may even be among the mass of
>>> materials that the Wing Commander fans got from EA from the
>>> old Origin collection. But EA didn't really care too much
>>> about preserving that stuff, and so for now, the code is
>>> lost. Another game that was killed close to the finish line
>>> and which I personally mourned was Star Trek: The Secret of
>>> Vulcan Fury. DeForest Kelley (Dr. McCoy) even recorded voice
>>> acting for that one before he died and it presumably has
>>> been thrown in the garbage.
>>>
>>> I'm not sure how this group feels about unreleased games,
>>> but I would think that developers in particular would want
>>> to preserve them. I was reading something on Gamasutra the
>>> other day where a developer was saying that he's been in the
>>> industry for 10 years (or something like that) and only had
>>> 2 released titles, because the other 3 were cancelled after
>>> the team had put in a lot of work. Should that work be
>>> preserved, if it was at the point where the game was
>>> playable and viable? Does the decision of a marketing exec
>>> ultimately define whether or not we want to preserve a
>>> title? I realize there are intellectual property laws in
>>> play here, but ultimately we have these "guerilla
>>> preservationists" who will do what is needed despite the
>>> law, such as finding an old Atari 2600 game prototype on
>>> cartridge and then dumping it onto the net so it can be
>>> preserved.
>>>
>>> Anyway, it's late and I think I rambled a bit, but I hope I
>>> got some coherent thought across. Happy Thanksgiving. : )
>>>
>>> Stuart
>>>
>>> *From:* game_preservation-bounces at igda.org
>>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of
>>> *Andrew Armstrong
>>> *Sent:* Friday, November 21, 2008 7:48 PM
>>> *To:* IGDA Game Preservation SIG
>>> *Subject:* [game_preservation] White Paper: Case Study Research!
>>>
>>> Hey all you people with knowledge about videogame history.
>>> There's one part of the white paper we could do with major
>>> SIG work on as a whole - we've decided the majority of the
>>> paper content, which you can check out here (comment on it
>>> if you like):
>>>
>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper
>>>
>>> The main part that we need information on is the Case Study:
>>> "What If We Do Nothing?"
>>>
>>> This requires either a savvy fictional account of the future
>>> where we don't preserve much of anything, or some good
>>> examples of what we have already lost (a nice twist, we
>>> reveal this has already happened.../dun dun dun!/).
>>>
>>> There are a few examples brought up
>>> <http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples#Examples_of_Historical_Works_lost_in_Videogames>
>>> before, but nothing much detailed for a real-life example.
>>> This means we might have to come up with a fictional account
>>> anyway, or a hybrid.
>>>
>>> So: ideas welcome! What's the worst story you can think of,
>>> or the worst actual thing that's been lost so far!
>>>
>>> It's aimed at developers remember - not
>>> historians/preservationists/archivists themselves (we
>>> already know how important it all is) - so a relevant
>>> example for developers (crediting of their works? people
>>> unable to play their games soon in the future? simply them
>>> dropping off the face of the earth in historical terms?)
>>> would be great.
>>>
>>> Thanks if anyone can help on this!
>>>
>>> Andrew
>>>
>>> PS: we still want logo ideas from an earlier thread, surely
>>> someone must have some good ideas for them too ;) there's
>>> enough of you listening to these emails I hope!
>>>
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>>>
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>>>
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