[game_preservation] Project Discussion: Oral Histories
Andrew Armstrong
andrew at aarmstrong.org
Fri Feb 6 16:12:47 EST 2009
If they're text based, well, copies should be stored wherever possible
(the IGDA wiki/site being one possible location, the Internet Archive
can have a texts collection too, I'm sure Stanford, the UT Archive and
other locations would welcome a copy).
Media like audio and video can be stored in the Internet Archives
collections, since the IGDA hasn't got the bandwidth (or, really, backup
plans) to host them directly. I don't know what other organisations
accept videos and audio however.
Andrew
O'Donnell, Dean M wrote:
>
> My IGDA account is dodonnell. I'll make sure my students join the
> IGDA (they should anyway) so they can edit the wiki.
>
>
>
> Are you suggesting hosting the interviews on the wiki itself, or at
> some other archive (Stanford?)
>
>
>
> Dean
>
>
>
> ____________________________________________
> Dean O'Donnell Associate Director,
> Interactive Media and Game Development
> Dept. of Humanities and Arts WPI
> dodo at wpi.edu
> Phone: 508-831-5947
> Fax: 508-831-5932
>
>
>
> *From:* game_preservation-bounces at igda.org
> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Andrew
> Armstrong
> *Sent:* Friday, February 06, 2009 3:06 PM
> *To:* IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] Project Discussion: Oral Histories
>
>
>
> It'd be a pleasure for you to take on the project if Henry agrees :)
> You'd need to have an IGDA.org account to edit the wiki, which no
> doubt would have the IGDA's information on how to get involved (for
> developers) which you might need to sort.
>
> Hopefully there'll be other efforts in the future which the project
> can keep up with - like Rachel's contributions, and other's. I doubt
> there'd be any competition if anyone else wanted to "use the list" of
> available developers - there's more developers then people working in
> all the game history community :)
>
> I can check with someone at the IGDA about putting a call out in a
> newsletter (which goes out monthly) or as a news piece, when the
> appropriate time comes up to publicise it - you can obviously actually
> write the details if we're able to do this :) Feel free to make edits
> to the wiki, or suggest how you want it to work here first if you like
> (I can do wiki editing as needed of course too, I do so for the other
> projects).
>
> For hosting, I'd love a mirror of whatever files be made available on
> the Internet Archive, we have collections for interviews, which these
> would be awesome to add to. :) It'd be all credit to your team though,
> and rights reserved as you'd like, of course. It mainly helps make it
> available, which was one of the projects aims when initially thought out.
>
> Andrew
>
> O'Donnell, Dean M wrote:
>
> Sorry, I subscribed and have been a bit inundated with other things,
> so only noticed this when it popped up just now.
>
>
>
> Introduction: I'm on the faculty at Worcester Polytechnic Institute
> in the Interactive Media and Game Development program. We've been
> working on an archive that focuses on New England developers. My
> colleague David Finkel, and our archivist, Rodney Obien spearhead that
> project.
>
>
>
> The Oral History Project: I work with oral histories. Specifically,
> each year I train some students to collect and record them. I work
> with Jason Scott on this (he's local to us), and he's been willing to
> host our raw footage while the students edit and compile by person and
> subject. The work has gone slowly mostly because I'm still learning
> and I start with new students every year.
>
>
>
> Next year we'll have 6 or 7 oral histories collected, which seems like
> enough to go "prime time" and set up a web page. We'd welcome the
> backing of the IDGA and making it a joint effort of the IDGA and WPI
> seems like a perfectly reasonable way forward. I have the students,
> the equipment, and the web hosting; the IDGA has developers. We've
> been dealing with local developers and that can continue for awhile
> (Boston has a pretty good community), with work on how to expand
> beyond our area as part of next year's project.
>
>
>
> I would be happy to head the this project for the IDGA as long as the
> list doesn't mind when every fall I call for volunteers or
> introductions to developers to be interviewed.
>
>
>
> Best,
>
> Dean
>
>
>
> ____________________________________________
> Dean O'Donnell Associate Director,
> Interactive Media and Game Development
> Dept. of Humanities and Arts WPI
> dodo at wpi.edu <mailto:dodo at wpi.edu>
> Phone: 508-831-5947
> Fax: 508-831-5932
>
>
>
> *From:* game_preservation-bounces at igda.org
> <mailto:game_preservation-bounces at igda.org>
> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Andrew
> Armstrong
> *Sent:* Friday, February 06, 2009 2:35 PM
> *To:* IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] Project Discussion: Oral Histories
>
>
>
> I left this open but no one has replied. Another bump, we do have some
> new members.
>
> This project is, really, a bit too practical for the SIG to do "by
> volunteer work" as all SIG's operate (with most of our work going on
> online). With no money, and no one seeking out sponsorship, donations,
> or funding, we don't have any equipment (nevermind manpower and
> transport) to do this actively, even though it is an excellent idea,
> and we'd likely be able to find interested developers to participate.
>
> So, perhaps it can help by cataloguing other efforts in the area,
> preserving them on the Internet Archive, and helping logistically and
> with advertising the service. If anyone also did want to do histories
> through us somehow, having the final result freely available online or
> in an archive would be invaluable. This is tough to setup without
> people who are in industry available to be "on call" or to sign up,
> and without people who want to do the recordings in the first place!
> It's a lot of work on both sides (finding time for both, and possibly
> major travelling, preparing and researching, equipment,
> post-production...)
>
> Therefore, this project is going no where with no active interest. I
> personally can put forward weekend time and possibly take days off to
> record things, but since I have no videocamera I can't help directly.
> I would like to investigate setting up a signup form for both sides -
> the interviewers and interviewees so we can get a good list of people
> (and their location, what they did) to do interviews with, and who to
> send, and get people talking this way. There is a possibility that
> this is better done informally, however, or maybe through the new IGDA
> site which is mainly forum based (with mailing lists possible, just
> really being forum posts being sent to accounts, with replies being
> allowed), and thus developers would easily be able to get involved
> with the SIG and discuss it on forums or via. PM's/email.
>
> There was some possible interest from Dean O'Donnell from WPI, who is
> running an oral histories project with student help. Other then this I
> know of no proper active oral histories project, save Jason Scott's
> GET LAMP documentary, which is basically edited oral histories (which
> I hope he puts online in full :) ).
>
> Andrew
>
> Andrew Armstrong wrote:
>
> This is coming on from our previous discussion over spring cleaning
> the SIG.
>
> *Oral Histories*
> Status: /On Hold/
> Currently lead by: /No one. /
> Short description: /Interviews with industry people related to their
> past works. Brought up at GDC 2008, but currently has no assigned
> project lead./
>
> Concerns raised previously:
> - Aims of the histories, contents, etc.
> - What to ask (I brought this up before)
> - Who can do them
>
> Someone to work on this or start organising a team of people would be
> good. Logistically this is the hardest project to manage, and
> technically we have no resources to fund it at all, meaning it
> requires heavy volunteer work.
>
> People suggesting information, examples of existing histories done,
> ways to get this going, and so forth are welcome. Basically bring
> whatever you like to the table, it's an open discussion.
>
> Andrew
>
>
>
>
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