[game_preservation] Preservation Whitepaper Brainstorm Progress
Jim Leonard
trixter at oldskool.org
Tue Oct 7 18:30:04 EDT 2008
I don't have the time, unfortunately, but as long as those points are
included I'm cool :-)
Andrew Armstrong wrote:
> I'll add these points right away (well, right away when I read this
> email :) ).
>
> Do you want to be listed as a contributor who might be interested in
> detailing or writing more in the final paper or editing or proofreading it?
>
> Thanks a lot regardless, good points.
>
> Andrew
>
> Jim Leonard wrote:
>> Just a few thoughts on what I did not see:
>>
>> The most simple concept of archiving anything is: We have no way to
>> know what is historically significant.
>>
>> Also: History requires context to be relevant. An example: I own
>> the C64/IBM game "Mental Blocks". The item itself has relevance, but
>> takes on a new meaning when you examine how the product was created
>> (see
>> http://trixter.wordpress.com/2008/09/28/the-diskette-that-blew-trixters-mind/
>> for details on what I mean).
>>
>> Andrew Armstrong wrote:
>>> Hey All,
>>>
>>> Comments are still needed, nay, required for the Whitepaper. I'm
>>> forming some of my own opinions, but Devin has provided a wide range
>>> of examples (see here:
>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Compelling_Examples
>>> ) which I finally got online (sorry for the delay!) and might even be
>>> updated when Devin finishes some other bits.
>>>
>>> There is a need for more examples, more points to be raised in the
>>> paper (
>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Core_Concepts
>>> ), and even name suggestions - scoffing that the examples (
>>> http://www.igda.org/wiki/Game_Preservation_SIG/White_paper_brainstorm/Title_Suggestions
>>> ) are not well thought out privately doesn't help, post here if they
>>> are rubbish! Post if they are great too!
>>>
>>> There is a grand total of 4 people interested in this. I'm not
>>> exactly an archivist and even I've put myself down to at least help.
>>> There are soem seriously talented and professional people who love
>>> videogames here, surely you all have some opinion to add in?
>>>
>>> Post on the mailing list and I can add your comments to the wiki more
>>> permanently. I'm getting other bits of the SIG work done, so this is
>>> more a priority for me. I'm happy to edit up anything within a day of
>>> posting, and will be pestering everyone to help. There might not even
>>> be a dozen people on this list (I don't really know, nor care :) ),
>>> but I know there is more then Me, Henry, Zach and Devin who have
>>> posted in the past ;)
>>>
>>> Come on anyone! (everyone!) I'm waiting to be inspired to put my own
>>> thoughts down, I'll do so if anyone else is willing to ;)
>>>
>>> Also; tell anyone else who might be interested. People who run game
>>> websites. Videogame developers. Videogame players. Whoever you think
>>> might have something good too add is obviously welcome since we don't
>>> have a hugely active group here ourselves.
>>>
>>> Thanks all!
>>>
>>> Andrew
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>
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--
Jim Leonard (trixter at oldskool.org) http://www.oldskool.org/
Help our electronic games project: http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/
A child borne of the home computer wars: http://trixter.wordpress.com/
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