[game_preservation] PVW final report has been issued
Rowan Kaiser
rowankaiser at gmail.com
Wed Sep 22 13:37:26 EDT 2010
The original Neverwinter Nights was an AOL game in the 1990's. I think
you're referring to the Bioware revamp. Here:
http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29
Rowan
On Wed, Sep 22, 2010 at 4:33 AM, Andrew Armstrong <andrew at aarmstrong.org>wrote:
> Not sure why you can't play Neverwinter Nights now, I've not played it
> recently but all the mods and content works with the game, which with the
> latest kind of patch doesn't even need a CD check I recall. It was never an
> MMO as such; best you got was persistent servers run by the community. You
> could still boot them up and connect to them. Communities always move
> around, so unless you get the information now, you'd never be able to "play
> it like it was 5 years ago" in most games.
>
> A bigger thing might be something like APB; one of the shortest run MMO's
> we've had so far. You can actually still buy the boxed game in some places
> (and others offer refunds, but some don't like Steam) - but it has nothing
> to connect to, and is practically worthless except for a doorstop!
>
> Replacing worlds and changing content is hard as you've both said. Any
> persistent multiplayer game can be like this - Team Fortress 2 has been
> patched and altered in little ways so much you'd never be able to play it as
> it was at launch since it auto-updates even if you have the original install
> disks.
>
> A hard thing to get a handle on for the historical context, for instance;
> why the Star Wars Galaxies game failed so badly when it did a massive patch
> change - you can play it still now (although it looks like it is going to be
> dead sooner or later), but can't play the pre-patch game which it was at
> release. Reading a few developer introspections on this development and on
> post-release game changes, it'd have been interesting to try the pre-patch
> changes!
>
> Andrew
>
>
> On 22/09/2010 01:09, Rowan Kaiser wrote:
>
> Andrew - performances aren't quite media, I'd say, and I think there's an
> expectation that it's ephemeral. You don't go to the store and buy a "play"
> or "concert" which you expect to be able to use continuously.
>
> Henry - The change in the game world is one thing, but there's also the
> increased leveling scale. Every expansion that raises the cap renders
> previous content easier and less relevant. I haven't played Wrath of the
> Lich King and I'm not likely to at this point, so I'm almost certainly never
> going to have that game experience.
>
> This also came up for me when I was writing about the original Neverwinter
> Nights. I never played it, and now I can't. So unlike every single other
> game I've talked about in my book, I have to rely on interviews instead of
> direct experience.
>
>
> Rowan
>
> On Tue, Sep 21, 2010 at 3:58 PM, Henry Lowood <lowood at stanford.edu> wrote:
>
>> Rowan,
>>
>> I think games and virtual worlds are the tip of the iceberg for digital
>> media. As all our media (text, music, movies) most to server-based
>> platforms with intermediate players and subscription services, we may start
>> seeing similar problems across-the-board. But I agree that games and
>> virtual worlds are at the edge, which is why it is so interesting to work on
>> how to preserve them.
>>
>> WoW is going to be an especially interesting case soon, when the world is
>> "replaced," so to speak, as part of Cataclysm. Not a shutdown, as in many
>> other cases, but not continuous either. It will be interesting to see video
>> captures from the same areas (but different times) that will no longer show
>> the same surroundings. Plus there are still likely to be private servers
>> based on the old code and assets.
>>
>> Henry
>>
>>
>> On 9/21/2010 3:46 PM, Andrew Armstrong wrote:
>>
>> Rowan, plays and other performance arts might have something similar if
>> they're not ever recorded - and if the script is lost, then who knows...
>> They're not quite as interactive though!
>>
>> Also, good to hear there might be further news Henry :)
>>
>> Andrew
>>
>> On 21/09/2010 20:48, Rowan Kaiser wrote:
>>
>> Thanks for this - I was actually just thinking and writing about it
>> slightly lesser version of this for a piece on World of Warcraft, and how
>> every time an expansion is released for an online game, everything else
>> becomes obsolete - and it's far worse when the game simply shuts down. I
>> really can't think of any other form of media where this is the case.
>>
>> Rowan
>>
>> On Tue, Sep 21, 2010 at 9:58 AM, Henry Lowood <lowood at stanford.edu>wrote:
>>
>>> All,
>>>
>>> We just completed the final project report for Preserving Virtual Worlds
>>> I. You can find the report here:
>>>
>>> https://www.ideals.illinois.edu/handle/2142/17097
>>>
>>> A number of you have asked about our findings; many thanks for your
>>> patience while we went through the drill of completing the report.
>>>
>>> Henry
>>>
>>> --
>>> Henry Lowood
>>> Curator for History of Science& Technology Collections;
>>> Film& Media Collections
>>> HRG, Green Library, 557 Escondido Mall
>>> Stanford University Libraries, Stanford CA 94305-6004
>>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood<http://www.stanford.edu/%7Elowood>
>>>
>>> _______________________________________________
>>> game_preservation mailing list
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>>> http://six.pairlist.net/mailman/listinfo/game_preservation
>>>
>>
>>
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>>
>> --
>> Henry Lowood
>> Curator for History of Science & Technology Collections;
>> Film & Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> Stanford University Libraries, Stanford CA 94305-6004
>> 650-723-4602; lowood at stanford.edu; http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>
>>
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