[game_preservation] A Life Well Wasted
Andrew Armstrong
andrew at aarmstrong.org
Mon Mar 9 20:47:05 EDT 2009
Let's Play's are certainly (usually) not "super plays" (many record the
multiple attempts through a section, deaths and all) although super
plays are a good form of seeing the pure essence of a game.
Need more pure game footage though.
Andrew
Devin Monnens wrote:
> The interesting thing about game footage is currently most of what we
> have is 'super play' footage; that is, players who try to beat the
> game as quickly or efficiently as possible. That's not the same as
> actual play, in which death and defeat is suffered and mistakes made.
> It doesn't allow for elements such as exploration. 'How-to' videos
> don't give that sense of exploration either, though they can be
> informative. So essentially, the video database would be lacking if
> all we had were superplays.
>
> -Devin
>
> On Mon, Mar 9, 2009 at 4:32 PM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> I'd like to agree with Henry here on all counts. Videos are not
> equivalent (nothing is except for a time machine), but I think
> historians will prefer that to any re-enactments - as stated,
> while Civil War guys might march around with full kit, but
> historians would kill to have a video of the lives of those
> soldiers (or anyone else at that time in history!).
>
> If we start saying it's "Not good enough" in any way we just need
> to go back 100 years and see how little was filmed, and think how
> much we miss in history because of it (and how much actual film,
> audio and other culture has been lost permanently). It's easy to
> wave a hand if it's all you know, but certainly I'd welcome much
> much more to the IA's collections. I hope Henry got some good
> stuff of Tabular Rasa closing for instance! Once in a games
> lifetime experience that, not something that can ever be remade.
>
> On singleplayer: Let's Play's are awesome ;) Need to check and see
> if any are being made of MMO's, there are a odd few around - gets
> the experience with commentary, which is ace :) - footage is good,
> footage with commentary (optional is best) is even better, which I
> intend to try at some point.
>
> Reminded me to listen to these - I've added them to my MP3 player
> now, I don't know why I forgot before.
>
> Andrew
>
>
> Henry Lowood wrote:
>> Hi Stuart,
>>
>> Well, I guess we disagree a little on the value of gameplay
>> documentation (which is not just video). My point was that
>> documenting a complex multi-player or massively multi-player
>> world is as much about documenting events that happen in those
>> spaces as it is about preserving software. I don't think that's
>> marginal at all.
>>
>> If the focus is on "experiences," then I agree with you. That
>> sort of preservation is closer to re-enactment than history,
>> however. Ok, yes, it is possible that groups will get together
>> to play Everquest in 100 years, just like they camp out in Civil
>> War replica uniforms and fire muskets in line. But that
>> experience is NOT the experience of what happens in virtual
>> worlds today, i.e., it is not going to be history. It is still
>> going to take place 100 years from now, no matter how you cut
>> it. For similar reasons, I disagree strongly that playing with
>> bots is going to be informative, at least in terms of historical
>> work.
>>
>> In Preserving Virtual Worlds, our goal is to do both -- software
>> preservation and "event" preservation (for want of a better
>> term). My emphasis on documentation of player behavior is more
>> of a corrective to the idea that it's all about software
>> preservation than it is an attempt to say we should only do video
>> capture and gather documentation. But if you put a gun to my
>> head and say pick one or the other, software or documentation,
>> you can't have both, as a historian I would go for documentation.
>>
>> Last, video capture of single-player games is absolutely useful;
>> I certainly agree with that statement.
>>
>> Henry
>>
>> Stuart Feldhamer wrote:
>>>
>>> I just listened to both episodes. I thought they were very well
>>> done, although I think they would both have been improved by
>>> video – especially the one on collectors. You can’t begin to
>>> understand collectors until you actually SEE some of their
>>> collections.
>>>
>>>
>>>
>>> Henry, you made a comment in the podcast that a single player
>>> game can be booted up in 100 years and enjoyed, but a
>>> multi-player game can’t be, because it requires other people to
>>> play, and the guy won’t be able to find other people to play it
>>> with him. Regardless if that is true or not, it’s impossible to
>>> preserve the actual experience of playing the game by taking
>>> video and screenshots. The only way the guy in 100 years is
>>> going to be able to have the experience of playing the game is
>>> if he manages to get a whole bunch of other people to play with
>>> him, or if we can design suitably convincing bots to take the
>>> place of the other players.
>>>
>>>
>>>
>>> I agree that gameplay videos have value, but the same applies to
>>> gameplay videos of single player games. What is specifically
>>> added to the mix by preserving gameplay videos from multi-player
>>> games? It sounded from the podcast as if this was some kind of
>>> solution to the problem of preserving multi-player games in
>>> general. I think it’s useful, but it only adds marginally to the
>>> preservation of the game experience.
>>>
>>>
>>>
>>> Stuart
>>>
>>>
>>>
>>>
>>>
>>> *From:* game_preservation-bounces at igda.org
>>> <mailto:game_preservation-bounces at igda.org>
>>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry
>>> Lowood
>>> *Sent:* Wednesday, March 04, 2009 1:11 PM
>>> *To:* IGDA Game Preservation SIG
>>> *Subject:* [game_preservation] A Life Well Wasted
>>>
>>>
>>>
>>> Some of you may be interested in the far-flung corners of the
>>> world that the Preserving Virtual Worlds project has reached.
>>> Others I know are intensely interested in the world of game
>>> collectors. In either case, check out Robert Ashley's new
>>> podcast, A Life Well Wasted:
>>> http://alifewellwasted.com/feed/atom/
>>> The second episode covers the world of game collectors, which I
>>> have to say is not so different in some ways from book
>>> collectors (said from a library perspective). The last quarter
>>> or so is about our project. Robert Ashley, the man behind ALWW,
>>> has said on forums he might release the interview with me in its
>>> entirety. He is a bright guy and a great interviewer -- makes
>>> you wonder about all the talent shaking loose from 1Up.
>>> Oh, the first podcast is also interesting, covering the history
>>> and demise of EGM.
>>> Henry
>>>
>>> --
>>>
>>> Henry Lowood, Ph.D.
>>>
>>> Curator for History of Science & Technology Collections;
>>>
>>> Film & Media Collections
>>>
>>> HRG, Green Library, 557 Escondido Mall
>>>
>>> Stanford University Libraries
>>>
>>> Stanford CA 94305-6004
>>>
>>> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
>>> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>>
>>> ------------------------------------------------------------------------
>>>
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>>>
>>
>> --
>> Henry Lowood, Ph.D.
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> Stanford University Libraries
>> Stanford CA 94305-6004
>> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
>> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>> ------------------------------------------------------------------------
>>
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> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
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