[game_preservation] Preservation Whitepaper Brainstorm Progress
Captain Commando
evilcowclone at gmail.com
Tue Oct 7 19:54:20 EDT 2008
Yeah, I like those adages. I was actually thinking of making a 'Sun Tzu's
The Art of Preservation' with some simple statements we can relate to. Maybe
I'll send the draft out if there's a lot of interest!
I also bear in mind a bit of humbleness about preservation, knowing that
there are some things that are impossible and other things that will get
lost over the years, even if they get preserved now. I was compiling a list
of sources as examples (one of which is the mockumentary intro to The Big
Lebowski DVD). It's something we can chuckle at, but also learn from :)
-Devin Monnens
On Tue, Oct 7, 2008 at 4:30 PM, Jim Leonard <trixter at oldskool.org> wrote:
> I don't have the time, unfortunately, but as long as those points are
> included I'm cool :-)
>
>
> Andrew Armstrong wrote:
>
>> I'll add these points right away (well, right away when I read this email
>> :) ).
>>
>> Do you want to be listed as a contributor who might be interested in
>> detailing or writing more in the final paper or editing or proofreading it?
>>
>> Thanks a lot regardless, good points.
>>
>> Andrew
>>
>> Jim Leonard wrote:
>>
>>> Just a few thoughts on what I did not see:
>>>
>>> The most simple concept of archiving anything is: We have no way to know
>>> what is historically significant.
>>>
>>> Also: History requires context to be relevant. An example: I own the
>>> C64/IBM game "Mental Blocks". The item itself has relevance, but takes on a
>>> new meaning when you examine how the product was created (see
>>> http://trixter.wordpress.com/2008/09/28/the-diskette-that-blew-trixters-mind/for details on what I mean).
>>>
>>> Andrew Armstrong wrote:
>>>
>>>> Hey All,
>>>>
>>>> Comments are still needed, nay, required for the Whitepaper. I'm forming
>>>> some of my own opinions, but Devin has provided a wide range of examples
>>>> (see here:
>>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples) which I finally got online (sorry for the delay!) and might even be
>>>> updated when Devin finishes some other bits.
>>>>
>>>> There is a need for more examples, more points to be raised in the paper
>>>> (
>>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Core_Concepts), and even name suggestions - scoffing that the examples (
>>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Title_Suggestions) are not well thought out privately doesn't help, post here if they are
>>>> rubbish! Post if they are great too!
>>>>
>>>> There is a grand total of 4 people interested in this. I'm not exactly
>>>> an archivist and even I've put myself down to at least help. There are soem
>>>> seriously talented and professional people who love videogames here, surely
>>>> you all have some opinion to add in?
>>>>
>>>> Post on the mailing list and I can add your comments to the wiki more
>>>> permanently. I'm getting other bits of the SIG work done, so this is more a
>>>> priority for me. I'm happy to edit up anything within a day of posting, and
>>>> will be pestering everyone to help. There might not even be a dozen people
>>>> on this list (I don't really know, nor care :) ), but I know there is more
>>>> then Me, Henry, Zach and Devin who have posted in the past ;)
>>>>
>>>> Come on anyone! (everyone!) I'm waiting to be inspired to put my own
>>>> thoughts down, I'll do so if anyone else is willing to ;)
>>>>
>>>> Also; tell anyone else who might be interested. People who run game
>>>> websites. Videogame developers. Videogame players. Whoever you think might
>>>> have something good too add is obviously welcome since we don't have a
>>>> hugely active group here ourselves.
>>>>
>>>> Thanks all!
>>>>
>>>> Andrew
>>>> _______________________________________________
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>>>> game_preservation at igda.org
>>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>>
>>>>
>>> _______________________________________________
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>>
>>
> --
> Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
> Help our electronic games project: http://www.mobygames.com/
> Or check out some trippy MindCandy at http://www.mindcandydvd.com/
> A child borne of the home computer wars: http://trixter.wordpress.com/
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>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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