[game_preservation] A Triumph Of Game Preservation
Captain Commando
evilcowclone at gmail.com
Fri Aug 15 23:38:22 EDT 2008
Yeah! Ask them if they keep an inventory. :)
I doubt that kind of metadata would be considered 'secret' if it's just a
game list. Though there might be issues if they have certain types of
hardware and betas never announced to the public...
-DM
On Fri, Aug 15, 2008 at 8:06 PM, Mike Melanson <mike at multimedia.cx> wrote:
> Perchance, is it the Sega office in San Francisco? Because that's just
> across the street from my office. Maybe I could walk over there and
> knock. :)
>
> --
> -Mike Melanson
>
> Andrew Armstrong wrote:
> > Well, as they say, crap!
> >
> > Hmm, might be worth contacting them, this is obviously the US branch and
> > all. Anyone want to take a crack at it? It's the weekend so they'd
> > likely not answer till Monday, but I'm too busy this weekend (or at
> > least, away from my PC) to do so.
> >
> > I presume they don't just bin them and employees take them home, but
> > still...that's...sad. I'll email them on Monday if no one else has by
> > then. Thanks for the tipoff, I didn't check all the photos, hehe.
> >
> > Andrew
> >
> > Captain Commando wrote:
> >> RE: Sega -
> >>
> >> I'm not sure I like the looks of that post-it down there that says
> 'keep':
> >>
> >>
> http://www.flickr.com/photos/segaamerica/2742924930/in/set-72157606602243465/
> >>
> >> This assumes they are throwing stuff out as well.
> >>
> >> On Fri, Aug 15, 2008 at 10:48 AM, Andrew Armstrong
> >> <andrew at aarmstrong.org <mailto:andrew at aarmstrong.org>> wrote:
> >>
> >> Brilliant! Thanks a lot Chris, outstanding work. I hope he just
> >> says "IGDA" if he ever mentions the SIG again though, hehehe :)
> >>
> >> Looks like a lucky break, but who knows what we can hope to
> >> achieve in the future. I reported on Sega's archive pictures today
> >> <
> http://www.igda.org/preservation/archives/2008/08/the_sega_game_a.html>,
> >> so there are obviously other publishers with much wider
> >> collections (and not just of the physical games, as Wing
> >> Commander's case shows!). Just needs some benevolence, and less
> >> lawyers.
> >>
> >> I hope Joe joins up, and thanks again Chris,
> >>
> >> Andrew
> >>
> >> Chris Lepine wrote:
> >>> Per your suggestion Andrew, I contacted Joe Garrity of the Origin
> >>> Museum and passed along a few of my thoughts. Here is his response:
> >>>
> >>> ///
> >>> I'll be happy to tell the IDGA guys the story, but I'm not sure
> >>> how much good it'll do. Our good fortune was not much more than
> >>> sending an email, and a boatload of luck. We just happened to
> >>> catch Paul Barnett at a generous moment in his tenure. He found
> >>> what we did interesting, and appreciated our passion. Our
> >>> 'technique' probably won't help the GP guys, but they are welcome
> >>> to use our success as 'proof-of-concept' to other publishers.
> >>> Due to our lucky circumstances, I think that other publishers
> >>> might be more interested in cooperating if they think, "Hmmm--if
> >>> EA thinks this was a good idea..." (just as long as the other
> >>> publishers are led to believe that it was EA's idea in the first
> >>> place--and as long as I'm involved somehow!) ;)
> >>>
> >>> Like I said, we haven't developed a magic formula, or anythig.
> >>> We simply asked, and the planets were in alignment. But
> >>> acquiring the data was the easy part--distribution will be more
> >>> of an issue. The way I see it, we got the data on the good
> >>> graces of Paul Barnett. I'm sure that he told the EA suits in
> >>> LA, but their legal department may only catch wind of it later.
> >>> "you gave the fans WHAT?!"
> >>> We were told that no code should be released, and that everything
> >>> else shouldd go thru them first. But Paul gave us a wink, and
> >>> said he wants to see this stufff out--This leaves us at an
> >>> empass. I want to put some of the more juicy stuff out on the
> >>> net, but I also want to respect EA's IP as well--it's their stuff
> >>> after all. There's also potential legal entanglements. I'd hate
> >>> to give the Museum a bad reputation among EA execs--everything
> >>> we've worked for would be shot to pieces. Dee the dilemma?
> >>> I think the best strategy is to advertise--and then wait. I've
> >>> seen EA do some incredibly nice things for the fans if they are
> >>> treated with respect. I've also seen them crush individuals who
> >>> have good intentions, but get a little snotty/cocky. I always
> >>> hated those petitions that make demands of the publisher, based
> >>> solely on some kid's envy--"It's an old game and you've already
> >>> made your money--why don't you just give us the scource code?!"
> >>> ///
> >>>
> >>> I'll let Joe know about the mailing list - there's a good chance
> >>> he might even want to join up here. I'll be speaking to him next
> >>> week, so hopefully I'll get some more details then.
> >>>
> >>> Cheers,
> >>> - Chris
> >>> ---
> >>> The Artful Gamer: In Search of the Lyrical and Poetic in Video
> Games
> >>> http://www.artfulgamer.com
> >>>
> >>>>
> >>>> Sure, all those suggestions are very good - you don't want to
> >>>> take the
> >>>> initiative and do any of them? :) (For the archive repository,
> >>>> if the
> >>>> data is all digital at the very least I am sure the Internet
> >>>> Archive can
> >>>> have the majority of it in one form or another).
> >>>>
> >>>> I am still in the process (offline) of thinking how to revamp
> >>>> the wiki
> >>>> information, and these projects should be listed there along
> >>>> with other
> >>>> good fansites/source of info. I can't disseminate information on
> >>>> the
> >>>> wiki, it's just a poor location for it since everything is
> >>>> manual, but I
> >>>> hope to get some form of DB-run site (perhaps the DGC one) which
> >>>> can
> >>>> work to do the metadata and linking/searching to media side,
> >>>> especially
> >>>> Archive.org things which are hopeless to search through :)
> >>>>
> >>>> Andrew
> >>>
> ------------------------------------------------------------------------
> >>> _______________________________________________ game_preservation
> >>> mailing list game_preservation at igda.org
> >>> <mailto:game_preservation at igda.org>
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> >>
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> >>
> >>
> >>
> >>
> >> --
> >> The sleep of Reason produces monsters.
> >>
> >> "Until next time..."
> >> Captain Commando
> >> ------------------------------------------------------------------------
> >>
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> >>
> >
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--
The sleep of Reason produces monsters.
"Until next time..."
Captain Commando
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