[game_preservation] TV emulation
Frank Cifaldi
fcifaldi at gmail.com
Wed Apr 29 00:19:07 EDT 2009
I love the NTSC filter made by "Blargg." I switch to it once in a while on
Nestopia. It's probably similar to what Ian's team came up with:
http://www.slack.net/~ant/libs/ntsc.html
On Tue, Apr 28, 2009 at 8:58 PM, Mike Melanson <mike at multimedia.cx> wrote:
> I remember when scanline emulation was implemented in my TuxNES emulator.
> Screenshot here:
>
> http://tuxnes.sourceforge.net/snaps/tyson-snap-0001.gif
>
> It seemed silly to me, but on another mailing list, Jim Leonard (Trixter)
> explained the following examples where it's a little more useful:
>
> 'I think every single game in MAME looks like this, personally, which is
> why I play with scanlines on all the time. But if you want specific
> examples... Dig Dug, Roc'n'rope, Zookeeper, Robotron, Tutenkahm (sp?) and
> Punch-Out (arcade, not NES) come to mind.. Actually, Frogger is probably
> the best example. It's too saturated/bright/"primary colors" to me without
> the scanlines.'
>
> --
> -Mike Melanson
>
>
> Andrew Armstrong wrote:
>
>> Yeah, interesting stuff. I should really start posting things to the list
>> like this - I've not been doing them on the blog, although this might well
>> class as "preservation news" I guess.
>>
>> Andrew
>>
>> Devin Monnens wrote:
>>
>>> Ian Bogost posts about how the Atari 2600 was designed to interact with
>>> TV's in a specific way. I have also noticed this on the NES (especially the
>>> Chozo statues in Metroid):
>>>
>>> http://www.bogost.com/games/a_television_simulator.shtml
>>>
>>> --
>>> Devin Monnens
>>> www.deserthat.com <http://www.deserthat.com>
>>>
>>> The sleep of Reason produces monsters.
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>>
>>
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>>
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>
>
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