[game_preservation] Compressed Sensing and game preservation

Devin Monnens dmonnens at gmail.com
Mon Feb 22 13:50:14 EST 2010


That's what I figured - I've used noise cancelling algorithms on LP
recordings before and they always sounded metallic. It's easier to do with
images because a bad image is harder to see than bad audio.

-Devin

On Mon, Feb 22, 2010 at 11:06 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:


> István is right, any alterations to code (and usually, all data types in

> games too, although obviously standardised file formats might be easier to

> recover) will render something entirely unstable or simply unusable and

> random - computers just crash on bad data, while the analogue music formats

> you mentioned just sound odd :)

>

> Andrew

>

>

> On 21/02/2010 22:45, István Fábián wrote:

>

>> to data restoration of games or if the data is too random to produce a

>> 'sparse image'. I mean, I can see it for restoring LP and cassette

>> recordings, but not sure about recovering code...

>>

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--
Devin Monnens
www.deserthat.com

The sleep of Reason produces monsters.
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