[game_preservation] FW: Spring Cleaning the SIG+2009 ideas (Please respond!)
Andrew Armstrong
andrew at aarmstrong.org
Mon Jan 19 11:39:47 EST 2009
Hmm, fair enough. I think possibly 2008 was a "bit dead" in certain
ways, but there was promise, and some gems (No More Heroes and Sins of a
Solar Empire both are outstanding fun, for instance. There were also a
few Indie games I'd put weight behind for Canon for inventiveness, like
Braid). The thing is, history doesn't work in "Years". There were some
points where gamers basically had a half-dozen "Must play" games in a
Christmas period. Such a Christmas-centric industry (for some bizarre
reasoning) makes it either a "Good" or "Bad" year, instead of those
successes being spread out more.
However, if you can remember off the top of your head even 5 games from
1998 that should be "canon" without checking release date lists, you'd
be better then me since I can't (it was a major year for sequels though,
since I know Opposing Force came out then for Half-Life) :)
Andrew
Stuart Feldhamer wrote:
>
> Whoops, somehow I sent this just to Andrew.
>
>
>
> Stuart
>
>
>
> *From:* Stuart Feldhamer [mailto:stuart.feldhamer at gmail.com]
> *Sent:* Monday, January 19, 2009 10:52 AM
> *To:* 'Andrew Armstrong'
> *Subject:* RE: [game_preservation] Spring Cleaning the SIG+2009 ideas
> (Please respond!)
>
>
>
> OK, point taken on my comment about 10 games per year. That was more
> of a whining complaint about how most games today are derivative of
> earlier works. And yes, I know that all media is derivative, I just
> mean that game released today are less likely to be worthy of
> canonization than games released 30 years ago, at least in my opinion.
>
>
>
> Stuart
>
>
>
> *From:* Andrew Armstrong [mailto:andrew at aarmstrong.org]
> *Sent:* Monday, January 19, 2009 10:40 AM
> *To:* stuart at feldhamer.com; IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] Spring Cleaning the SIG+2009 ideas
> (Please respond!)
>
>
>
> I'll just respond to one point of this; no awards. The sheer fact the
> game is historical significant should be enough. "Winning" something
> that you can get voted in every year until the earth explodes also
> isn't much of an accolade (or even, if one year you go up against
> "stuff competition" you'd be unable to ever win it again).
>
> Also, your point "I'm not sure that there are 10 culturally
> significant games produced every year anymore" is...odd. As a
> historian you should know that until you're 10 years (or more!) down
> the line you don't know what a historically significant game will be,
> especially since they don't have to be "culturally" significant,
> whatever that means ;) - they also don't have to be from the same
> year. While film has been going for longer, their registry has been
> going for MUCH longer. I think we'd be hard pressed not just having
> "classics" for the future 10, maybe 20 or 30 years of these, which is
> only 100-300 games or series'. For material, I don't think there is
> any lack of it for a canon.
>
> We'll see if anyone else has thoughts on this, and Henry also knows
> much more about how he organised it too.
>
> Andrew
>
> Stuart Feldhamer wrote:
>
> What I propose would be something like this:
>
>
>
> First of all, I think 10 games per year is too many. (As an aside, I'm
> not sure that there are 10 culturally significant games produced every
> year anymore.) 10 games was good for the initial selection, but for
> each year, it probably should be no more than 5, to increase the value
> of a game getting in.
>
>
>
> A nominating committee is established to pick initial nominations
> (maybe 10). The nominating committee members should be members of the
> SIG. It would be nice if we can get Meretzky or Spector or the like to
> be on the nominating committee, but again, they should be members of
> the SIG if this is a SIG project. I would try to establish a process
> whereby members of the committee are willing to step down if someone
> more "worthy" for lack of a better word becomes willing to serve.
>
>
>
> Once initial nominations are made as a group by the committee to the
> SIG, they are debated by the SIG members on this email list or the
> subsequent forums. The committee reviews the feedback and may choose
> to modify their nomination selections as a result.
