[game_preservation] Whitepaper proofreaders and pre-release readers (Andrew Armstrong)
Devin Monnens
evilcowclone at gmail.com
Sat Oct 25 12:46:45 EDT 2008
Chris,
That article was awesome. I remember reading it back in April, but couldn't
remember the link. Thanks for bringing it up again! Some of your ideas went
into my notes. I'm not sure how we're going to edit the paper, but it's
possible the document could be in multiple sections, so essays like this
could be included or incorporated.
-DM
On Sat, Oct 25, 2008 at 10:18 AM, Chris Lepine <chris at artfulgamer.com>wrote:
> Hi Andrew,
>
> I'm not sure how writing the whitepaper is planned to proceed, but I'd be
> willing to write something on the importance of game preservation from a
> historical standpoint - I wrote a quick article on the importance of game
> history earlier this year (
> http://www.artfulgamer.com/2008/04/22/revitalizing-dead-culture-why-game-history-matters/
> )...
> Game preservation lines up with that project in the sense that without
> preservation, there is no such thing as archival research.
>
> Again, I'm not sure how you plan to proceed from here - but consider my
> offer open!
>
> - Chris
>
> *http://www.artfulgamer.com*** <http://www.artfulgamer.com/>
>
> *'in search of the poetic and lyrical in video games...'*
>
> On 25-Oct-08, at 10:00 AM, game_preservation-request at igda.org wrote:
>
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> Today's Topics:
>
> 1. Whitepaper proofreaders and pre-release readers (Andrew Armstrong)
> 2. Re: Whitepaper proofreaders and pre-release readers
> (Devin Monnens)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 25 Oct 2008 15:28:20 +0100
> From: Andrew Armstrong <andrew at aarmstrong.org>
> Subject: [game_preservation] Whitepaper proofreaders and pre-release
> readers
> To: IGDA Game Preservation SIG <game_preservation at igda.org>
> Message-ID: <49032D04.9070405 at aarmstrong.org>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hey all,
>
> We're gearing up to start the white paper, anyone actually interested in
> writing anything for it needs to contact me or Henry, or post here
> pretty soon. Don't worry about how much experience you have either.
>
> However, since most of you are busy and here just on the listen, there
> is a secondary job we need help with - the necessary amount of
> proofreading and reading the paper before it's released.
>
> I'd like to try and get a list together now rather then at the last
> minute. You'd be required to only read and provide some feedback,
> certainly from the background of knowing about old games. This "beta
> test" is better then us posting the final thing and everyone complaining
> about things then, although no doubt this is always bound to happen
> anyway ;-)
>
> Post here or contact me or Henry if you're interested. I doubt it'll
> take a lot of time to help us in this way, but it'd be very helpful
> non-the-less, since more eyes means more things caught.
>
> Thanks a lot,
>
> Andrew
>
>
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>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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