[game_preservation] A Life Well Wasted
Andrew Armstrong
andrew at aarmstrong.org
Tue Mar 10 12:34:52 EDT 2009
Cool! I heard "good things" from Idle Thumbs, after Chris Remo stopped
dicking around saying he was a new player ;)
Thought it'd be interesting to see, if I wasn't busy that weekend I'd
have gone in myself and got a bit of stuff.
Andrew
Henry Lowood wrote:
> Andrew,
>
> A propos Tabula Rasa, we are in touch with the guys who documented the
> last moments and have permission to add their video to the collection.
> So yes, we got it.
>
> Henry
>
> Andrew Armstrong wrote:
>> I'd like to agree with Henry here on all counts. Videos are not
>> equivalent (nothing is except for a time machine), but I think
>> historians will prefer that to any re-enactments - as stated, while
>> Civil War guys might march around with full kit, but historians would
>> kill to have a video of the lives of those soldiers (or anyone else
>> at that time in history!).
>>
>> If we start saying it's "Not good enough" in any way we just need to
>> go back 100 years and see how little was filmed, and think how much
>> we miss in history because of it (and how much actual film, audio and
>> other culture has been lost permanently). It's easy to wave a hand if
>> it's all you know, but certainly I'd welcome much much more to the
>> IA's collections. I hope Henry got some good stuff of Tabular Rasa
>> closing for instance! Once in a games lifetime experience that, not
>> something that can ever be remade.
>>
>> On singleplayer: Let's Play's are awesome ;) Need to check and see if
>> any are being made of MMO's, there are a odd few around - gets the
>> experience with commentary, which is ace :) - footage is good,
>> footage with commentary (optional is best) is even better, which I
>> intend to try at some point.
>>
>> Reminded me to listen to these - I've added them to my MP3 player
>> now, I don't know why I forgot before.
>>
>> Andrew
>>
>> Henry Lowood wrote:
>>> Hi Stuart,
>>>
>>> Well, I guess we disagree a little on the value of gameplay
>>> documentation (which is not just video). My point was that
>>> documenting a complex multi-player or massively multi-player world
>>> is as much about documenting events that happen in those spaces as
>>> it is about preserving software. I don't think that's marginal at all.
>>>
>>> If the focus is on "experiences," then I agree with you. That sort
>>> of preservation is closer to re-enactment than history, however.
>>> Ok, yes, it is possible that groups will get together to play
>>> Everquest in 100 years, just like they camp out in Civil War replica
>>> uniforms and fire muskets in line. But that experience is NOT the
>>> experience of what happens in virtual worlds today, i.e., it is not
>>> going to be history. It is still going to take place 100 years from
>>> now, no matter how you cut it. For similar reasons, I disagree
>>> strongly that playing with bots is going to be informative, at least
>>> in terms of historical work.
>>>
>>> In Preserving Virtual Worlds, our goal is to do both -- software
>>> preservation and "event" preservation (for want of a better term).
>>> My emphasis on documentation of player behavior is more of a
>>> corrective to the idea that it's all about software preservation
>>> than it is an attempt to say we should only do video capture and
>>> gather documentation. But if you put a gun to my head and say pick
>>> one or the other, software or documentation, you can't have both, as
>>> a historian I would go for documentation.
>>>
>>> Last, video capture of single-player games is absolutely useful; I
>>> certainly agree with that statement.
>>>
>>> Henry
>>>
>>> Stuart Feldhamer wrote:
>>>>
>>>> I just listened to both episodes. I thought they were very well
>>>> done, although I think they would both have been improved by video
>>>> -- especially the one on collectors. You can't begin to understand
>>>> collectors until you actually SEE some of their collections.
>>>>
>>>>
>>>>
>>>> Henry, you made a comment in the podcast that a single player game
>>>> can be booted up in 100 years and enjoyed, but a multi-player game
>>>> can't be, because it requires other people to play, and the guy
>>>> won't be able to find other people to play it with him. Regardless
>>>> if that is true or not, it's impossible to preserve the actual
>>>> experience of playing the game by taking video and screenshots. The
>>>> only way the guy in 100 years is going to be able to have the
>>>> experience of playing the game is if he manages to get a whole
>>>> bunch of other people to play with him, or if we can design
>>>> suitably convincing bots to take the place of the other players.
>>>>
>>>>
>>>>
>>>> I agree that gameplay videos have value, but the same applies to
>>>> gameplay videos of single player games. What is specifically added
>>>> to the mix by preserving gameplay videos from multi-player games?
>>>> It sounded from the podcast as if this was some kind of solution to
>>>> the problem of preserving multi-player games in general. I think
>>>> it's useful, but it only adds marginally to the preservation of the
>>>> game experience.
>>>>
>>>>
>>>>
>>>> Stuart
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> *From:* game_preservation-bounces at igda.org
>>>> [mailto:game_preservation-bounces at igda.org] *On Behalf Of *Henry Lowood
>>>> *Sent:* Wednesday, March 04, 2009 1:11 PM
>>>> *To:* IGDA Game Preservation SIG
>>>> *Subject:* [game_preservation] A Life Well Wasted
>>>>
>>>>
>>>>
>>>> Some of you may be interested in the far-flung corners of the world
>>>> that the Preserving Virtual Worlds project has reached. Others I
>>>> know are intensely interested in the world of game collectors. In
>>>> either case, check out Robert Ashley's new podcast, A Life Well Wasted:
>>>> http://alifewellwasted.com/feed/atom/
>>>> The second episode covers the world of game collectors, which I
>>>> have to say is not so different in some ways from book collectors
>>>> (said from a library perspective). The last quarter or so is about
>>>> our project. Robert Ashley, the man behind ALWW, has said on forums
>>>> he might release the interview with me in its entirety. He is a
>>>> bright guy and a great interviewer -- makes you wonder about all
>>>> the talent shaking loose from 1Up.
>>>> Oh, the first podcast is also interesting, covering the history and
>>>> demise of EGM.
>>>> Henry
>>>>
>>>> --
>>>>
>>>> Henry Lowood, Ph.D.
>>>>
>>>> Curator for History of Science & Technology Collections;
>>>>
>>>> Film & Media Collections
>>>>
>>>> HRG, Green Library, 557 Escondido Mall
>>>>
>>>> Stanford University Libraries
>>>>
>>>> Stanford CA 94305-6004
>>>>
>>>> 650-723-4602; lowood at stanford.edu <mailto:lowood at stanford.edu>;
>>>> http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>>>
>>>> ------------------------------------------------------------------------
>>>>
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>>>>
>>>
>>> --
>>> Henry Lowood, Ph.D.
>>> Curator for History of Science & Technology Collections;
>>> Film & Media Collections
>>> HRG, Green Library, 557 Escondido Mall
>>> Stanford University Libraries
>>> Stanford CA 94305-6004
>>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
>>> <http://www.stanford.edu/%7Elowood>
>>> ------------------------------------------------------------------------
>>>
>>> _______________________________________________
>>> game_preservation mailing list
>>> game_preservation at igda.org
>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
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>>
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>
> --
> Henry Lowood, Ph.D.
> Curator for History of Science & Technology Collections;
> Film & Media Collections
> HRG, Green Library, 557 Escondido Mall
> Stanford University Libraries
> Stanford CA 94305-6004
> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood
> <http://www.stanford.edu/%7Elowood>
> ------------------------------------------------------------------------
>
> _______________________________________________
> game_preservation mailing list
> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
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