[game_preservation] AJP and Guru Decapping Project

István Fábián if at caps-project.org
Mon Feb 15 18:55:41 EST 2010


...and here is the first public beta:
http://www.softpres.org/news:2010-02-15
http://www.youtube.com/watch?v=kjfT-F0GUl4
http://eab.abime.net/showthread.php?t=50936
http://twitter.com/softpres

Cheers,
István
----- Original Message -----
From: Jan Baart
To: IGDA Game Preservation SIG
Sent: Wednesday, December 09, 2009 5:20 PM
Subject: Re: [game_preservation] AJP and Guru Decapping Project


Quite interesting, hadn't seen that yet, thanks!

While we're at it though, here's another recent low-level preservation approach by the guys from the Software Preservation Society.

http://www.softpres.org/doku.php?id=glossary:kryoflux

On 24.11.2009 23:46, Devin Monnens wrote:
The American Journal of Play's Fall issue is now out, which features the IGDA White Paper on Game Preservation! I was so glad to get a copy in the mail!


In addition, I don't think this is listed on the IGDA Projects, but the MAME guys are working on low-level backups of arcade boards. They are using high-res digital images to manually backup an arcade rom (costs about $200 per chip). This is done to bypass security software that prevents traditional data backups. This is really neat as they have detailed documentation for why the techniques were chosen. In addition, it is some concrete documentation on how much it costs to accurately back up an arcade game.


http://guru.mameworld.info/decap/index.html

--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.


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