[game_preservation] Compressed Sensing and game preservation
    Andrew Armstrong 
    andrew at aarmstrong.org
       
    Mon Feb 22 13:06:56 EST 2010
    
    
  
István is right, any alterations to code (and usually, all data types in 
games too, although obviously standardised file formats might be easier 
to recover) will render something entirely unstable or simply unusable 
and random - computers just crash on bad data, while the analogue music 
formats you mentioned just sound odd :)
Andrew
On 21/02/2010 22:45, István Fábián wrote:
> to data restoration of games or if the data is too random to produce a 
> 'sparse image'. I mean, I can see it for restoring LP and cassette 
> recordings, but not sure about recovering code...
    
    
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