[game_preservation] [Monthly SIG Updates] October 2008
Captain Commando
evilcowclone at gmail.com
Wed Oct 1 20:50:42 EDT 2008
Hey, Andrew!
Great job on this update. That's a LOT of material!
I recently found a documentary (forwarded to me by my brother) about C64
music. I wish they had a torrent or something, as 2.7GB for the full version
is a LOT of bandwidth to leech off a site, so I just opted for the LQ
version at 150MB.
Regarding that DVD collector article (which I'm still reading): This is why
Dewey invented his Decimal system. The libraries use it just fine, so why
not a collector? We'll have to see how DigitPress and other guys with
thousands of games do theirs.
-Devin
On Wed, Oct 1, 2008 at 11:50 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> October has been a month of back-end work for me and others. Someone
> started the Whitepaper brainstorm, which I've yet to add mine and Devin's
> comments too. We'll hopefully see it updated more this month! Preservation
> SIG Updates
>
> In September the main update will have been the Contributions<http://www.igda.org/wiki/Game_Preservation_SIG/Contributions>/Donations
> page (I might rename it shortly), encompassing a grand total of 6 (yes,
> six!) different organisations who might be willing to accept your old
> videogame material, especially developer items. I'm trying to search further
> afield (such as Asia, the rest of Europe, and so forth) - if you can
> translate any language into English and be a go-between, or know of *any*possible archive or museum outside of the USA and the UK, please please
> contact us since this is really something I'd like to complete this century!
>
>
> Secondly, the Whitepaper<http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm>has got off to a start - and yes, I've not had the time just yet to update
> it with my contributions or Devin's who have sent it to me, but I'll try and
> get that done this month. Henry said he'll have a look at it too, so
> hopefully we'll get going somewhere. If anyone has any off hand
> contributions to make, add them to our mailing list.
>
> Thirdly, the Memorials project has an entry for Laura_Geneder<http://www.igda.org/wiki/Memorials/Laura_Genender>.
>
>
> On the Internet Archive <http://www.archive.org/details/gamevideos> front,
> I've uploaded some interesting bits and pieces, as has the Virtual Worlds
> project <http://www.archive.org/details/virtual_worlds>. See new
> interviews <http://www.archive.org/details/game_interviews> (such as
> pre-current generation console launch interviews with the big 3, and
> WillTV<http://www.archive.org/details/Will_Wright_Questions_Simcity_2000_Special_Edition>for some Will Wright philosophy) and videogame
> footage <http://www.archive.org/details/gamefootage> (the entire
> collection of Pure Pwnage<http://www.archive.org/search.php?query=subject%3A%22Pure%20Pwnage%22%20AND%20collection%3Agamefootage&sort=-publicdate>,
> the Red Alert Cutscenes<http://www.archive.org/details/Red_Alert-Cutscenes>and other bits and pieces).
> October Preservation SIG Work
>
> The whitepaper still needs brainstorming. Anyone who has a thought to add,
> please do so. I'm still working out how best to update the information lists
> we have, and might resort to doing it on a proper database rather then the
> wiki. In addition, if I can get further museums added for the contributions
> page we'll try and get it launched at some point as a resource point for
> advocacy!
> Mailing List Discussions
>
> If you've not joined our mailing list<http://six.pairlist.net/mailman/listinfo/game_preservation>,
> please do so. We've never tried using our forums it seems :) we stick to
> old-fangled email. September has been pretty dead, apart from Devin posting
> up a proposed entry for the new IGDA Journal<http://six.pairlist.net/pipermail/game_preservation/2008-September/000555.html>which he requests comments for. It's a worthwhile project, so put your input
> in while you can.
