[game_preservation] Games as art

Devin Monnens evilcowclone at gmail.com
Wed Feb 11 10:35:32 EST 2009


Aye, there's been a lot of good articles on this subject. Here's another of
the most recent ones:

http://www.gamasutra.com/view/feature/3909/persuasive_games_the_.php

As for the game covers, novels can have pretty bad covers, too (especially
speculative fiction novels).

On Wed, Feb 11, 2009 at 12:06 AM, Mike Melanson <mike at multimedia.cx> wrote:


> Jim Leonard wrote:

>

>> In case everyone hasn't seen this already:

>>

>> http://games.slashdot.org/article.pl?sid=09/02/11/0042259

>>

>> If you read the comments at level 4 and higher, it's turning into a nice

>> discussion of why games are art (and, to bring it on topic, worth preserving

>> and studying).

>>

>

> Along similar lines, I found this odd item linked from the MobyGames forums

> yesterday-- if game covers were as classy as book covers:

>

> http://kotaku.com/5140732/if-only-game-covers-were-as-classy-as-book-covers

>

> http://kotaku.com/5145909/a-second-serving-of-classic-reimagined-game-covers

>

> :)

>

> --

> -Mike Melanson

>

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--
The sleep of Reason produces monsters.

"Until next time..."
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