[game_preservation] A Life Well Wasted
    Henry Lowood 
    lowood at stanford.edu
       
    Tue Mar 10 01:43:00 EDT 2009
    
    
  
Devin,
IA has other collections for replays, speedruns and such -- as well as 
machinima, for that matter.  The Archiving Virtual Worlds collection is 
more like what you are talking about, documentary footage of in-game 
events and activities, plus live footage with people engaged with game 
and virtual worlds.
Henry
Devin Monnens wrote:
> The interesting thing about game footage is currently most of what we 
> have is 'super play' footage; that is, players who try to beat the 
> game as quickly or efficiently as possible. That's not the same as 
> actual play, in which death and defeat is suffered and mistakes made. 
> It doesn't allow for elements such as exploration. 'How-to' videos 
> don't give that sense of exploration either, though they can be 
> informative. So essentially, the video database would be lacking if 
> all we had were superplays.
>
> -Devin
>
> On Mon, Mar 9, 2009 at 4:32 PM, Andrew Armstrong 
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
>     I'd like to agree with Henry here on all counts. Videos are not
>     equivalent (nothing is except for a time machine), but I think
>     historians will prefer that to any re-enactments - as stated,
>     while Civil War guys might march around with full kit, but
>     historians would kill to have a video of the lives of those
>     soldiers (or anyone else at that time in history!).
>
>     If we start saying it's "Not good enough" in any way we just need
>     to go back 100 years and see how little was filmed, and think how
>     much we miss in history because of it (and how much actual film,
>     audio and other culture has been lost permanently). It's easy to
>     wave a hand if it's all you know, but certainly I'd welcome much
>     much more to the IA's collections. I hope Henry got some good
>     stuff of Tabular Rasa closing for instance! Once in a games
>     lifetime experience that, not something that can ever be remade.
>
>     On singleplayer: Let's Play's are awesome ;) Need to check and see
>     if any are being made of MMO's, there are a odd few around - gets
>     the experience with commentary, which is ace :) - footage is good,
>     footage with commentary (optional is best) is even better, which I
>     intend to try at some point.
>
>     Reminded me to listen to these - I've added them to my MP3 player
>     now, I don't know why I forgot before.
>
>     Andrew
>
>
>     Henry Lowood wrote:
>>     Hi Stuart,
>>
>>     Well, I guess we disagree a little on the value of gameplay
>>     documentation (which is not just video).   My point was that
>>     documenting a complex multi-player or massively multi-player
>>     world is as much about documenting events that happen in those
>>     spaces as it is about preserving software.  I don't think that's
>>     marginal at all.
>>
>>     If the focus is on "experiences," then I agree with you. That
>>     sort of preservation is closer to re-enactment than history,
>>     however.  Ok, yes, it is possible that groups will get together
>>     to play Everquest in 100 years, just like they camp out in Civil
>>     War replica uniforms and fire muskets in line.  But that
>>     experience is NOT the experience of what happens in virtual
>>     worlds today, i.e., it is not going to be history.  It is still
>>     going to take place 100 years from now, no matter how you cut
>>     it.  For similar reasons, I disagree strongly that playing with
>>     bots is going to be informative, at least in terms of historical
>>     work.
>>
>>     In Preserving Virtual Worlds, our goal is to do both -- software
>>     preservation and "event" preservation (for want of a better
>>     term).   My emphasis on documentation of player behavior is more
>>     of a corrective to the idea that it's all about software
>>     preservation than it is an attempt to say we should only do video
>>     capture and gather documentation.  But if you put a gun to my
>>     head and say pick one or the other, software or documentation,
>>     you can't have both, as a historian I would go for documentation.
>>
>>     Last, video capture of single-player games is absolutely useful;
>>     I certainly agree with that statement. 
>>
>>     Henry
>>
>>     Stuart Feldhamer wrote:
>>>
>>>     I just listened to both episodes. I thought they were very well
>>>     done, although I think they would both have been improved by
>>>     video – especially the one on collectors. You can’t begin to
