[game_preservation] A Triumph Of Game Preservation
Andrew Armstrong
andrew at aarmstrong.org
Fri Aug 15 18:40:37 EDT 2008
Well, as they say, crap!
Hmm, might be worth contacting them, this is obviously the US branch and
all. Anyone want to take a crack at it? It's the weekend so they'd
likely not answer till Monday, but I'm too busy this weekend (or at
least, away from my PC) to do so.
I presume they don't just bin them and employees take them home, but
still...that's...sad. I'll email them on Monday if no one else has by
then. Thanks for the tipoff, I didn't check all the photos, hehe.
Andrew
Captain Commando wrote:
> RE: Sega -
>
> I'm not sure I like the looks of that post-it down there that says 'keep':
>
> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/
>
> This assumes they are throwing stuff out as well.
>
> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong
> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>
> Brilliant! Thanks a lot Chris, outstanding work. I hope he just
> says "IGDA" if he ever mentions the SIG again though, hehehe :)
>
> Looks like a lucky break, but who knows what we can hope to
> achieve in the future. I reported on Sega's archive pictures today
> <http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
> so there are obviously other publishers with much wider
> collections (and not just of the physical games, as Wing
> Commander's case shows!). Just needs some benevolence, and less
> lawyers.
>
> I hope Joe joins up, and thanks again Chris,
>
> Andrew
>
> Chris Lepine wrote:
>> Per your suggestion Andrew, I contacted Joe Garrity of the Origin
>> Museum and passed along a few of my thoughts. Here is his response:
>>
>> ///
>> I'll be happy to tell the IDGA guys the story, but I'm not sure
>> how much good it'll do. Our good fortune was not much more than
>> sending an email, and a boatload of luck. We just happened to
>> catch Paul Barnett at a generous moment in his tenure. He found
>> what we did interesting, and appreciated our passion. Our
>> 'technique' probably won't help the GP guys, but they are welcome
>> to use our success as 'proof-of-concept' to other publishers.
>> Due to our lucky circumstances, I think that other publishers
>> might be more interested in cooperating if they think, "Hmmm--if
>> EA thinks this was a good idea..." (just as long as the other
>> publishers are led to believe that it was EA's idea in the first
>> place--and as long as I'm involved somehow!) ;)
>>
>> Like I said, we haven't developed a magic formula, or anythig.
>> We simply asked, and the planets were in alignment. But
>> acquiring the data was the easy part--distribution will be more
>> of an issue. The way I see it, we got the data on the good
>> graces of Paul Barnett. I'm sure that he told the EA suits in
>> LA, but their legal department may only catch wind of it later.
>> "you gave the fans WHAT?!"
>> We were told that no code should be released, and that everything
>> else shouldd go thru them first. But Paul gave us a wink, and
>> said he wants to see this stufff out--This leaves us at an
>> empass. I want to put some of the more juicy stuff out on the
>> net, but I also want to respect EA's IP as well--it's their stuff
>> after all. There's also potential legal entanglements. I'd hate
>> to give the Museum a bad reputation among EA execs--everything
>> we've worked for would be shot to pieces. Dee the dilemma?
>> I think the best strategy is to advertise--and then wait. I've
>> seen EA do some incredibly nice things for the fans if they are
>> treated with respect. I've also seen them crush individuals who
>> have good intentions, but get a little snotty/cocky. I always
>> hated those petitions that make demands of the publisher, based
>> solely on some kid's envy--"It's an old game and you've already
>> made your money--why don't you just give us the scource code?!"
>> ///
>>
>> I'll let Joe know about the mailing list - there's a good chance
>> he might even want to join up here. I'll be speaking to him next
>> week, so hopefully I'll get some more details then.
>>
>> Cheers,
>> - Chris
>> ---
>> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games
>> http://www.artfulgamer.com
>>
>>>
>>> Sure, all those suggestions are very good - you don't want to
>>> take the
>>> initiative and do any of them? :) (For the archive repository,
>>> if the
>>> data is all digital at the very least I am sure the Internet
>>> Archive can
>>> have the majority of it in one form or another).
>>>
>>> I am still in the process (offline) of thinking how to revamp
>>> the wiki
>>> information, and these projects should be listed there along
>>> with other
>>> good fansites/source of info. I can't disseminate information on
>>> the
>>> wiki, it's just a poor location for it since everything is
>>> manual, but I
>>> hope to get some form of DB-run site (perhaps the DGC one) which
>>> can
>>> work to do the metadata and linking/searching to media side,
>>> especially
>>> Archive.org things which are hopeless to search through :)
>>>
>>> Andrew
>> ------------------------------------------------------------------------
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>
>
> --
> The sleep of Reason produces monsters.
>
> "Until next time..."
> Captain Commando
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