[game_preservation] Whitepaper proofreaders and pre-release readers (Andrew Armstrong)
Chris Lepine
chris at artfulgamer.com
Sat Oct 25 12:18:56 EDT 2008
Hi Andrew,
I'm not sure how writing the whitepaper is planned to proceed, but
I'd be willing to write something on the importance of game
preservation from a historical standpoint - I wrote a quick article
on the importance of game history earlier this year (http://
www.artfulgamer.com/2008/04/22/revitalizing-dead-culture-why-game-
history-matters/)...
Game preservation lines up with that project in the sense that
without preservation, there is no such thing as archival research.
Again, I'm not sure how you plan to proceed from here - but consider
my offer open!
- Chris
http://www.artfulgamer.com
'in search of the poetic and lyrical in video games...'
On 25-Oct-08, at 10:00 AM, game_preservation-request at igda.org wrote:
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> 1. Whitepaper proofreaders and pre-release readers (Andrew
> Armstrong)
> 2. Re: Whitepaper proofreaders and pre-release readers
> (Devin Monnens)
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> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 25 Oct 2008 15:28:20 +0100
> From: Andrew Armstrong <andrew at aarmstrong.org>
> Subject: [game_preservation] Whitepaper proofreaders and pre-release
> readers
> To: IGDA Game Preservation SIG <game_preservation at igda.org>
> Message-ID: <49032D04.9070405 at aarmstrong.org>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hey all,
>
> We're gearing up to start the white paper, anyone actually
> interested in
> writing anything for it needs to contact me or Henry, or post here
> pretty soon. Don't worry about how much experience you have either.
>
> However, since most of you are busy and here just on the listen, there
> is a secondary job we need help with - the necessary amount of
> proofreading and reading the paper before it's released.
>
> I'd like to try and get a list together now rather then at the last
> minute. You'd be required to only read and provide some feedback,
> certainly from the background of knowing about old games. This "beta
> test" is better then us posting the final thing and everyone
> complaining
> about things then, although no doubt this is always bound to happen
> anyway ;-)
>
> Post here or contact me or Henry if you're interested. I doubt it'll
> take a lot of time to help us in this way, but it'd be very helpful
> non-the-less, since more eyes means more things caught.
>
> Thanks a lot,
>
> Andrew
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