>>>     understand collectors until you actually SEE some of their
>>>     collections.
>>>
>>>      
>>>
>>>     Henry, you made a comment in the podcast that a single player
>>>     game can be booted up in 100 years and enjoyed, but a
>>>     multi-player game can’t be, because it requires other people to
>>>     play, and the guy won’t be able to find other people to play it
>>>     with him. Regardless if that is true or not, it’s impossible to
>>>     preserve the actual experience of playing the game by taking
>>>     video and screenshots. The only way the guy in 100 years is
>>>     going to be able to have the experience of playing the game is
>>>     if he manages to get a whole bunch of other people to play with
>>>     him, or if we can design suitably convincing bots to take the
>>>     place of the other players.
>>>
>>>      
>>>
>>>     I agree that gameplay videos have value, but the same applies to
>>>     gameplay videos of single player games. What is specifically
>>>     added to the mix by preserving gameplay videos from multi-player
>>>     games? It sounded from the podcast as if this was some kind of
>>>     solution to the problem of preserving multi-player games in
>>>     general. I think it’s useful, but it only adds marginally to the
>>>     preservation of the game experience.
>>>
>>>      
>>>
>>>     Stuart
>>>
>>>      
>>>
>>>      
>>>
>>>     *From:* game_preservation-bounces at igda.org
>>>     <mailto:game_preservation-bounces at igda.org>
>>>     [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry
>>>     Lowood
>>>     *Sent:* Wednesday, March 04, 2009 1:11 PM
>>>     *To:* IGDA Game Preservation SIG
>>>     *Subject:* [game_preservation] A Life Well Wasted
>>>
>>>      
>>>
>>>     Some of you may be interested in the far-flung corners of the
>>>     world that the Preserving Virtual Worlds project has reached. 
>>>     Others I know are intensely interested in the world of game
>>>     collectors.  In either case, check out Robert Ashley's new
>>>     podcast, A Life Well Wasted:
>>>     http://alifewellwasted.com/feed/atom/
>>>     The second episode covers the world of game collectors, which I
>>>     have to say is not so different in some ways from book
>>>     collectors (said from a library perspective). The last quarter
>>>     or so is about our project. Robert Ashley, the man behind ALWW,
>>>     has said on forums he might release the interview with me in its
>>>     entirety.  He is a bright guy and a great interviewer -- makes
>>>     you wonder about all the talent shaking loose from 1Up.
>>>     Oh, the first podcast is also interesting, covering the history
>>>     and demise of EGM.
>>>     Henry
>>>
>>>     -- 
>>>
>>>     Henry Lowood, Ph.D.
>>>
>>>     Curator for History of Science & Technology Collections;
>>>
>>>      Film & Media Collections
>>>
>>>     HRG, Green Library, 557 Escondido Mall
>>>
>>>     Stanford University Libraries
>>>
>>>     Stanford CA 94305-6004
>>>
>>>     650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
>>>     http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>>
>>>     ------------------------------------------------------------------------
>>>
>>>     _______________________________________________
>>>     game_preservation mailing list
>>>     game_preservation at igda.org <mailto:game_preservation at igda.org>
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>>>       
>>
>>     -- 
>>     Henry Lowood, Ph.D.
>>     Curator for History of Science & Technology Collections;
>>      Film & Media Collections
>>     HRG, Green Library, 557 Escondido Mall
>>     Stanford University Libraries
>>     Stanford CA 94305-6004
>>     650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
>>     http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>     ------------------------------------------------------------------------
>>
>>     _______________________________________________
>>     game_preservation mailing list
>>     game_preservation at igda.org <mailto:game_preservation at igda.org>
>>     http://six.pairlist.net/mailman/listinfo/game_preservation
>>       
>
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>
>
> -- 
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
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-- 
Henry Lowood
Curator for History of Science & Technology Collections;
     Film & Media Collections
HRG, Green Library
557 Escondido Mall, Stanford University Libraries
Stanford CA 94305-6004 USA
http://www.stanford.edu/~lowood
lowood at stanford.edu; 650-723-4602
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