[game_preservation] So...what can the IGDA do here?

Frank Cifaldi fcifaldi at gmail.com
Fri Feb 19 19:28:03 EST 2010


Yeah, I'm going to GDC too. As usual I'm keeping my appointment book
completely free surrounding the SIG roundtable(s).

On Fri, Feb 19, 2010 at 4:00 PM, Devin Monnens <dmonnens at gmail.com> wrote:


> I got some feedback from my survey (which now I need to type up into

> something presentable to hand out at the GDC). Some people simply weren't

> interested in the SIG because there wasn't enough solid information to help

> them out. The list of preservation groups I think is a good step towards

> this, but I feel that if we could construct a newsletter (I suggest

> quarterly at least) that contains peer-reviewed essays and articles on

> things that individuals and small groups can do to preserve their own data

> or anything else related, I think this would be a good start. For example,

> one comment was that we don't talk about physical collections (which isn't

> entirely true now thanks to Martin Goldberg's recent post). I think we've

> talked about these things a little before, but haven't really created any

> articles with information people can use. If we want to promote

> preservation, we need to have some quick articles that are going to help

> individuals set this up.

>

> BTW, I'm going to GDC. Anyone else going?

>

> On Fri, Feb 19, 2010 at 4:54 PM, Andrew Armstrong <andrew at aarmstrong.org>wrote:

>

>> Just a broad question here; what can the IGDA do here? I mean, in

>> preservation terms of course.

>>

>> Reading through the board candidates (go vote!), of course none of them

>> mention this SIG (it's small, and most of the members are likely not going

>> to run for the board!). I just wondered however, off from that, apart from

>> the information aspect - ie; collecting information about the actual

>> entities/people preserving things and some minor project work, what can the

>> SIG do? What could we bring up as an issue the Board could help with

>> perhaps?

>>

>> Perhaps better; what can the SIG do that this mailing list independently

>> run couldn't do? (or is the virtue of having this list already enough of a

>> reason for the SIG to exist?). I offered to help this SIG on the 18th of

>> July 2007... that long ago already? :) and I've got tons of ideas for

>> information but not much for anything else that'd work between the members

>> here, I'd love to get to 3 years knowing some of it was worthwhile, and that

>> there is more *useful *things to do.

>>

>> So, any answers or ideas? I am sure GDC will bring a lot more up, but not

>> everyone can get to that, me included this year!

>>

>> To answer first; for me, it'd be a bit of developer outreach between

>> preservation/historian efforts and developers (although I need things to

>> outreach for, if anyone specifically wants me to advertise that they'll do

>> an inventory for someone, or do interviews, just say! although a lot of this

>> is better handled directly I guess), the white paper, and future white

>> papers, the Memorials project, the Digital Game Canon (which needs a

>> reboot/continuation) and the interactions here on the mailing list. It's

>> more then enough to justify the SIG, as it were, just I am sure everyone

>> else has different ideas of what is useful, and perhaps what needs

>> concentrating on - criticisms welcome too, not that there is much to

>> criticise action-wise right now :)

>>

>> (reminds me, I will get the newsletter thing done this weekend).

>>

>> Andrew

>>

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>>

>>

>

>

> --

> Devin Monnens

> www.deserthat.com

>

> The sleep of Reason produces monsters.

>

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> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

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