>
>
>
> Once the slate is final, it is put forward to the general membership
> of the IGDA for voting. Say for example they can vote for 5 of the 10
> nominations to make it into the canon. This should go out to the
> membership similar to the emails that go out for voting for the IGDA
> board, with some time period for responding.
>
>
>
> The "winners" are presented at a GDC panel (without being revealed in
> advance), with some kind of award given to the lead
> developer/designer/producer/creative team/whatever. Since IGDA members
> will have voted, there will be much more buzz around this and a desire
> to see who wins, and I would be very surprised if this wasn't
> something that GDC would be interested in hosting.
>
>
>
> As an aside, we need to do a much better job of "canonizing" those
> titles that do make it into the canon.
>
>
>
> Stuart
>
>
>
>
>
>
>
> *From:* game_preservation-bounces at igda.org
> <mailto:game_preservation-bounces at igda.org>
> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Andrew
> Armstrong
> *Sent:* Monday, January 19, 2009 9:39 AM
> *To:* IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] Spring Cleaning the SIG+2009 ideas
> (Please respond!)
>
>
>
> Yeah, I checked that out before responding myself. They take up to 50
> votes per person, films must be 10 years old, and the votes are taken
> into account. It's interesting as a system (I might also have to email
> them about it, see how it is setup, how it runs in the background, etc.)
>
> The problem? we're so unknown that even Videogame
> museums/archives/collections don't know who we are. There simply isn't
> a critical mass of experts in this SIG, and certainly any votes like
> that for 50 games would be, well, a dozen or so maybe? It'd be a bit
> silly, to be honest. It'd also have to be international, too, and for
> all the good game fans there are some who love to ballot stuff. I'll
> have to do some kind of online system I think if we did the public
> vote thing :)
>
> We'd need to setup a proper site. Devin; to respond to Gamastura or
> whatever, I have no idea about that, maybe that is a route. I still
> need to build a site to host some information about the canon games
> (like the NFR website to a degree, certainly better then a Wiki
> however, since it needs forms for ballots etc.).
>
> I think the reason Matteo Bittanti helped was he's part of the
> Stanford stuff -
> http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=blog/15 (and
> here: http://mbf.blogs.com/about.html ), so academically inclined like
> Henry, and Christopher Grant was a journalist (and still, at Joystiq,
> who did express some interest in hosting a monthly "Game of Canon" or
> something), so had that perspective - it's important of course not to
> just see what the developers and historians think is important, but
> what the press and players think is important too. I also think they
> were not just "oh, I have 2 picks, my faves can go in", they got
> discussed.
>
> It was only a start, as far as I know Henry never intended it to be
> like that forever or anything, but I doubt you could get a set of
> games decided on using a complex system of voting (which needs to be
> done a full year in advance) then having a larger set of experts
> deciding - in 2007, there were much less members here then there were
> now too :)
>
> For last years I am sure Henry did some work on that and got 10 more
> too, but I can't recall who he mentioned helping, I think Simon
> Carless was involved too though.
>
> I'll look into this though as a serious project if you have some more
> ideas. Can you put forward what you think would be a "Perfect" system
> for releasing up to 10 games per year into the Canon of games? How to
> publicise it, maybe how to get public votes in, and how the panel can
> decide on them and when in the year? (possibly do a years voting
> starting January 1st, and decide the years entries in the month of
> January onwards for the previous year - so 2009 would have games
> released in 1998 or earlier added, etc....maybe do it monthly)
>
> I'll jot down these ideas once people have had time to comment on the
> entire list - I'll note down all of this, all of your concerns and
> also "What is happening about the missing years" - we might just do a
> catchup of them, who knows?
>
> Andrew
>
> Stuart Feldhamer wrote:
>
> OK, so I can understand Steve Meretzky and Warren Spector, and even
> Henry Lowood, but who are the other 2 people on the panel? I mean, why
> were they chosen?
>
>
>
> Funny you should mention the National Film Registry:
>
>
>
> http://www.loc.gov/film/vote.html
>
>
>
> I am still digesting your comments about collectors and oral histories...
>
>
>
> Stuart
>
>
>
>
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