[game_preservation] Games as art
Devin Monnens
evilcowclone at gmail.com
Wed Feb 11 10:35:32 EST 2009
Aye, there's been a lot of good articles on this subject. Here's another of
the most recent ones:
http://www.gamasutra.com/view/feature/3909/persuasive_games_the_.php
As for the game covers, novels can have pretty bad covers, too (especially
speculative fiction novels).
On Wed, Feb 11, 2009 at 12:06 AM, Mike Melanson <mike at multimedia.cx> wrote:
> Jim Leonard wrote:
>
>> In case everyone hasn't seen this already:
>>
>> http://games.slashdot.org/article.pl?sid=09/02/11/0042259
>>
>> If you read the comments at level 4 and higher, it's turning into a nice
>> discussion of why games are art (and, to bring it on topic, worth preserving
>> and studying).
>>
>
> Along similar lines, I found this odd item linked from the MobyGames forums
> yesterday-- if game covers were as classy as book covers:
>
> http://kotaku.com/5140732/if-only-game-covers-were-as-classy-as-book-covers
>
> http://kotaku.com/5145909/a-second-serving-of-classic-reimagined-game-covers
>
> :)
>
> --
> -Mike Melanson
>
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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