[game_preservation] TV emulation
Andrew Armstrong
andrew at aarmstrong.org
Wed Apr 29 04:32:52 EDT 2009
I need to find some PAL versions of these kind of things, hehe :) neat
links and info guys, the NTSC filter looks amazing according to the
screenshots. Scanlines for the arcade machines, well, looks a little odd
- must really be monitor specific.
Andrew
Frank Cifaldi wrote:
> I love the NTSC filter made by "Blargg." I switch to it once in a
> while on Nestopia. It's probably similar to what Ian's team came up with:
>
> http://www.slack.net/~ant/libs/ntsc.html
> <http://www.slack.net/%7Eant/libs/ntsc.html>
>
> On Tue, Apr 28, 2009 at 8:58 PM, Mike Melanson <mike at multimedia.cx
> <mailto:mike at multimedia.cx>> wrote:
>
> I remember when scanline emulation was implemented in my TuxNES
> emulator. Screenshot here:
>
> http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif
>
> It seemed silly to me, but on another mailing list, Jim Leonard
> (Trixter) explained the following examples where it's a little
> more useful:
>
> 'I think every single game in MAME looks like this, personally,
> which is why I play with scanlines on all the time. But if you
> want specific examples... Dig Dug, Roc'n'rope, Zookeeper,
> Robotron, Tutenkahm (sp?) and Punch-Out (arcade, not NES) come to
> mind.. Actually, Frogger is probably the best example. It's too
> saturated/bright/"primary colors" to me without the scanlines.'
>
> --
> -Mike Melanson
>
>
> Andrew Armstrong wrote:
>
> Yeah, interesting stuff. I should really start posting things
> to the list like this - I've not been doing them on the blog,
> although this might well class as "preservation news" I guess.
>
> Andrew
>
> Devin Monnens wrote:
>
> Ian Bogost posts about how the Atari 2600 was designed to
> interact with TV's in a specific way. I have also noticed
> this on the NES (especially the Chozo statues in Metroid):
>
> http://www.bogost.com/games/a_television_simulator.shtml
>
> --
> Devin Monnens
> www.deserthat.com <http://www.deserthat.com>
> <http://www.deserthat.com>
>
>
> The sleep of Reason produces monsters.
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