[game_preservation] Before It's Too Late: A Digital Game Preservation White Paper Released
Devin Monnens
evilcowclone at gmail.com
Tue Mar 24 13:05:59 EDT 2009
Andrew,
Do you have time to put a link to the White Paper somewhere at the top so
it's prominently displayed? The flyers direct people to the main page, but
it's not immediately clear where you should go.
-Devin
On Tue, Mar 24, 2009 at 12:53 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> The 2008 white paper is now complete, titled Before It's Too Late: A
> Digital Game Preservation White Paper:
>
>
> http://www.igda.org/wiki/Game_Preservation_SIG/White_Paper/Before_It%27s_Too_Late:_A_Digital_Game_Preservation_White_Paper
>
> You can download it on that page, and find the link to Lulu for print
> copies. Make sure to spread this far and wide, feedback is welcome too,
> especially if we can improve anything for the next white paper.
>
> As I said in the news post:
>
> This is aimed at saying exactly why game history needs preserving, what
> needs preserving, and what you can do to help preserve game history! Spread
> this to anyone who is a developer or who is interested in videogame history.
>
> Many thanks to Henry Lowood for leading the project and the contributors
> Andrew Armstrong, Devin Monnens, Zach Vowell, Judd Ruggill, Ken McAllister,
> Rachel Donahue, Jon-Paul Dyson, Stuart Feldhamer and Jo Barwick.
>
> Look out for our next white paper looking at the best practices for game
> preservation coming in 2010!
>
> Andrew
> _______________________________________________
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> game_preservation at igda.org
> http://six.pairlist.net/mailman/listinfo/game_preservation
>
--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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