[game_preservation] A Triumph Of Game Preservation

Captain Commando evilcowclone at gmail.com
Fri Aug 15 23:38:22 EDT 2008


Yeah! Ask them if they keep an inventory. :)

I doubt that kind of metadata would be considered 'secret' if it's just a
game list. Though there might be issues if they have certain types of
hardware and betas never announced to the public...

-DM

On Fri, Aug 15, 2008 at 8:06 PM, Mike Melanson <mike at multimedia.cx> wrote:


> Perchance, is it the Sega office in San Francisco? Because that's just

> across the street from my office. Maybe I could walk over there and

> knock. :)

>

> --

> -Mike Melanson

>

> Andrew Armstrong wrote:

> > Well, as they say, crap!

> >

> > Hmm, might be worth contacting them, this is obviously the US branch and

> > all. Anyone want to take a crack at it? It's the weekend so they'd

> > likely not answer till Monday, but I'm too busy this weekend (or at

> > least, away from my PC) to do so.

> >

> > I presume they don't just bin them and employees take them home, but

> > still...that's...sad. I'll email them on Monday if no one else has by

> > then. Thanks for the tipoff, I didn't check all the photos, hehe.

> >

> > Andrew

> >

> > Captain Commando wrote:

> >> RE: Sega -

> >>

> >> I'm not sure I like the looks of that post-it down there that says

> 'keep':

> >>

> >>

> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/

> >>

> >> This assumes they are throwing stuff out as well.

> >>

> >> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong

> >> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:

> >>

> >> Brilliant! Thanks a lot Chris, outstanding work. I hope he just

> >> says "IGDA" if he ever mentions the SIG again though, hehehe :)

> >>

> >> Looks like a lucky break, but who knows what we can hope to

> >> achieve in the future. I reported on Sega's archive pictures today

> >> <

> http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,

> >> so there are obviously other publishers with much wider

> >> collections (and not just of the physical games, as Wing

> >> Commander's case shows!). Just needs some benevolence, and less

> >> lawyers.

> >>

> >> I hope Joe joins up, and thanks again Chris,

> >>

> >> Andrew

> >>

> >> Chris Lepine wrote:

> >>> Per your suggestion Andrew, I contacted Joe Garrity of the Origin

> >>> Museum and passed along a few of my thoughts. Here is his response:

> >>>

> >>> ///

> >>> I'll be happy to tell the IDGA guys the story, but I'm not sure

> >>> how much good it'll do. Our good fortune was not much more than

> >>> sending an email, and a boatload of luck. We just happened to

> >>> catch Paul Barnett at a generous moment in his tenure. He found

> >>> what we did interesting, and appreciated our passion. Our

> >>> 'technique' probably won't help the GP guys, but they are welcome

> >>> to use our success as 'proof-of-concept' to other publishers.

> >>> Due to our lucky circumstances, I think that other publishers

> >>> might be more interested in cooperating if they think, "Hmmm--if

> >>> EA thinks this was a good idea..." (just as long as the other

> >>> publishers are led to believe that it was EA's idea in the first

> >>> place--and as long as I'm involved somehow!) ;)

> >>>

> >>> Like I said, we haven't developed a magic formula, or anythig.

> >>> We simply asked, and the planets were in alignment. But

> >>> acquiring the data was the easy part--distribution will be more

> >>> of an issue. The way I see it, we got the data on the good

> >>> graces of Paul Barnett. I'm sure that he told the EA suits in

> >>> LA, but their legal department may only catch wind of it later.

> >>> "you gave the fans WHAT?!"

> >>> We were told that no code should be released, and that everything

> >>> else shouldd go thru them first. But Paul gave us a wink, and

> >>> said he wants to see this stufff out--This leaves us at an

> >>> empass. I want to put some of the more juicy stuff out on the

> >>> net, but I also want to respect EA's IP as well--it's their stuff

> >>> after all. There's also potential legal entanglements. I'd hate

> >>> to give the Museum a bad reputation among EA execs--everything

> >>> we've worked for would be shot to pieces. Dee the dilemma?

> >>> I think the best strategy is to advertise--and then wait. I've

> >>> seen EA do some incredibly nice things for the fans if they are

> >>> treated with respect. I've also seen them crush individuals who

> >>> have good intentions, but get a little snotty/cocky. I always

> >>> hated those petitions that make demands of the publisher, based

> >>> solely on some kid's envy--"It's an old game and you've already

> >>> made your money--why don't you just give us the scource code?!"

> >>> ///

> >>>

> >>> I'll let Joe know about the mailing list - there's a good chance

> >>> he might even want to join up here. I'll be speaking to him next

> >>> week, so hopefully I'll get some more details then.

> >>>

> >>> Cheers,

> >>> - Chris

> >>> ---

> >>> The Artful Gamer: In Search of the Lyrical and Poetic in Video

> Games

> >>> http://www.artfulgamer.com

> >>>

> >>>>

> >>>> Sure, all those suggestions are very good - you don't want to

> >>>> take the

> >>>> initiative and do any of them? :) (For the archive repository,

> >>>> if the

> >>>> data is all digital at the very least I am sure the Internet

> >>>> Archive can

> >>>> have the majority of it in one form or another).

> >>>>

> >>>> I am still in the process (offline) of thinking how to revamp

> >>>> the wiki

> >>>> information, and these projects should be listed there along

> >>>> with other

> >>>> good fansites/source of info. I can't disseminate information on

> >>>> the

> >>>> wiki, it's just a poor location for it since everything is

> >>>> manual, but I

> >>>> hope to get some form of DB-run site (perhaps the DGC one) which

> >>>> can

> >>>> work to do the metadata and linking/searching to media side,

> >>>> especially

> >>>> Archive.org things which are hopeless to search through :)

> >>>>

> >>>> Andrew

> >>>

> ------------------------------------------------------------------------

> >>> _______________________________________________ game_preservation

> >>> mailing list game_preservation at igda.org

> >>> <mailto:game_preservation at igda.org>

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> >>

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> >>

> >>

> >>

> >>

> >> --

> >> The sleep of Reason produces monsters.

> >>

> >> "Until next time..."

> >> Captain Commando

> >> ------------------------------------------------------------------------

> >>

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> >>

> >

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>

>

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>




--
The sleep of Reason produces monsters.

"Until next time..."
Captain Commando
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