[game_preservation] DiGRA panel further information
Andrew Armstrong
andrew at aarmstrong.org
Mon Feb 9 18:06:42 EST 2009
First thing to note is the deadline, a very fast approaching Friday 6
March 5pm GMT!
For paper one, well, it's difficult - while there are academics on here,
there are not, I'm led to believe, a lot (or a lot of active ones who
read this list at least). You might need to solicit views or a writer
from outside the SIG when it comes down to it, just to be honest :) (I
can't write it myself, I'm not an academic and it'd take a fair bit of
research on my part to get ideas together for the paper since I don't
work in a University, as such :) ).
One other quick suggestion, since I'm not good on the paper writing
front (although I'll chip in after discussions have started here :) )
would, in a pinch, the SIG's white paper on the importance of videogame
preservation be suitable to fill a slot? I'm sure we could get it edited
by March.
Looks good though, if I can help (and as a last resort I can help write
a paper or I can review some), please keep me in mind.
Also, can you explain to someone who hasn't been what the format of past
events has been? I presume doing an hour-ish presentation on your paper?
or what? discussions? panels? I'm not too straight on that :) it'd be
nice to know before I go to it.
Andrew
Dan Pinchbeck wrote:
> Hi all,
>
> As promised, so more information on the DiGRA conference and the
> proposed panel session.
>
> This is from DiGRA's site (www.digra.org) regarding the call for papers:
>
> DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice
> and Theory
>
> Brunel University, West London, United Kingdom, Tuesday 1st September --
> Friday 4th September 2009
>
> The South of Britain Consortium are pleased to announce the Call for
> Papers for the Digital Games Research Association 2009. DiGRA is an
> organisation that embraces all aspects of game studies, and the
> conference aims to provide a diverse platform for discussion, and a
> lively forum for debate. We therefore welcome papers from any discipline
> focused on any aspect of games, play, game culture and the games
> industry. The conference will be the fourth DiGRA conference, following
> Utrecht, Vancouver and Tokyo, and welcomes contributions from scholars
> working in any area of interest to the association.
>
> :
>
> DiGRA themselves are a body of academics and researchers ranging right
> across games as a field, with a tendency toward the theoretical, and a
> focus best described as humanities and social sciences, rather than
> technical. The last few conferences have been extremely interesting and
> generally speaking, pretty much all games researchers keep a close eye
> on the proceedings or attempt to present (or at least attend). In terms
> of games and culture, in which sub-field I'd position preservation
> (please correct me if that's horribly out of line), it's basically *the*
> academic conference to be at.
>
> :
>
> In terms of the panel, this is what is required:
>
> Panel proposals – 3 – 4 papers which address a common theme, a common
> research method, a shared conceptual issue etc.
>
> or
>
> Workshops – proposals are invited for 2 – 3 hour workshops that address
> a range of themes relevant to the aims of the association. Workshops
> that are particularly targeted at a wide audience are most welcome.
>
> To submit, abstracts (500-700 words) of each paper are required (full
> papers can also be submitted, but it's a little tight on time for that).
> The workshop is an interesting idea, but I'm not sure we have enough
> time to fill it. What I'd suggest is therefore the following:
>
> Game Preservation Panel
> Paper One: The state of play in game preservation and the role of the
> academic community in this
> (Please excuse the corny pun, and note this really is a suggestion only.
> I think this would be the opportunity for the SIG to plant it's flag in
> the ground and gather support and encourage debate amongst the academic
> community)
> Paper Two: Migration, Emulation and the KEEP project
> (in which we discuss the particular issues with game preservation, the
> methodologies adopted, and why KEEP is a significant project)
>
> That leaves two papers to fill. We can do this in one of two ways:
>
> 1. Come up with a prioritised paper: in other words, a topic the SIG
> agrees must be covered in the panel and that someone agrees to write and
> present
> 2. Place an open call on the SIG and through games network and archiving
> email lists to invite contributions. I prefer this option - it also
> gives us a chance to see what academic work is being done out there and
> possibly draw new researchers to the SIG
>
> The work to be done would therefore be:
>
> a. Write the draft core proposal (I can do this)
> b. Agree who is writing and presenting Paper One (I can't do this, I'll
> cover paper two with colleagues here, and I'm happy to offer to chair
> the session)
> c. Either agree on 1-2 papers and authors and write those abstracts!
> d. Or draft a call (I can do this), release it (I can do this, but
> others will need to spread the word too) and put together a small
> editorial team to read any abstracts received and decide what will be
> included (I can co-ordinate this, but will need 2-3 other names to
> undertake the review process)
>
>
> Think we can do this? Please let me know thoughts, etc.
>
> Dan
>
> PS - GDC: not sure it
> 's going to happen this time around, but we will
> probably disthat it would be a very good thing to have something technical, rather
> than just conceptual, on the table before attending... ;)
>
>
>
>
>
> Dan Pinchbeck
> Advanced Games Research Group
> School of Creative Technologies
> University of Portsmouth, UK
>
> www.thechineseroom.co.uk
>
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