[game_preservation] GDC 2009 Report, Roundtable Notes
Henry Lowood
lowood at stanford.edu
Thu Apr 2 16:37:39 EDT 2009
Hmm, Andrew, "Less need to keep the paper once it is scanned." I don't
think anybody said that. I disagree with the statement, and Steve was
talking about his need to keep the paper, so that he could give it to a
repository for safe keeping, once it was scanned. I think that point
was missed in the notes. Also, I would rather not put out in public a
discussion about an individual's papers. So perhaps let's just remove
that bit.
Also, could you remove the notes about the Edge article that was not
written? What I said did not come out right, and besides, that was just
an informal comment, not meant for broadcasting.
Henry
Rachel "Sheepy" Donahue wrote:
> Thanks for the notes!
>
> A few comments:
>
> Scanning is not a valid preservation method!!! Ahhhh! ;)
> Just saying so because it sounded like you were saying you "didn't
> need" the physical items if they were scanned.. but paper is much more
> straightforward and cheaper to preserve!
>
> You say:
>
> " Fair use is very unexplored territory around this. No test cases for
> any of this stuff. Only way to test things is in court. Fair use for
> literary material is cannot copy more then part of the work..."
>
> Mind, my response is entirely from a US IP law perspective.
> I was at an archives conference a few months back and had the good
> fortune of going to a session with a pretty knowledgable (to this
> peon) IP lawyer. I asked her what shrink wrap license meant for the
> fair use exemptions that exist in copyright law, and she said that as
> there is precedent for people making personal agreements to circumvent
> that sort of law, "agreeing" to the license means forfeiting those
> rights completely.
>
> There's also a fair amount of case law (in the US) -- especially from
> before the DMCA was enacted -- regarding shrink wrap licenses, but it
> is really painful to wade through if you're not a lawyer. There were
> some consumer protection laws that were suggested, but ultimately
> didn't get passed, if I recall. I haven't looked at much of the legal
> literature surrounding DMCA, though (yet).
>
> "An IGDA position to have an official archivist at every company"
>
> I obviously support this ;)
>
> "Maybe having the SIG being a coordinator like the IEEE History
> Centre. We can also go to the other SIG's and get the history of their
> area of history covered."
>
> This might be a little crazy, but when I first thought of the survey I
> thought it would be really cool if something like the American
> Institute of Physics did for physics could be done for the game
> industry. Basically they went around to the major physics industry
> names and took a look at record keeping/generating practices of the
> company as a whole and invididual scientists. The report is really
> cool and loaded with useful information, and will prove to be an
> important tool in preserving the history of physics (which is what AIP
> strives to do). I think it's a good model for any organization looking
> to preserve industry history; not just the sciences.
>
> http://www.aip.org/history/pubs/hopi.html
>
> Obviously a HUGE undertaking, and would probably face a lot of
> difficulty getting to the people in the know since game development is
> a bit more of a closed industry, and I don't think developers view the
> IGDA (I could be wrong!) with the same sort of respect AIP gets. So
> getting in the door is harder.
>
> "A final point on how much it costs to preserve one game - the cost
> can be from zero to who knows. Say $50,000 if just being asked to
> preserve something ? a big number to do it, just because people like
> numbers!"
>
> The cost is difficult to calculate because it isn't a one-time, fixed
> cost. Sure, the initial "archiving" of the game may be relatively
> inexpensive.. but what does sustaining it cost? There will be money
> involved in maintaining the servers, migrating emulator code (or the
> game itself), refreshing media, etc, and that's trickier to project.
>
> Ok, I'm done.
> Rach
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--
Henry Lowood
Curator for History of Science & Technology Collections;
Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602
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