[game_preservation] So...what can the IGDA do here?
Frank Cifaldi
fcifaldi at gmail.com
Fri Feb 19 19:28:03 EST 2010
Yeah, I'm going to GDC too. As usual I'm keeping my appointment book
completely free surrounding the SIG roundtable(s).
On Fri, Feb 19, 2010 at 4:00 PM, Devin Monnens <dmonnens at gmail.com> wrote:
> I got some feedback from my survey (which now I need to type up into
> something presentable to hand out at the GDC). Some people simply weren't
> interested in the SIG because there wasn't enough solid information to help
> them out. The list of preservation groups I think is a good step towards
> this, but I feel that if we could construct a newsletter (I suggest
> quarterly at least) that contains peer-reviewed essays and articles on
> things that individuals and small groups can do to preserve their own data
> or anything else related, I think this would be a good start. For example,
> one comment was that we don't talk about physical collections (which isn't
> entirely true now thanks to Martin Goldberg's recent post). I think we've
> talked about these things a little before, but haven't really created any
> articles with information people can use. If we want to promote
> preservation, we need to have some quick articles that are going to help
> individuals set this up.
>
> BTW, I'm going to GDC. Anyone else going?
>
> On Fri, Feb 19, 2010 at 4:54 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
>
>> Just a broad question here; what can the IGDA do here? I mean, in
>> preservation terms of course.
>>
>> Reading through the board candidates (go vote!), of course none of them
>> mention this SIG (it's small, and most of the members are likely not going
>> to run for the board!). I just wondered however, off from that, apart from
>> the information aspect - ie; collecting information about the actual
>> entities/people preserving things and some minor project work, what can the
>> SIG do? What could we bring up as an issue the Board could help with
>> perhaps?
>>
>> Perhaps better; what can the SIG do that this mailing list independently
>> run couldn't do? (or is the virtue of having this list already enough of a
>> reason for the SIG to exist?). I offered to help this SIG on the 18th of
>> July 2007... that long ago already? :) and I've got tons of ideas for
>> information but not much for anything else that'd work between the members
>> here, I'd love to get to 3 years knowing some of it was worthwhile, and that
>> there is more *useful *things to do.
>>
>> So, any answers or ideas? I am sure GDC will bring a lot more up, but not
>> everyone can get to that, me included this year!
>>
>> To answer first; for me, it'd be a bit of developer outreach between
>> preservation/historian efforts and developers (although I need things to
>> outreach for, if anyone specifically wants me to advertise that they'll do
>> an inventory for someone, or do interviews, just say! although a lot of this
>> is better handled directly I guess), the white paper, and future white
>> papers, the Memorials project, the Digital Game Canon (which needs a
>> reboot/continuation) and the interactions here on the mailing list. It's
>> more then enough to justify the SIG, as it were, just I am sure everyone
>> else has different ideas of what is useful, and perhaps what needs
>> concentrating on - criticisms welcome too, not that there is much to
>> criticise action-wise right now :)
>>
>> (reminds me, I will get the newsletter thing done this weekend).
>>
>> Andrew
>>
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>>
>>
>
>
> --
> Devin Monnens
> www.deserthat.com
>
> The sleep of Reason produces monsters.
>
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>
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