[game_preservation] A Triumph Of Game Preservation
Mike Melanson
mike at multimedia.cx
Fri Aug 15 22:06:44 EDT 2008
Perchance, is it the Sega office in San Francisco? Because that's just
across the street from my office. Maybe I could walk over there and
knock. :)
--
-Mike Melanson
Andrew Armstrong wrote:
> Well, as they say, crap!
>
> Hmm, might be worth contacting them, this is obviously the US branch and
> all. Anyone want to take a crack at it? It's the weekend so they'd
> likely not answer till Monday, but I'm too busy this weekend (or at
> least, away from my PC) to do so.
>
> I presume they don't just bin them and employees take them home, but
> still...that's...sad. I'll email them on Monday if no one else has by
> then. Thanks for the tipoff, I didn't check all the photos, hehe.
>
> Andrew
>
> Captain Commando wrote:
>> RE: Sega -
>>
>> I'm not sure I like the looks of that post-it down there that says 'keep':
>>
>> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/
>>
>> This assumes they are throwing stuff out as well.
>>
>> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong
>> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
>>
>> Brilliant! Thanks a lot Chris, outstanding work. I hope he just
>> says "IGDA" if he ever mentions the SIG again though, hehehe :)
>>
>> Looks like a lucky break, but who knows what we can hope to
>> achieve in the future. I reported on Sega's archive pictures today
>> <http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
>> so there are obviously other publishers with much wider
>> collections (and not just of the physical games, as Wing
>> Commander's case shows!). Just needs some benevolence, and less
>> lawyers.
>>
>> I hope Joe joins up, and thanks again Chris,
>>
>> Andrew
>>
>> Chris Lepine wrote:
>>> Per your suggestion Andrew, I contacted Joe Garrity of the Origin
>>> Museum and passed along a few of my thoughts. Here is his response:
>>>
>>> ///
>>> I'll be happy to tell the IDGA guys the story, but I'm not sure
>>> how much good it'll do. Our good fortune was not much more than
>>> sending an email, and a boatload of luck. We just happened to
>>> catch Paul Barnett at a generous moment in his tenure. He found
>>> what we did interesting, and appreciated our passion. Our
>>> 'technique' probably won't help the GP guys, but they are welcome
>>> to use our success as 'proof-of-concept' to other publishers.
>>> Due to our lucky circumstances, I think that other publishers
>>> might be more interested in cooperating if they think, "Hmmm--if
>>> EA thinks this was a good idea..." (just as long as the other
>>> publishers are led to believe that it was EA's idea in the first
>>> place--and as long as I'm involved somehow!) ;)
>>>
>>> Like I said, we haven't developed a magic formula, or anythig.
>>> We simply asked, and the planets were in alignment. But
>>> acquiring the data was the easy part--distribution will be more
>>> of an issue. The way I see it, we got the data on the good
>>> graces of Paul Barnett. I'm sure that he told the EA suits in
>>> LA, but their legal department may only catch wind of it later.
>>> "you gave the fans WHAT?!"
>>> We were told that no code should be released, and that everything
>>> else shouldd go thru them first. But Paul gave us a wink, and
>>> said he wants to see this stufff out--This leaves us at an
>>> empass. I want to put some of the more juicy stuff out on the
>>> net, but I also want to respect EA's IP as well--it's their stuff
>>> after all. There's also potential legal entanglements. I'd hate
>>> to give the Museum a bad reputation among EA execs--everything
>>> we've worked for would be shot to pieces. Dee the dilemma?
>>> I think the best strategy is to advertise--and then wait. I've
>>> seen EA do some incredibly nice things for the fans if they are
>>> treated with respect. I've also seen them crush individuals who
>>> have good intentions, but get a little snotty/cocky. I always
>>> hated those petitions that make demands of the publisher, based
>>> solely on some kid's envy--"It's an old game and you've already
>>> made your money--why don't you just give us the scource code?!"
>>> ///
>>>
>>> I'll let Joe know about the mailing list - there's a good chance
>>> he might even want to join up here. I'll be speaking to him next
>>> week, so hopefully I'll get some more details then.
>>>
>>> Cheers,
>>> - Chris
>>> ---
>>> The Artful Gamer: In Search of the Lyrical and Poetic in Video Games
>>> http://www.artfulgamer.com
>>>
>>>>
>>>> Sure, all those suggestions are very good - you don't want to
>>>> take the
>>>> initiative and do any of them? :) (For the archive repository,
>>>> if the
>>>> data is all digital at the very least I am sure the Internet
>>>> Archive can
>>>> have the majority of it in one form or another).
>>>>
>>>> I am still in the process (offline) of thinking how to revamp
>>>> the wiki
>>>> information, and these projects should be listed there along
>>>> with other
>>>> good fansites/source of info. I can't disseminate information on
>>>> the
>>>> wiki, it's just a poor location for it since everything is
>>>> manual, but I
>>>> hope to get some form of DB-run site (perhaps the DGC one) which
>>>> can
>>>> work to do the metadata and linking/searching to media side,
>>>> especially
>>>> Archive.org things which are hopeless to search through :)
>>>>
>>>> Andrew
>>> ------------------------------------------------------------------------
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>>
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>>
>>
>> --
>> The sleep of Reason produces monsters.
>>
>> "Until next time..."
>> Captain Commando
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