> Preservation SIG Blog Updates / Links
>
> Note: Have I missed anything? Then email it in. I really should get a
> "Preservation newsdesk" email setup, there's a lot more I simply don't know
> about which I keep missing. If anyone wants to help with the blog, you can
> become a blog editor by contacting us! This is all the updates not included
> in the previous newsletter (most recent first):
>
> - Complete History of Kirby<http://www.igda.org/preservation/archives/2008/09/complete_histor.html>
> - Gameplayer "The Complete History Of..."<http://www.igda.org/preservation/archives/2008/09/gameplayer_the.html>
> - Hybrid IBM/C64 Diskette Found<http://www.igda.org/preservation/archives/2008/09/hybrid_ibmc64_d.html>
> - PDP1 Spacewar!<http://www.igda.org/preservation/archives/2008/09/pdp1_spacewar.html>
> - Infocom's Numbers Graphed, Curmudgeonly<http://www.igda.org/preservation/archives/2008/09/infocoms_number.html>
> - A Short History of Game Manuals<http://www.igda.org/preservation/archives/2008/09/a_short_history.html>
> - Infocom's All-Time Sales Numbers Revealed<http://www.igda.org/preservation/archives/2008/09/infocoms_alltim.html>
> - Grand Theft Auto For Intellivision<http://www.igda.org/preservation/archives/2008/09/grand_theft_aut.html>
> - Nintendo Calendar<http://www.igda.org/preservation/archives/2008/09/nintendo_calend.html>
> - 'Lost' Virtual Boy Cache Found in Dubai<http://www.igda.org/preservation/archives/2008/09/lost_virtual_bo.html>
> - Austin GDC UT Archive Material Display<http://www.igda.org/preservation/archives/2008/09/austin_gdc_ut_a.html>
> - DK source code link<http://www.igda.org/preservation/archives/2008/09/dk_source_code.html>
> - Cloanto Releases Amiga Forever 2008 "RP2"<http://www.igda.org/preservation/archives/2008/09/cloanto_release.html>
> - The Worst Player in Video Game History<http://www.igda.org/preservation/archives/2008/09/the_worst_playe.html>
> - Consoles of the '70s<http://www.igda.org/preservation/archives/2008/09/_consoles_of_th.html>
> - Author of PEDIT5 speaks out!<http://www.igda.org/preservation/archives/2008/09/author_of_pedit.html>
> - Vintage Computer Festival East 5.0<http://www.igda.org/preservation/archives/2008/09/vintage_compute.html>
> - DigitPress Interviews Paul Allen Newell<http://www.igda.org/preservation/archives/2008/09/digitpress_inte.html>
> - Update: the Archiving Virtual Worlds video collection<http://www.igda.org/preservation/archives/2008/09/update_the_arch.html>
> - The Classic Console & Arcade Game Show<http://www.igda.org/preservation/archives/2008/09/the_classic_con.html>
> - An Interview With a Collector on Selling His Collection<http://www.igda.org/preservation/archives/2008/09/an_interview_wi.html>
> - The Legacy at RPS<http://www.igda.org/preservation/archives/2008/09/the_legacy_at_r.html>
> - Pitfalls of DVD Collecting<http://www.igda.org/preservation/archives/2008/09/pitfalls_of_dvd.html>
> - Nintendo Licensing<http://www.igda.org/preservation/archives/2008/09/errant_nintendo.htmlErrant>
> - Katsuya Eguchi on Animal Crossing<http://www.igda.org/preservation/archives/2008/09/katsuya_eguchi.html>
> - EA Releases Red Alert for Free<http://www.igda.org/preservation/archives/2008/09/ea_releases_red.html>
>
> <http://www.igda.org/wiki/index.php?title=Game_Preservation_SIG/Monthly_Roundups/200810&action=edit§ion=6>Final
> Thoughts
>
> A lot of work needs doing on the whitepaper, and possibly it'd be nice to
> get more members even just posting on our mailing list - someone did join
> this month<http://six.pairlist.net/pipermail/game_preservation/2008-September/000549.html>,
> hooray! Perhaps we can double that figure next month.
>
> Also; I will attempt to do some actual journalism regarding the various
> museums and archives I can visit in the UK, certainly to add the information
> to the wiki but also interview those involved if possible. We'll see if I
> can get around to that this month.
>
> Thanks all,
>
> Andrew Armstrong
>
> IGDA Game Preservation SIG Site/Blog editor
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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