[game_preservation] Fwd: Re: Boss battle first ref

Andrew Armstrong andrew at aarmstrong.org
Tue Sep 28 11:05:29 EDT 2010


Good point Devin :D That is the most plausible answer I've seen so
far, not to say it'd be instantly true (I am sure boss from the work
variety has something to lend to that), but as far as cultural impact
goes, it is by far the most likely avenue; gangster films were well
known well before videogames, and Bugsy Malone was only 1976 of all times!

Andrew

On 28/09/2010 04:04, Devin Monnens wrote:

> Yup. You would really need to reference both I think. You can't say

> dnd influenced Phoenix because Japanese arcade game designers didn't

> play mainframe computer games (and certainly not on Plato). And dnd

> can probably get its ideas from D&D, though I am not familiar with any

> of the campaigns to say whether or not 'boss' characters existed. But

> I'm sure you had enough dragons guarding treasure to warrant it.

>

> As for the origins...

>

> Well, it's from the Dutch, 1650s /baas/, 'master' or 'foreman'. I

> would tend to associate it with gangsters and foremen - the guy who

> runs the job. He's the 'boss' of the little guys. I'd say the term

> derives from gangster films :)

>

> Mugsy, distributing the loot: One for you and one for me!

> Buggs Bunny: What about me, boss?

> Mugsy: And one for you!

>

> On Mon, Sep 27, 2010 at 2:06 PM, Andrew Armstrong

> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

>

> Thought this was interesting and if anyone wants to pass along

> some gem of knowledge I'll post a reply (or send it to the OP

> himself).

>

> Some other replies (not below) point to anecdotal evidence only

> really, or the suggestion it was from a specific game, which is

> unlikely to me!

>

> Andrew

>

> -------- Original Message --------

> Subject: Re: [GAMESNETWORK] Boss battle first ref

> Date: Mon, 27 Sep 2010 20:19:12 +0100

> From: Andrew Armstrong <andrew at AARMSTRONG.ORG>

> <mailto:andrew at AARMSTRONG.ORG>

> Reply-To: Games Research Network <GAMESNETWORK at uta.fi>

> <mailto:GAMESNETWORK at uta.fi>

> To: GAMESNETWORK at uta.fi <mailto:GAMESNETWORK at uta.fi>

>

>

>

> I'm tending to think it wasn't from Videogames originally either;

> "boss" after all is a common enough word well before electronics,

> it'd not be hard to imagine it as a term used in some kind of card

> games and board games; although off the top of my head I'm

> terrible at the rules for early games of this kind.

>

> Perhaps also a military term too? A lot of random things are taken

> from jargon reused elsewhere.

>

> In any case I'd look outside videogames though for the first uses

> of the term. To me it sounds like a pretty natural way of

> describing something shorthand, better then "leader enemy fight"

> or "bigger monster fight", perhaps ask what else did people use to

> describe such fights /instead/ of boss? I'm not that old so I

> don't have any anecdotes of that kind to share!

>

> Andrew

>

> On 27/09/2010 17:43, Claudio Franco wrote:

>> I remember using the term 'big boss' when playing Renegade /

>> Target Renegade in ZX Spectrum with my mates - decades ago.

>>

>> Perhaps it originates ultimately from arcade machines? Possibly

>> very hard to say for sure

>>

>> Clue:

>> http://en.wikipedia.org/wiki/Boss_%28video_gaming%29

>>

>> where it says...

>>

>> The first interactive game to feature a boss was /dnd

>> <http://en.wikipedia.org/wiki/Dnd_%28computer_game%29>/, a 1975

>> <http://en.wikipedia.org/wiki/1975_in_video_gaming> computer

>> role-playing game

>> <http://en.wikipedia.org/wiki/Computer_role-playing_game> for the

>> PLATO system

>> <http://en.wikipedia.org/wiki/PLATO_%28computer_system%29>.^[4]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-armory-3>

>> ^[5]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-uvl-4>

>> One of the earliest dungeon crawls

>> <http://en.wikipedia.org/wiki/Dungeon_crawl>, /dnd/ implemented

>> many of the core concepts behind /Dungeons & Dragons

>> <http://en.wikipedia.org/wiki/Dungeons_%26_Dragons>/.^[5]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-uvl-4>

>> The objective of the game is to retrieve an "Orb" from the

>> bottommost dungeon.^[6]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-5> The

>> orb is kept in a treasure room guarded by a high-level

>> <http://en.wikipedia.org/wiki/Experience_point> enemy named the

>> Gold Dragon. Only by defeating the Dragon can the player claim

>> the orb, complete the game, and be eligible to appear on the high

>> score list.^[4]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-armory-3>

