[game_preservation] FW: Spring Cleaning the SIG+2009 ideas (Please respond!)
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Mon Jan 19 11:39:47 EST 2009
    
    
  
Hmm, fair enough. I think possibly 2008 was a "bit dead" in certain 
ways, but there was promise, and some gems (No More Heroes and Sins of a 
Solar Empire both are outstanding fun, for instance. There were also a 
few Indie games I'd put weight behind for Canon for inventiveness, like 
Braid). The thing is, history doesn't work in "Years". There were some 
points where gamers basically had a half-dozen "Must play" games in a 
Christmas period. Such a Christmas-centric industry (for some bizarre 
reasoning) makes it either a "Good" or "Bad" year, instead of those 
successes being spread out more.
However, if you can remember off the top of your head even 5 games from 
1998 that should be "canon" without checking release date lists, you'd 
be better then me since I can't (it was a major year for sequels though, 
since I know Opposing Force came out then for Half-Life) :)
Andrew
Stuart Feldhamer wrote:
>
> Whoops, somehow I sent this just to Andrew.
>
>  
>
> Stuart
>
>  
>
> *From:* Stuart Feldhamer [mailto:stuart.feldhamer at gmail.com]
> *Sent:* Monday, January 19, 2009 10:52 AM
> *To:* 'Andrew Armstrong'
> *Subject:* RE: [game_preservation] Spring Cleaning the SIG+2009 ideas 
> (Please respond!)
>
>  
>
> OK, point taken on my comment about 10 games per year. That was more 
> of a whining complaint about how most games today are derivative of 
> earlier works. And yes, I know that all media is derivative, I just 
> mean that game released today are less likely to be worthy of 
> canonization than games released 30 years ago, at least in my opinion.
>
>  
>
> Stuart
>
>  
>
> *From:* Andrew Armstrong [mailto:andrew at aarmstrong.org]
> *Sent:* Monday, January 19, 2009 10:40 AM
> *To:* stuart at feldhamer.com; IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] Spring Cleaning the SIG+2009 ideas 
> (Please respond!)
>
>  
>
> I'll just respond to one point of this; no awards. The sheer fact the 
> game is historical significant should be enough. "Winning" something 
> that you can get voted in every year until the earth explodes also 
> isn't much of an accolade (or even, if one year you go up against 
> "stuff competition" you'd be unable to ever win it again).
>
> Also, your point "I'm not sure that there are 10 culturally 
> significant games produced every year anymore" is...odd. As a 
> historian you should know that until you're 10 years (or more!) down 
> the line you don't know what a historically significant game will be, 
> especially since they don't have to be "culturally" significant, 
> whatever that means ;) - they also don't have to be from the same 
> year. While film has been going for longer, their registry has been 
> going for MUCH longer. I think we'd be hard pressed not just having 
> "classics" for the future 10, maybe 20 or 30 years of these, which is 
> only 100-300 games or series'. For material, I don't think there is 
> any lack of it for a canon.
>
> We'll see if anyone else has thoughts on this, and Henry also knows 
> much more about how he organised it too.
>
> Andrew
>
> Stuart Feldhamer wrote:
>
> What I propose would be something like this:
>
>  
>
> First of all, I think 10 games per year is too many. (As an aside, I'm 
> not sure that there are 10 culturally significant games produced every 
> year anymore.) 10 games was good for the initial selection, but for 
> each year, it probably should be no more than 5, to increase the value 
> of a game getting in.
>
>  
>
> A nominating committee is established to pick initial nominations 
> (maybe 10). The nominating committee members should be members of the 
> SIG. It would be nice if we can get Meretzky or Spector or the like to 
> be on the nominating committee, but again, they should be members of 
> the SIG if this is a SIG project. I would try to establish a process 
> whereby members of the committee are willing to step down if someone 
> more "worthy" for lack of a better word becomes willing to serve.
>
>  
>
> Once initial nominations are made as a group by the committee to the 
> SIG, they are debated by the SIG members on this email list or the 
> subsequent forums. The committee reviews the feedback and may choose 
> to modify their nomination selections as a result.
>
>  
>
> Once the slate is final, it is put forward to the general membership 
> of the IGDA for voting. Say for example they can vote for 5 of the 10 
> nominations to make it into the canon. This should go out to the 
> membership similar to the emails that go out for voting for the IGDA 
> board, with some time period for responding.
