[game_preservation] Preserving Websites
Andrew Armstrong
andrew at aarmstrong.org
Mon Mar 9 12:38:43 EDT 2009
Yep, that's mainly what I'd intend if the project got going for game
websites going down - either archive-it one time crawls, website backups
from the source, or something, stored in a location publicly accessible.
Doing it constantly on sites still up and running would be what the
Wayback machine partially does, and also not be feasible or really
desirable, although doing a good scrape every year of a site can work
wonders (a lot of changes can happen in a year for larger sites), it'd
also not be the point of the project initially (if at all, like I said -
cost, in time and money, would be much higher).
Andrew
Henry Lowood wrote:
> Andrew,
>
> for now, just let me know. We have an archive-it instance with our
> project, and I can use it to crawl sites. If a site is going down, I
> can do a one-time crawl to catch it near the end at least. By the
> way, frequent crawls for the most part are not adding much content to
> what we get from infrequent or even one-time crawls.
>
> Henry
>
> Andrew Armstrong wrote:
>> We need to look at some point into helping preserve websites -
>> especially ones that simply cease to be. I brought this up off list a
>> bit with Henry and Simon a while back - what pipqued my interest
>> again was this:
>>
>> http://www.gamecyte.com/rip-gamecyte-2008-2009
>>
>> A site I don't think I've ever visited, and if not then I can't
>> recall it from memory. It was operating for an entire year, and I'd
>> no clue. Well, it's stopping - but no doubt this is something to
>> preserve in some way if they then switch off the hosting next month.
>>
>> The IA crawlers are okay in general, for sites which don't go out of
>> business or offline, and if they are setup properly. However many
>> sites are not crawled often enough, certainly not to the level of
>> accuracy that would be acceptable for preservation (see the example
>> HotU!)
>>
>> Jason Scott created a task force more dedicated to grabbing sites
>> while they are still online,
>> http://www.archiveteam.org/index.php?title=Main_Page - I will join
>> their group to see how they operate, and see if I can help or do
>> something.
>>
>> This is a possible project we can look at working on continually -
>> while the IGDA is both a developer orientated group (give or take)
>> and hasn't got the funding to do a physical archive, I can help put
>> my efforts into this (along with any help we're able to get) just
>> because I don't think many other places (any other places?) think
>> about this and other area's we're working on.
>>
>> My thoughts are to maybe just for now list websites which are
>> basically shutting with their "death date" and then requesting off
>> the owners/webmasters if possible an archived copy of the site for at
>> least dark storage on the Internet Archive, if not public access.
>> I've no idea if the more accurate/on demand Wayback scanner is
>> another route to take, although doens't that require payment to use?
>> (while we have no money ;) )
>>
>> Thanks in advance to anyone provides a comment, I'd not mind knowing
>> if this was worth working on in the future.
>>
>> Andrew
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>> game_preservation at igda.org
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>
> --
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
> <http://www.stanford.edu/%7Elowood>
> ------------------------------------------------------------------------
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