[game_preservation] PVW final report has been issued
Andrew Armstrong
andrew at aarmstrong.org
Wed Sep 22 18:14:13 EDT 2010
Ahh, that, I see! :) yeah, that's I guess an early MMO, given how it
worked!
Andrew
On 22/09/2010 18:37, Rowan Kaiser wrote:
> The original Neverwinter Nights was an AOL game in the 1990's. I think
> you're referring to the Bioware revamp. Here:
> http://en.wikipedia.org/wiki/Neverwinter_Nights_%28AOL_game%29
>
>
> Rowan
>
> On Wed, Sep 22, 2010 at 4:33 AM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> Not sure why you can't play Neverwinter Nights now, I've not
> played it recently but all the mods and content works with the
> game, which with the latest kind of patch doesn't even need a CD
> check I recall. It was never an MMO as such; best you got was
> persistent servers run by the community. You could still boot them
> up and connect to them. Communities always move around, so unless
> you get the information now, you'd never be able to "play it like
> it was 5 years ago" in most games.
>
> A bigger thing might be something like APB; one of the shortest
> run MMO's we've had so far. You can actually still buy the boxed
> game in some places (and others offer refunds, but some don't like
> Steam) - but it has nothing to connect to, and is practically
> worthless except for a doorstop!
>
> Replacing worlds and changing content is hard as you've both said.
> Any persistent multiplayer game can be like this - Team Fortress 2
> has been patched and altered in little ways so much you'd never be
> able to play it as it was at launch since it auto-updates even if
> you have the original install disks.
>
> A hard thing to get a handle on for the historical context, for
> instance; why the Star Wars Galaxies game failed so badly when it
> did a massive patch change - you can play it still now (although
> it looks like it is going to be dead sooner or later), but can't
> play the pre-patch game which it was at release. Reading a few
> developer introspections on this development and on post-release
> game changes, it'd have been interesting to try the pre-patch changes!
>
> Andrew
>
>
> On 22/09/2010 01:09, Rowan Kaiser wrote:
>> Andrew - performances aren't quite media, I'd say, and I think
>> there's an expectation that it's ephemeral. You don't go to the
>> store and buy a "play" or "concert" which you expect to be able
>> to use continuously.
>>
>> Henry - The change in the game world is one thing, but there's
>> also the increased leveling scale. Every expansion that raises
>> the cap renders previous content easier and less relevant. I
>> haven't played Wrath of the Lich King and I'm not likely to at
>> this point, so I'm almost certainly never going to have that game
>> experience.
>>
>> This also came up for me when I was writing about the original
>> Neverwinter Nights. I never played it, and now I can't. So unlike
>> every single other game I've talked about in my book, I have to
>> rely on interviews instead of direct experience.
>>
>>
>> Rowan
>>
>> On Tue, Sep 21, 2010 at 3:58 PM, Henry Lowood
>> <lowood at stanford.edu <mailto:lowood at stanford.edu>> wrote:
>>
>> Rowan,
>>
>> I think games and virtual worlds are the tip of the iceberg
>> for digital media. As all our media (text, music, movies)
>> most to server-based platforms with intermediate players and
>> subscription services, we may start seeing similar problems
>> across-the-board. But I agree that games and virtual worlds
>> are at the edge, which is why it is so interesting to work on
>> how to preserve them.
>>
>> WoW is going to be an especially interesting case soon, when
>> the world is "replaced," so to speak, as part of Cataclysm.
>> Not a shutdown, as in many other cases, but not continuous
>> either. It will be interesting to see video captures from
>> the same areas (but different times) that will no longer show
>> the same surroundings. Plus there are still likely to be
>> private servers based on the old code and assets.
>>
>> Henry
>>
>>
>> On 9/21/2010 3:46 PM, Andrew Armstrong wrote:
>>> Rowan, plays and other performance arts might have something
>>> similar if they're not ever recorded - and if the script is
>>> lost, then who knows... They're not quite as interactive though!
>>>
>>> Also, good to hear there might be further news Henry :)
>>>
>>> Andrew
>>>
>>> On 21/09/2010 20:48, Rowan Kaiser wrote:
>>>> Thanks for this - I was actually just thinking and writing
>>>> about it slightly lesser version of this for a piece on
>>>> World of Warcraft, and how every time an expansion is
>>>> released for an online game, everything else becomes
>>>> obsolete - and it's far worse when the game simply shuts
>>>> down. I really can't think of any other form of media where
>>>> this is the case.
>>>>
>>>> Rowan
>>>>
>>>> On Tue, Sep 21, 2010 at 9:58 AM, Henry Lowood
>>>> <lowood at stanford.edu <mailto:lowood at stanford.edu>> wrote:
>>>>
>>>> All,
>>>>
>>>> We just completed the final project report for
>>>> Preserving Virtual Worlds I. You can find the report here:
>>>>
>>>> https://www.ideals.illinois.edu/handle/2142/17097
>>>>
>>>> A number of you have asked about our findings; many
>>>> thanks for your patience while we went through the
>>>> drill of completing the report.
>>>>
>>>> Henry
>>>>
>>>> --
>>>> Henry Lowood
>>>> Curator for History of Science& Technology Collections;
>>>> Film& Media Collections
>>>> HRG, Green Library, 557 Escondido Mall
>>>> Stanford University Libraries, Stanford CA 94305-6004
>>>> 650-723-4602; lowood at stanford.edu
>>>> <mailto:lowood at stanford.edu>;
>>>> http://www.stanford.edu/~lowood
>>>> <http://www.stanford.edu/%7Elowood>
>>>>
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>>
>> --
>> Henry Lowood
>> Curator for History of Science& Technology Collections;
>> Film& Media Collections
>> HRG, Green Library, 557 Escondido Mall
>> Stanford University Libraries, Stanford CA 94305-6004
>> 650-723-4602;lowood at stanford.edu <mailto:lowood at stanford.edu>;http://www.stanford.edu/~lowood <http://www.stanford.edu/%7Elowood>
>>
>>
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