[game_preservation] Preservation Whitepaper Brainstorm Progress
Jim Leonard
trixter at oldskool.org
Mon Oct 6 20:41:04 EDT 2008
Just a few thoughts on what I did not see:
The most simple concept of archiving anything is: We have no way to
know what is historically significant.
Also: History requires context to be relevant. An example: I own the
C64/IBM game "Mental Blocks". The item itself has relevance, but takes
on a new meaning when you examine how the product was created (see
http://trixter.wordpress.com/2008/09/28/the-diskette-that-blew-trixters-mind/
for details on what I mean).
Andrew Armstrong wrote:
> Hey All,
>
> Comments are still needed, nay, required for the Whitepaper. I'm forming
> some of my own opinions, but Devin has provided a wide range of examples
> (see here:
> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples
> ) which I finally got online (sorry for the delay!) and might even be
> updated when Devin finishes some other bits.
>
> There is a need for more examples, more points to be raised in the paper
> (
> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Core_Concepts
> ), and even name suggestions - scoffing that the examples (
> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Title_Suggestions
> ) are not well thought out privately doesn't help, post here if they are
> rubbish! Post if they are great too!
>
> There is a grand total of 4 people interested in this. I'm not exactly
> an archivist and even I've put myself down to at least help. There are
> soem seriously talented and professional people who love videogames
> here, surely you all have some opinion to add in?
>
> Post on the mailing list and I can add your comments to the wiki more
> permanently. I'm getting other bits of the SIG work done, so this is
> more a priority for me. I'm happy to edit up anything within a day of
> posting, and will be pestering everyone to help. There might not even be
> a dozen people on this list (I don't really know, nor care :) ), but I
> know there is more then Me, Henry, Zach and Devin who have posted in the
> past ;)
>
> Come on anyone! (everyone!) I'm waiting to be inspired to put my own
> thoughts down, I'll do so if anyone else is willing to ;)
>
> Also; tell anyone else who might be interested. People who run game
> websites. Videogame developers. Videogame players. Whoever you think
> might have something good too add is obviously welcome since we don't
> have a hugely active group here ourselves.
>
> Thanks all!
>
> Andrew
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>
--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
Help our electronic games project: http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.wordpress.com/
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