[game_preservation] Preservation Whitepaper Brainstorm Progress
Andrew Armstrong
andrew at aarmstrong.org
Tue Oct 7 15:22:07 EDT 2008
I'll add these points right away (well, right away when I read this
email :) ).
Do you want to be listed as a contributor who might be interested in
detailing or writing more in the final paper or editing or proofreading it?
Thanks a lot regardless, good points.
Andrew
Jim Leonard wrote:
> Just a few thoughts on what I did not see:
>
> The most simple concept of archiving anything is: We have no way to
> know what is historically significant.
>
> Also: History requires context to be relevant. An example: I own
> the C64/IBM game "Mental Blocks". The item itself has relevance, but
> takes on a new meaning when you examine how the product was created
> (see
> http://trixter.wordpress.com/2008/09/28/the-diskette-that-blew-trixters-mind/
> for details on what I mean).
>
> Andrew Armstrong wrote:
>> Hey All,
>>
>> Comments are still needed, nay, required for the Whitepaper. I'm
>> forming some of my own opinions, but Devin has provided a wide range
>> of examples (see here:
>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples
>> ) which I finally got online (sorry for the delay!) and might even be
>> updated when Devin finishes some other bits.
>>
>> There is a need for more examples, more points to be raised in the
>> paper (
>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Core_Concepts
>> ), and even name suggestions - scoffing that the examples (
>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Title_Suggestions
>> ) are not well thought out privately doesn't help, post here if they
>> are rubbish! Post if they are great too!
>>
>> There is a grand total of 4 people interested in this. I'm not
>> exactly an archivist and even I've put myself down to at least help.
>> There are soem seriously talented and professional people who love
>> videogames here, surely you all have some opinion to add in?
>>
>> Post on the mailing list and I can add your comments to the wiki more
>> permanently. I'm getting other bits of the SIG work done, so this is
>> more a priority for me. I'm happy to edit up anything within a day of
>> posting, and will be pestering everyone to help. There might not even
>> be a dozen people on this list (I don't really know, nor care :) ),
>> but I know there is more then Me, Henry, Zach and Devin who have
>> posted in the past ;)
>>
>> Come on anyone! (everyone!) I'm waiting to be inspired to put my own
>> thoughts down, I'll do so if anyone else is willing to ;)
>>
>> Also; tell anyone else who might be interested. People who run game
>> websites. Videogame developers. Videogame players. Whoever you think
>> might have something good too add is obviously welcome since we don't
>> have a hugely active group here ourselves.
>>
>> Thanks all!
>>
>> Andrew
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>>
>
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