[game_preservation] Project Discussion: Collectors Information
Devin Monnens
evilcowclone at gmail.com
Tue Feb 3 13:26:41 EST 2009
Rachael,
You've got a good list here for these. Can't think of too much to add,
though the community survey could use some fixes:
Question 5 refers to itself.
6 and 7 could use 1up, as that's a very popular site.
8 could use an 'other' category
-Devin
On Tue, Feb 3, 2009 at 7:35 AM, Rachel Sheepy Donahue <donahrm at gmail.com>wrote:
> This seems like a fairly good time to jump in and tell everyone about a
> survey I plan to do among the user community and gaming industry over the
> next couple of months (for the Preserving Virtual Worlds project, and an
> archives course I'm taking). I'm still revising the questions to make them
> friendlier to non-archivists, so any input is welcome! I'd also be very,
> very appreciative if anyone has any ideas on how to get the survey (once it
> is in final form and approved to go out by my university's review board) to
> the people who actually work for game companies.
>
> Questions for Industry
>
>
> 1. Does your company have an established archives/records management
> program?
> * Yes
> * No
> * If yes, any details you would like to share? (Free text)
> 2. Does the archives/records management program include :
> * Software design materials (pre-release versions, sketchbooks,
> etc)
> * Business records (Payroll, meeting minutes, etc)
> * Both
> * Design but not business
> * Business but not design
> 3. If not, have you considered establishing one?
> * Yes
> * No
> * If yes, any details you would like to share? (Free text)
> 4. Have you had any formal archival training?
> * Yes
> * No
> * If yes, what form did that education take? (Free text)
> 5. Are you a member of any professional organizations?
> * Yes
> * No
> * If yes, which ones? (Free text)
> 6. How long have you worked for the company?
> * 0-6 month
> * 1-3 years
> * 4-6 years
> * 7-10 years
> * More than 10 years
> 7. How large is your staff?
> * I am the staff
> * 1-10
> * 10-20
> * More than 20
> 8. Does your company use records schedules for the design portion of the
> business?
> * Yes
> * No
> * If yes, any details you would like to share? (Free text)
> 9. Do your programmers use an automated version control system?
> * Yes
> * No
> * Which one? (Free text)
> 10. What are your main records series/groupings? (free text)
> 11. What materials are included in the set of records pertaining to a
> particular game?
> * Design documents of all kinds
> * Development-related correspondence
> * Artwork, such as conceptual art, sketches and storyboards
> * Prototype versions of games
> * Game development source code, assets, tools, and the resulting
> binary executables
> * Machinima and other recordings of gameplay
> * Development-related maps (shadow maps, influence maps, texture
> maps, etc.)
> * Scheduling/planning documents
> * Devoloper/Publisher budgets, forecasting, market research, and
> other business-related documentation
> * Other documentation related to the developer/publisher
> relationship
> * Company newsletters and circulars
> * Advertising and marketing materials, especially pieces used for
> unique, one-time purposes
> * Press kits and demos
> * Legal documentation
> * Books on game design, development, and game theory
> * Source materials (i.e., writings, film, art, etc. that inspired
> a game)
> * Powerpoint presentations for conferences and meetings
> * Game magazines, including clippings files
> * Records from groups, organizations, and individuals who are
> associated with the videogame industry, but are not involved in game
> development
> 12.
>
> 13. Who is allowed to access the archives?
> * All staff
> * All staff and the public
> * People with approved requests
> * If (3), please describe the approval process
> 14. How do you determine what is permanent and what is temporary? Are
> games that don't make it to market included in the archives? (free text)
> 15. Are all versions of a game scheduled as permanent, or only the final
> product?
> * All versions
> * Major revisions
> * Final product
> 16. Has or would your company ever consider(ed) transferring records to a
> university or other institution to make them available to the public?
> * Yes
> * No
> * Where/other details (Free text)
> 17. What software preservation tactics do you take with archived copies of
> software? (check all that apply)
> * Simple bit-stream level preservation in the original format
> * Processed upon ingest into preservation format: (Free text for
> format description)
> * Transformed on demand (E.g. if the game is needed for a "classic
> hits" release)
> * Other: (Free text)
> 18. Do you practice emulation, migration, or a combination of the two?
> * Emulation
> * Migration
> * Both
> * Details: (Free text)
> 19. Are files kept on external magnetic or optical media, or in networked
> storage? What type of media/storage set up?
> * Saved on networked hard disk
> * Saved on solitary hard disk
> * Saved on external magnetic media
> * Saved on optical media
> * Other or a combination, please describe:
> 20. What do you use to describe game-related records? (E.g. EAD, an
> in-house thesaurus, etc) (Free text)
> 21. What level and type of metadata do you create and maintain? What
> portion of it is generated manually vs automatically? (this could probably
> be broken down into a few more questions...)
> 22. Would you be willing to answer some follow-up questions and/or would
> your company be interested in working with an academic project exploring the
> preservation of video games?