>> ^[7]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-6>

>>

>> The first arcade game <http://en.wikipedia.org/wiki/Arcade_game>

>> to feature a boss was /Phoenix

>> <http://en.wikipedia.org/wiki/Phoenix_%28arcade_game%29>/, a

>> fixed shooter

>> <http://en.wikipedia.org/wiki/Shoot_%27em_up#Fixed_shooters>

>> developed by Taito <http://en.wikipedia.org/wiki/Taito> in 1980

>> <http://en.wikipedia.org/wiki/1980_in_video_gaming>.^[8]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-7> /Phoenix/

>> includes five levels

>> <http://en.wikipedia.org/wiki/Level_%28video_games%29> ("Rounds")

>> which pit the player against swarms of alien birds. During the

>> first two Rounds, the player is assaulted by the pigeon-like

>> "Scouts", whereas the more formidable "Soldiers" are introduced

>> in Rounds 3 and 4. On disposing these enemies, a giant mothership

>> <http://en.wikipedia.org/wiki/Mothership> appears in the fifth

>> and final Round.^[9]

>> <http://en.wikipedia.org/wiki/Boss_%28video_gaming%29#cite_note-ahistory1-8>

>>

>>

>>

>>

>> Claudio

>>

>> Researcher / London Knowledge Lab MA student

>>

>>

>>

>>

>>

>>

>> On 27 September 2010 17:32, jparker <jparker at ucalgary.ca

>> <mailto:jparker at ucalgary.ca>> wrote:

>>

>> It may be lost in time, but I recall its use in Doom. Any

>> further back?

>>

>> J

>>

>> Mike Reddy wrote:

>>

>> The son of a friend asked me last night if I knew where

>> "boss battle" came from. I vaguely thought of Metal Gear,

>> where the protagonist is called Big Boss, but that can't

>> be right can it? Oh, if only someone on the webnetz could

>> tell me...?

>>

>> http://en.wikipedia.org/wiki/Boss_battle etc do not give

>> the origins of the term. Is it lost in time?

>>

>> \

>>

>> \

>> From Hauptmann

>> --------------------------------------------------------------------

>> Electricity is really just organized lightning. ... G Carlin

>>

>> Dr. J. R. Parker, Digital Media Laboratory

>> Professor of Play http://www.ucalgary.ca/~jparker

>> <http://www.ucalgary.ca/%7Ejparker>

>> Faculty of Fine Arts jparker@ ucalgary.ca

>> <http://ucalgary.ca>

>> University of Calgary 403-220-6784

>> AB606/AB611

>> --

>> Gamesnetwork, discussion list of Digital Games Research

>> Association, www.digra.org <http://www.digra.org>

>> Note: to unsubscribe, send "UNSUBSCRIBE GAMESNETWORK" to

>> LISTSERV at UTA.FI <mailto:LISTSERV at UTA.FI> from

>> your subscribed email account. Web interface to subscribe and

>> manage your subscription:

>> https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1

>> <https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1> .

>> The list archive is available online at:

>> https://listserv.uta.fi/archives/gamesnetwork.html

>>

>>

>> -- Gamesnetwork, discussion list of Digital Games Research

>> Association, www.digra.org <http://www.digra.org> Note: to

>> unsubscribe, send "UNSUBSCRIBE GAMESNETWORK" to LISTSERV at UTA.FI

>> <mailto:LISTSERV at UTA.FI> from your subscribed email account. Web

>> interface to subscribe and manage your subscription:

>> https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1

>> <https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1> .

>> The list archive is available online at:

>> https://listserv.uta.fi/archives/gamesnetwork.html

> -- Gamesnetwork, discussion list of Digital Games Research

> Association, www.digra.org <http://www.digra.org> Note: to

> unsubscribe, send "UNSUBSCRIBE GAMESNETWORK" to LISTSERV at UTA.FI

> <mailto:LISTSERV at UTA.FI> from your subscribed email account. Web

> interface to subscribe and manage your subscription:

> https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1

> <https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1> . The

> list archive is available online at:

> https://listserv.uta.fi/archives/gamesnetwork.html

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org <mailto:game_preservation at igda.org>

> http://six.pairlist.net/mailman/listinfo/game_preservation

>

>

>

>

> --

> Devin Monnens

> www.deserthat.com <http://www.deserthat.com>

>

> The sleep of Reason produces monsters.

>

>

> _______________________________________________

> game_preservation mailing list

> game_preservation at igda.org

> http://six.pairlist.net/mailman/listinfo/game_preservation

-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://six.pairlist.net/pipermail/game_preservation/attachments/20100928/3087f944/attachment.html>


More information about the game_preservation mailing list