[game_preservation] iPhone Game Preservation

Andrew Armstrong andrew at aarmstrong.org
Wed Jul 29 05:48:25 EDT 2009


I thought we were just referring to the content. Technical
specifications are a whole other affair (painful though it is, after
reading up on Multiwinia's goings onto XBLA!). Apart from a few accounts
there isn't much just out there as legal documents or agreements on what
is needed since it's all kept under NDA's and whatever terms of
agreement to not tell anyone about it. If I was more interested it'd be
fascinated to try and find out the entirety of it though for all the
systems.

Andrew

István Fábián wrote:

> TRC & TCR is much more complicated than that - they ensure a

> consistent user experience as well as technical requirements.

>

> István

>

>

> ----- Original Message ----- From: "Andrew Armstrong"

> <andrew at aarmstrong.org>

> To: "IGDA Game Preservation SIG" <game_preservation at igda.org>

> Sent: Tuesday, July 28, 2009 2:24 PM

> Subject: Re: [game_preservation] iPhone Game Preservation

>

>

>> Oh, the joys of reading up on the Nintendo Seal of Approval rubbish!

>> I remember reading the Maniac Mansion one, and reading up more on

>> what was left in the code and what changed, fascinating if only in a

>> "watching a crime scene" kind of way. The Microsoft guidelines did

>> remind me of that era, haha!

>>

>> Nowadays of course, the console makers just slap a "Can't be AO rated

>> by the ESRB" as the main guideline...I wonder what the iPhone one is

>> like actually.

>>

>> Andrew

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>>

>

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