> * Yes
> * No
>
> If yes, please provide contact information or email Rachel Donahue,
> donahrm at umd.edu
>
>
> Questions for Community
>
> 1. What classic game systems interest you?
> 2. Do you own the original consoles for the systems that interest you?
> 3. Do you emulate the systems that interest you? (E.g. ZSNES, Stella,
> AppleWin)
> 4. Do you play classic games on modern systems? (E.g. Virtual Console,
> Namco Museum releases, etc).
> 5. If you answered yes to question 5, how does the game-play experience
> compare to the original console?
> 6. What gaming websites do you regularly visit?
> * MobyGames
> * Home of the Underdogs
> * GameFAQS.com
> * GameSpot
> * IGN
> * Other (Please list):
> 7. What gaming websites do you contribute to? (E.g. Providing game data,
> writing articles, etc.)
> * MobyGames
> * Home of the Underdogs
> * GameFAQS.com
> * GameSpot
> * IGN
> * Other (Please list):
> 8. Have you ever participated in preservation activities (activities that
> will ensure the games are playable into the future) for games?
> * Written/contributed to an emulator
> * Ported a game
> * Released a previously unreleased game
> * Imaged disks
> * Restored/refurbished hardware
> 9. Have you ever remixed a game or added your own content? (E.G. building
> custom levels, replacing sprites, editing a game to make something new like
> the Mystery House Taken Over project)
> 10. What aspects of a game do you think are most important to preserve?
> (Check all that apply, enter additional aspects in the free text field.)
> * Graphic content
> * Color fidelity (E.g. if something was originally played as white
> text/sprites on a black field, is it ok to present it as black text/sprites
> on a white field?)
> * Text content
> * Sound
> * Timing (Think old adventure games, here -- is system lag part of
> the experience?)
> * Method of user input (keyboard, controller, etc)
> * Other (free text)
>
>
> Thanks!
>
> Rachel Donahue
> Graduate Assistant
> Maryland Institute for Technology in the Humanities
> University of Maryland, College Park
> College Park, MD
>
>
> On Mon, 02 Feb 2009 20:10:01 -0500, Andrew Armstrong <
> andrew at aarmstrong.org> wrote:
>
> First project bump. I want to see if any new members have any ideas or
>> thoughts on this topic, please read below to see my original post.
>>
>> I am going to do field research into this when I visit Back-Bytes, a
>> retro gaming event in March. While I'm forming my own questions, and
>> will be asking several people about the hobby, and about how it is
>> relevant to historians etc., *I'd welcome any input for questions or
>> areas that I should ask about*, I am not a collector and have really
>> next to nothing but "common knowledge" of what they do :)
>>
>> Hopefully this will, at the very least, gain some links to communities,
>> forums, websites, magazines and relevant media or coverage of it all.
>>
>> I'll also be reporting on the event for the SIG with photos and notes ;)
>> there should be some interesting stuff from Ocean and Jon Hare, among
>> others, and I'll actually be trying some of the games systems I've never
>> touched before I bet, as well as hopefully grabbing one of the computer
>> museums I've got noted on our contributions page for a chat too. I'll
>> try and get this up before GDC, with possible varying degrees of success.
>> :)
>>
>> Andrew
>>
>> Andrew Armstrong wrote:
>>
>>> This is coming on from our previous discussion over spring cleaning
>>> the SIG.
>>>
>>> *Collectors Information*
>>> http://www.igda.org/wiki/Game_Preservation_SIG/Collectors
>>> Status: /On Hold/
>>> Currently lead by: /No one. /
>>> Short description: /A set of resource pages on the area of videogame
>>> collectors. When complete, will hold information on the reasons behind
>>> it, the communities that are based on it, and who gets involved in the
>>> work. This will be aimed at people interested in the area for whatever
>>> reason (such as tracking information not held in public archives or
>>> online) rather then for collectors themselves./
>>>
>>> Concerns raised previously:
>>> - What information should it be
>>> - Who should be contacted to get the information
>>> - Who is the information aimed at
>>>
>>> This needs someone to run it. Someone who basically can collect the
>>> information and update the wiki with it. There are plenty of reasons I
>>> can't do it very well, the main one being is I am not a collector and
>>> barely venture into the area much. I am willing to do some of the
>>> legwork but a collector who knows where to find information, who to
>>> contact and interview, what information would be relevant to an
>>> archivist, historian or developer, and so on is required.
>>>
>>> If you want to take lead on this, it shouldn't be much work - I'm
>>> looking for more depth then Wikipedia, but less then a book on the
>>> subject. Some "rough guide to videogame collectors and their hobby"
>>> would suffice.
>>>
>>> I know some information was already raised, and if I am left with
>>> doing this I'll follow some of it up and possibly get someone not on
>>> the SIG list to do this project partially (at least providing the
>>> information to me).
>>>
>>> Andrew
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>>
>
>
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