>
>  
>
> The "winners" are presented at a GDC panel (without being revealed in 
> advance), with some kind of award given to the lead 
> developer/designer/producer/creative team/whatever. Since IGDA members 
> will have voted, there will be much more buzz around this and a desire 
> to see who wins, and I would be very surprised if this wasn't 
> something that GDC would be interested in hosting.
>
>  
>
> As an aside, we need to do a much better job of "canonizing" those 
> titles that do make it into the canon.
>
>  
>
> Stuart
>
>  
>
>  
>
>  
>
> *From:* game_preservation-bounces at igda.org 
> <mailto:game_preservation-bounces at igda.org> 
> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Andrew 
> Armstrong
> *Sent:* Monday, January 19, 2009 9:39 AM
> *To:* IGDA Game Preservation SIG
> *Subject:* Re: [game_preservation] Spring Cleaning the SIG+2009 ideas 
> (Please respond!)
>
>  
>
> Yeah, I checked that out before responding myself. They take up to 50 
> votes per person, films must be 10 years old, and the votes are taken 
> into account. It's interesting as a system (I might also have to email 
> them about it, see how it is setup, how it runs in the background, etc.)
>
> The problem? we're so unknown that even Videogame 
> museums/archives/collections don't know who we are. There simply isn't 
> a critical mass of experts in this SIG, and certainly any votes like 
> that for 50 games would be, well, a dozen or so maybe? It'd be a bit 
> silly, to be honest. It'd also have to be international, too, and for 
> all the good game fans there are some who love to ballot stuff. I'll 
> have to do some kind of online system I think if we did the public 
> vote thing :)
>
> We'd need to setup a proper site. Devin; to respond to Gamastura or 
> whatever, I have no idea about that, maybe that is a route. I still 
> need to build a site to host some information about the canon games 
> (like the NFR website to a degree, certainly better then a Wiki 
> however, since it needs forms for ballots etc.).
>
> I think the reason Matteo Bittanti helped was he's part of the 
> Stanford stuff - 
> http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=blog/15 (and 
> here: http://mbf.blogs.com/about.html ), so academically inclined like 
> Henry, and Christopher Grant was a journalist (and still, at Joystiq, 
> who did express some interest in hosting a monthly "Game of Canon" or 
> something), so had that perspective - it's important of course not to 
> just see what the developers and historians think is important, but 
> what the press and players think is important too. I also think they 
> were not just "oh, I have 2 picks, my faves can go in", they got 
> discussed.
>
> It was only a start, as far as I know Henry never intended it to be 
> like that forever or anything, but I doubt you could get a set of 
> games decided on using a complex system of voting (which needs to be 
> done a full year in advance) then having a larger set of experts 
> deciding - in 2007, there were much less members here then there were 
> now too :)
>
> For last years I am sure Henry did some work on that and got 10 more 
> too, but I can't recall who he mentioned helping, I think Simon 
> Carless was involved too though.
>
> I'll look into this though as a serious project if you have some more 
> ideas. Can you put forward what you think would be a "Perfect" system 
> for releasing up to 10 games per year into the Canon of games? How to 
> publicise it, maybe how to get public votes in, and how the panel can 
> decide on them and when in the year? (possibly do a years voting 
> starting January 1st, and decide the years entries in the month of 
> January onwards for the previous year - so 2009 would have games 
> released in 1998 or earlier added, etc....maybe do it monthly)
>
> I'll jot down these ideas once people have had time to comment on the 
> entire list - I'll note down all of this, all of your concerns and 
> also "What is happening about the missing years" - we might just do a 
> catchup of them, who knows?
>
> Andrew
>
> Stuart Feldhamer wrote:
>
> OK, so I can understand Steve Meretzky and Warren Spector, and even 
> Henry Lowood, but who are the other 2 people on the panel? I mean, why 
> were they chosen?
>
>  
>
> Funny you should mention the National Film Registry:
>
>  
>
> http://www.loc.gov/film/vote.html
>
>  
>
> I am still digesting your comments about collectors and oral histories...
>
>  
>
> Stuart
>
>  
>  
>  
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