[game_preservation] DiGRA panel further information
Devin Monnens
evilcowclone at gmail.com
Mon Feb 9 19:58:01 EST 2009
Seconded. Why don't we submit the paper we're having published for GDC?
Of course, I think the panel is best. The IGDA paper can be part of the
panel discussion, but there are other important things we can talk about too
like different game preservation groups.
-Devin
On Mon, Feb 9, 2009 at 4:06 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> First thing to note is the deadline, a very fast approaching Friday 6 March
> 5pm GMT!
>
> For paper one, well, it's difficult - while there are academics on here,
> there are not, I'm led to believe, a lot (or a lot of active ones who read
> this list at least). You might need to solicit views or a writer from
> outside the SIG when it comes down to it, just to be honest :) (I can't
> write it myself, I'm not an academic and it'd take a fair bit of research on
> my part to get ideas together for the paper since I don't work in a
> University, as such :) ).
>
> One other quick suggestion, since I'm not good on the paper writing front
> (although I'll chip in after discussions have started here :) ) would, in a
> pinch, the SIG's white paper on the importance of videogame preservation be
> suitable to fill a slot? I'm sure we could get it edited by March.
>
> Looks good though, if I can help (and as a last resort I can help write a
> paper or I can review some), please keep me in mind.
>
> Also, can you explain to someone who hasn't been what the format of past
> events has been? I presume doing an hour-ish presentation on your paper? or
> what? discussions? panels? I'm not too straight on that :) it'd be nice to
> know before I go to it.
>
> Andrew
>
>
> Dan Pinchbeck wrote:
>
>> Hi all,
>>
>> As promised, so more information on the DiGRA conference and the
>> proposed panel session.
>> This is from DiGRA's site (www.digra.org) regarding the call for papers:
>>
>> DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice
>> and Theory
>>
>> Brunel University, West London, United Kingdom, Tuesday 1st September --
>> Friday 4th September 2009
>>
>> The South of Britain Consortium are pleased to announce the Call for
>> Papers for the Digital Games Research Association 2009. DiGRA is an
>> organisation that embraces all aspects of game studies, and the
>> conference aims to provide a diverse platform for discussion, and a
>> lively forum for debate. We therefore welcome papers from any discipline
>> focused on any aspect of games, play, game culture and the games
>> industry. The conference will be the fourth DiGRA conference, following
>> Utrecht, Vancouver and Tokyo, and welcomes contributions from scholars
>> working in any area of interest to the association.
>> :
>>
>> DiGRA themselves are a body of academics and researchers ranging right
>> across games as a field, with a tendency toward the theoretical, and a
>> focus best described as humanities and social sciences, rather than
>> technical. The last few conferences have been extremely interesting and
>> generally speaking, pretty much all games researchers keep a close eye
>> on the proceedings or attempt to present (or at least attend). In terms
>> of games and culture, in which sub-field I'd position preservation
>> (please correct me if that's horribly out of line), it's basically *the*
>> academic conference to be at.
>> :
>>
>> In terms of the panel, this is what is required:
>>
>> Panel proposals – 3 – 4 papers which address a common theme, a common
>> research method, a shared conceptual issue etc.
>>
>> or
>> Workshops – proposals are invited for 2 – 3 hour workshops that address
>> a range of themes relevant to the aims of the association. Workshops
>> that are particularly targeted at a wide audience are most welcome.
>>
>> To submit, abstracts (500-700 words) of each paper are required (full
>> papers can also be submitted, but it's a little tight on time for that).
>> The workshop is an interesting idea, but I'm not sure we have enough
>> time to fill it. What I'd suggest is therefore the following:
>>
>> Game Preservation Panel Paper One: The state of play in game preservation
>> and the role of the
>> academic community in this (Please excuse the corny pun, and note this
>> really is a suggestion only.
>> I think this would be the opportunity for the SIG to plant it's flag in
>> the ground and gather support and encourage debate amongst the academic
>> community)
>> Paper Two: Migration, Emulation and the KEEP project
>> (in which we discuss the particular issues with game preservation, the
>> methodologies adopted, and why KEEP is a significant project)
>>
>> That leaves two papers to fill. We can do this in one of two ways:
>>
>> 1. Come up with a prioritised paper: in other words, a topic the SIG
>> agrees must be covered in the panel and that someone agrees to write and
>> present
>> 2. Place an open call on the SIG and through games network and archiving
>> email lists to invite contributions. I prefer this option - it also
>> gives us a chance to see what academic work is being done out there and
>> possibly draw new researchers to the SIG
>>
>> The work to be done would therefore be:
>>
>> a. Write the draft core proposal (I can do this)
>> b. Agree who is writing and presenting Paper One (I can't do this, I'll
>> cover paper two with colleagues here, and I'm happy to offer to chair
>> the session)
>> c. Either agree on 1-2 papers and authors and write those abstracts!
>> d. Or draft a call (I can do this), release it (I can do this, but
>> others will need to spread the word too) and put together a small
>> editorial team to read any abstracts received and decide what will be
>> included (I can co-ordinate this, but will need 2-3 other names to
>> undertake the review process)
>>
>>
>> Think we can do this? Please let me know thoughts, etc.
>>
>> Dan
>>
>> PS - GDC: not sure it
>> 's going to happen this time around, but we will
>> probably disthat it would be a very good thing to have something
>> technical, rather
>> than just conceptual, on the table before attending... ;)
>>
>>
>>
>>
>>
>> Dan Pinchbeck
>> Advanced Games Research Group
>> School of Creative Technologies
>> University of Portsmouth, UK
>>
>> www.thechineseroom.co.uk
>>
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>>
>>
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--
The sleep of Reason produces monsters.
"Until next time..."
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