[game_preservation] AJP and Guru Decapping Project

Stuart Feldhamer stuart.feldhamer at gmail.com
Mon Feb 15 19:36:46 EST 2010


I have been waiting and searching a long time for hardware that can even do
a tenth of this. I eagerly await the hardware release




Stuart



From: game_preservation-bounces at igda.org
[mailto:game_preservation-bounces at igda.org] On Behalf Of István Fábián
Sent: Monday, February 15, 2010 7:00 PM
To: IGDA Game Preservation SIG
Subject: Re: [game_preservation] AJP and Guru Decapping Project



http://www.youtube.com/watch?v=kjfT-F0GUl4

----- Original Message -----

From: István Fábián <mailto:if at caps-project.org>

To: IGDA <mailto:game_preservation at igda.org> Game Preservation SIG

Sent: Monday, February 15, 2010 11:55 PM

Subject: Re: [game_preservation] AJP and Guru Decapping Project



...and here is the first public beta:

http://www.softpres.org/news:2010-02-15

http://www.youtube.com/watch?v=kjfT-F0GUl4
http://eab.abime.net/showthread.php?t=50936
http://twitter.com/softpres



Cheers,

István

----- Original Message -----

From: Jan Baart <mailto:jan_baart at yahoo.de>

To: IGDA <mailto:game_preservation at igda.org> Game Preservation SIG

Sent: Wednesday, December 09, 2009 5:20 PM

Subject: Re: [game_preservation] AJP and Guru Decapping Project



Quite interesting, hadn't seen that yet, thanks!

While we're at it though, here's another recent low-level preservation
approach by the guys from the Software Preservation Society.

http://www.softpres.org/doku.php?id=glossary:kryoflux

On 24.11.2009 23:46, Devin Monnens wrote:

The American Journal of Play's Fall issue is now out, which features the
IGDA White Paper on Game Preservation! I was so glad to get a copy in the
mail!



In addition, I don't think this is listed on the IGDA Projects, but the MAME
guys are working on low-level backups of arcade boards. They are using
high-res digital images to manually backup an arcade rom (costs about $200
per chip). This is done to bypass security software that prevents
traditional data backups. This is really neat as they have detailed
documentation for why the techniques were chosen. In addition, it is some
concrete documentation on how much it costs to accurately back up an arcade
game.



http://guru.mameworld.info/decap/index.html


--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.


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